

Rant - Beware
#1
Posted 11 December 2012 - 11:32 AM
Why are you making the same mistake as all of the other software companies out there? You have a truly remarkable game. A huge history (or canon which I just can't get myself to say) and following from TT players of old. You have a great and dynamic engine. It can truly do amazing things.
However, the first and foremost rule of all games is that it is playable. Every software company has broken this first and holy rule to try and make it the 'coolest' game out there. But those that survived realized this mistake very early on. Look how successful WoW is in its player base. I will come back to that in a bit.
Bottom line, no one will continue playing a game that is unplayable. FPS performance issues! You probably have lost numerous future players already. They are looking for a different game that is playable. And they will take their 30-50 of 'gaming' money per month to another game.
Bottom line, no one will pony up hard earned money for a game that is unbalanced. No one likes to play a game of rush to the base. Those that do are still here, those that do not have left or are playing much less. I know that you are still introducing new modes and different items along with balancing weapons. How about you fix the current mode before we add in more? http://mwomercs.com/forums/topic/81992-here-is-how-you-fix-capture-mode
Bottom line, no one will play a game for long if you have to have the top end system to play it. How many customers are you cutting off from your revenue due to unplayable FPS? Do you think everyone out there who wants to play this game has a top end system? You need to support mid and lower range (used to be top end systems) that are well within the system specs I am sure that you will put out after release. You can do this by turning down many of the FPS hogs. You need sliders to allow the user to tone down the game without ruining the competitive balance of having an AC/20 hit you in the side.
Bottom line, no one will play a game that has zero support for group and/or global chat. Chat is buggy in game during combat and there is zero chat after. If you force people to use chat boards or ventrilo or another voice software you will slowly bleed people who are not 'hard core' gamers out of your revenue stream. Until you are left with only hard core gamers... who will leave at the first sign of a more playable, enjoyable, 'new' game.
Bottom line, no one will play a game that has zero community feel (and no these boards do not count), is unplayable, is not optimized for all systems that can play it, and is unbalanced. Remember people are being tighter with their money these days.
WOW is so successful because nearly any computer built after 1999 can run it. It allows you to play at a high level and not be handicapped because of system FPS issues. In other words anyone with a PC can pick up the game and enjoy it as the developers designed it.
That is not the case with your game. Unless you fix the FPS issues you will have only high end machine owners playing this game. And you know how 'loyal' those players are? I am sure you have demographics that show they will play the 'latest' game out and then as soon as the next big thing comes out they move on... since they already were the best at the last game.
You need a balance of those two philosophies. A game that is cutting edge but allows any system within your system specs to run the game competitively. So if you know what your min system specs are.... you should be testing extensively on that kind of machine to see how it plays.
So be careful who you cater your game to. Just sayin....
J
#2
Posted 11 December 2012 - 11:34 AM
FPS and stability improvements are coming. This is a beta; you were never promised a stable game.
Edited by Redshift2k5, 11 December 2012 - 11:34 AM.
#3
Posted 11 December 2012 - 11:36 AM
Some on older hardware run it fine. Some on newer hardware have troubles.
If only it were all so simple

#4
Posted 11 December 2012 - 11:37 AM
I don't think they're catering to any one side just yet. Once they get the graphics optimizations finalized, you can then scale down the visuals properly and get better performance on a wider array of machine setups.
#5
Posted 11 December 2012 - 11:49 AM
Seemed to be working just fine last night, capped plenty of bases.
#6
Posted 11 December 2012 - 11:52 AM
#7
Posted 11 December 2012 - 12:03 PM
edit: ignore the part about the grind
Edited by Team Leader, 11 December 2012 - 12:38 PM.
#8
Posted 11 December 2012 - 12:03 PM
Quote
Thanks, I needed a good laugh.
#9
Posted 11 December 2012 - 12:08 PM
#11
Posted 11 December 2012 - 12:13 PM
1. my 4 year old computer has no problem playing this game, though it was high end back then.
2. wow was a total mess at lauch. as was nearly every mmo ever. i can quite litterly count on 1 hand the number of mmos i have played that have been really good at launch.
now you are right that they are repeting many of faults of other online games. but overall i think the game is decent given the resources pgi has. i think the problem is its really hard to make complex game great at launch with out throwing tons of cash at it (cough swtor). but recent history shows even throwing cash at a game does not make it great long term (cough cough swtor...).
Edited by zhajin, 11 December 2012 - 12:14 PM.
#12
Posted 11 December 2012 - 12:19 PM

