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[Idea] Module: Integrated Heat Vision
Started by Darwins Dog, Dec 11 2012 08:10 AM
10 replies to this topic
#1
Posted 11 December 2012 - 08:10 AM
So I think a good module would be one that partially integrates thermal vision with the regular HUD.
What I have in mind is you hit H once for enhanced thermals, and then once again for full thermals. One more push reverts to normal vision.
When in enhanced thermal mode, anything over a certain temperature (i.e. battlemech temperature) would show up with a slight glow on the HUD. It would get tricked by things like fires of course, just like regular thermals.
I think it would help snipers and long-range support builds the most, allowing them to see if they have a clean shot and what parts they can hit. Scouts could also get good use from it, so that mechs stand out a bit more, but they can still see the terrain for better maneuvering.
Thoughts? Do you like the general idea? Would you use something like this? Am I a super genius or just a regular genius?
What I have in mind is you hit H once for enhanced thermals, and then once again for full thermals. One more push reverts to normal vision.
When in enhanced thermal mode, anything over a certain temperature (i.e. battlemech temperature) would show up with a slight glow on the HUD. It would get tricked by things like fires of course, just like regular thermals.
I think it would help snipers and long-range support builds the most, allowing them to see if they have a clean shot and what parts they can hit. Scouts could also get good use from it, so that mechs stand out a bit more, but they can still see the terrain for better maneuvering.
Thoughts? Do you like the general idea? Would you use something like this? Am I a super genius or just a regular genius?
#2
Posted 11 December 2012 - 08:45 AM
I like it.
#4
Posted 11 December 2012 - 08:58 AM
I like it. Like you said, especially useful for scouts and snipers, but some utility for nearly any mech. It might take a bit of tuning to get the heat bloom just right (it should still be a bit blurry, though not so much as regular heat vision) and of course it should have a toggle.
Edited by Symbiodinium, 11 December 2012 - 09:00 AM.
#5
Posted 12 December 2012 - 03:01 PM
Hopefully a dev reads this and we get to see it in game.
#6
Posted 12 December 2012 - 03:13 PM
Pretty cool idea. I'd save up some c-bills for this.
I'd rather they fix advanced zoom first, though.
I'd rather they fix advanced zoom first, though.
#7
Posted 12 December 2012 - 04:25 PM
Seems decent, without being overpowered. /signed
#8
Posted 12 December 2012 - 08:22 PM
it would be an awesome module.. make it one so you can have advanced zoom and this but it costs ;-)
#9
Posted 15 December 2012 - 09:05 AM
I'm bumping this because I'm proud of my idea.
#10
Posted 15 December 2012 - 12:16 PM
I say no, it's not a canon capability, plain and simple.
#11
Posted 15 December 2012 - 12:25 PM
Sounds like a decent concept. Though, wasn't some sort of additional view mode supposed to come eventually, a Magnetic Resonance view or something? Does anyone else recall that?
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