If my darn ballstic weapons fired when I pulled the trigger and went where I was aiming when O fired, I would accept random hit location. In the name of stopping cheaters (so we've been told) the guns have a slight and random delay and the hit detection is server side. So if your client is not showing what the server knows to be true then you miss. And usually it looks like a no damage hit.
Can't the cheaters be stopped with probability filters. If a mech scores same location hits 100% of the time it is probably an aim bot. Zap them.
There is enough data now for hits to miss averages based on kills scored, hours played, games won, damage done, etc. Some metrics cold be chosen. If the best human average was 96% and that gets out and people adjust their aim bots to miss 4% of the time to avoid detection....then they are not doing anybetter than the best non cheating pilots.
And if you plan to whine that you are so awesome that your hit percertange would make you look like a cheater even though you are not....well, sorry. But I'd rather have you be forced to miss on purpose every few shots than have all of us dealing with wonking ballistics.
Not that I realistically expect random hits. But is there no other way to deal with the specter of aimbots than making it frustrating for the majority non cheaters to shoot?


I Would Accept Random Hit Location If
Started by SuomiWarder, Dec 11 2012 02:43 PM
1 reply to this topic
#1
Posted 11 December 2012 - 02:43 PM
#2
Posted 11 December 2012 - 03:14 PM
Are we seeing more of these threads popping up lately?
Frankly I'd be in favour of ANY anti-cheat implementation. Cheaters seem to ruin every game I play, and even defend their actions by one perverted view or another (usually stating "I'm not a loser who spends all day practicing" or "aimbot isn't cheating it's being smart")
I think the best way to deal with cheaters is to implement some sort of "replay" feature so that individual players can review the culprit themselves and see if there is any obvious cheating action. This would also make finding cheaters easier since people need only submit the replay for review, and the replay would have the player's name, time, game, etc.. in it.
I suppose performance issues would be the biggest problem here... When I upgrade my computer in March I'll be recording every single match to review my own strategy, strategy of others, and to have records of potential cheaters.
Frankly I'd be in favour of ANY anti-cheat implementation. Cheaters seem to ruin every game I play, and even defend their actions by one perverted view or another (usually stating "I'm not a loser who spends all day practicing" or "aimbot isn't cheating it's being smart")

I think the best way to deal with cheaters is to implement some sort of "replay" feature so that individual players can review the culprit themselves and see if there is any obvious cheating action. This would also make finding cheaters easier since people need only submit the replay for review, and the replay would have the player's name, time, game, etc.. in it.
I suppose performance issues would be the biggest problem here... When I upgrade my computer in March I'll be recording every single match to review my own strategy, strategy of others, and to have records of potential cheaters.
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