DEFINE A PLANE MOTHER ******!!!!!! Requires just three points!
Edited by Solis Obscuri, 11 December 2012 - 12:19 PM.
#13
Posted 11 December 2012 - 12:20 PM
Redshift2k5, on 11 December 2012 - 12:08 PM, said:
Do you even play? You only need 3. you've only needed 3 for a long time.
So, 6 mechs total, for the 1 mech that you like.
ederp: Ok, Im wrong about the grind. Apparently Im playing by a different set of rules. Apologies Redshift
Edited by Team Leader, 11 December 2012 - 12:37 PM.
#14
Posted 11 December 2012 - 12:20 PM
The really aggravating part with PGI is that they make all the same old lame mistakes that developers have made in the past. Not just software people, but game development mistakes. Buggy code can be forgiven as long as fixes come at a reasonable pace, but the horrendous balancing see saws are......
#15
Posted 11 December 2012 - 12:23 PM
Team Leader, on 11 December 2012 - 12:20 PM, said:
Uh...no...Or maybe i am misunderstanding. I bought an A-1, then a K-2, then a C-4....i maxed the A-1 with like 60k left, nearly the same with K-2, then when it came to the C-4, i ground out all the elite skills, left Master on it unbought, and simply spent all the XP i had been wracking up on the other two to bring them to Master in under 60 seconds..... i didnt even bother grinding Master on the C4 because it wasnt needed to get master on the other 2. Then I stripped and sold the C4.
Its a long boring grind, but i can see why its done that way.
3 mechs to get master lvl on all of them.
#16
Posted 11 December 2012 - 12:24 PM
#17
Posted 11 December 2012 - 12:26 PM
Team Leader, on 11 December 2012 - 12:20 PM, said:
No, they removed that necessity some time ago. Now you can get master just with the three variants you needed for elite. You don't need to buy three Awesomes to power up your Atlas. It was a stupid idea, we told them so, and they listened.
That being said, he made a lot of good points. My computer is not four years old and this game isn't running like it should. Maybe the guy with the 4 year old system spent far more than I did when he bought his.
Building a game for the hardware elite crowd is a bad idea. Building a game (like wow) that looks functional on much lower settings, and 'better' on much higher settings, is a far better plan. Granted, very little in wow looks good since it was intentionally cartoony and the gaming industry has left that art style behind. Still, the game is infinitely more accesible than any settings combo in MWO.
I mean jeez, the biggest work at compatibilty and tweaks has come from the community, who suggest things like in-depth system tweaks, running the game in window (not FULL, or FULL WINDOW), running this and that and here's how to properly uninstall/reinstall. Then after all of that you may still want to restart the client every few games.
The game needs to run on more computers if it wants to bring in the F2P pay-and-quit crowd. I would not pay for system upgrades for one game, but MWO kind of suggests you should do that.
#18
Posted 11 December 2012 - 12:27 PM
Jairn, on 11 December 2012 - 11:32 AM, said:
Bottom line, no one will continue playing a game that is unplayable. FPS performance issues! You probably have lost numerous future players already. They are looking for a different game that is playable. And they will take their 30-50 of 'gaming' money per month to another game.
Bottom line, no one will pony up hard earned money for a game that is unbalanced. No one likes to play a game of rush to the base. Those that do are still here, those that do not have left or are playing much less. I know that you are still introducing new modes and different items along with balancing weapons. How about you fix the current mode before we add in more? http://mwomercs.com/forums/topic/81992-here-is-how-you-fix-capture-mode
Bottom line, no one will play a game for long if you have to have the top end system to play it. How many customers are you cutting off from your revenue due to unplayable FPS? Do you think everyone out there who wants to play this game has a top end system? You need to support mid and lower range (used to be top end systems) that are well within the system specs I am sure that you will put out after release. You can do this by turning down many of the FPS hogs. You need sliders to allow the user to tone down the game without ruining the competitive balance of having an AC/20 hit you in the side.
Bottom line, no one will play a game that has zero support for group and/or global chat. Chat is buggy in game during combat and there is zero chat after. If you force people to use chat boards or ventrilo or another voice software you will slowly bleed people who are not 'hard core' gamers out of your revenue stream. Until you are left with only hard core gamers... who will leave at the first sign of a more playable, enjoyable, 'new' game.
Bottom line, no one will play a game that has zero community feel (and no these boards do not count), is unplayable, is not optimized for all systems that can play it, and is unbalanced. Remember people are being tighter with their money these days.
Bottom Lines too stronk.
#19
Posted 11 December 2012 - 12:28 PM
Team Leader, on 11 December 2012 - 12:20 PM, said:
So, 6 mechs total, for the 1 mech that you like.
You only need 3 mechs of a given chassis. You can then get basic, elite and master on all 3. If you only want master on 1 of them then you can sell the other 2 once you finish getting elite on 3 of them, if you only want elite skills for 1 variant (and are OK without master skll) then you can you can sell your 2 unwanted variants as soon as you finish getting basic done.
#20
Posted 11 December 2012 - 12:35 PM
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