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Ssrms And Ecm Interaction: A Solution


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#21 Lightfoot

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Posted 11 December 2012 - 08:48 PM

My only comment is make ECM work as described in Battletech sources. Out.

#22 Dagger6T6

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Posted 11 December 2012 - 09:01 PM

well there is contention that Guardian ECM should not effect streaks or any missles for that matter based on table top rules

the ECM that is employed by MWO sounds like the Angel ECM... which is a flavor of ECM described on Sarna.net... and on tabletop it DID effect streaks, but somehow that rule let streaks fire as dumbfire srms, which i don't particularly agree with because that goes against the whole notion of streaks to begin with.

regardless if streaks were implemented differently to start with we wouldn't even have been having this problem and also I think it would have lessened the streaks rise to OP flavor of the month had they been implemented like this...

the streak missle needs a serious reduction in the cockpit shake and smoke effect on the target, next streaks should need to acquire a lock on after each time they are fired... so once the missles launch, they hit the target, the lock is broken... this to me goes along with the TT rules of rolling the dice to see if your streaks lock and thus are fired... so if the streak need a lock each time i think this would cut the ability to rapid fire streak in chain mode succession... and also with the introduction of ECM it would allow streaks to be fired, but at a much increased lock on rate if the streak mech is in the ECM bubble

that's just my 2 cents on streaks, seems logical and more balanced on both sides, but i'm not designing this game

Edited by Dagger6T6, 11 December 2012 - 09:03 PM.


#23 Redmond Spiderhammer

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Posted 11 December 2012 - 09:24 PM

Using ECM to fix streaks was plain bad design. Fix streaks by fixing streaks. Fix ECM by refering to the TT source material. You currently have ECM that includes Null Signature System (7 crit slots, 0 tons, 1 heat per second) and Angel ECM (2 tons, 2 crit). If they are intent on leaving it unchanged then make the following adjustments:

Weight 2 tons, Critical slots 9 (1 in each location except head + 2), Heat 1/s
Streaks can fire as normal SRMs
not limited by chassis/variant

At the same time fix streaks such that 2 SSRM2 is roughly as effective as 1 SRM6 ... I don't much care how its done, but they should involve a little added skill on the pilots part.

Edited by Redmond Spiderhammer, 11 December 2012 - 09:24 PM.


#24 yashmack

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Posted 11 December 2012 - 09:26 PM

Im pretty sure ECM wasnt introduced as a "fix to streaks" but rather an added piece of tech to add more options to the game
I dont really see ECM as broken myself, I have no problem playing the game as it is now

#25 Redmond Spiderhammer

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Posted 11 December 2012 - 09:36 PM

I dont think its necessarily broken either... but its way to valuable with little or no trade offs. I'm cool with the way it plays and the design concept. Its just a no brainer IF your mech can take it, and its so effective that to many people are only using mechs that can take it. In many ways the same issues as streaks... not necessarily broken, just too effective with few trade-offs

#26 buckX

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Posted 12 December 2012 - 07:41 AM

I think the biggest thing is that functioning outside of 180m is dumb. If you're sitting 800m off with LRMs, and you can see the target, you should be able to lock and fire, regardless of what disruption is happening 620m away. Once your missiles actually enter that bubble, okay, maybe they stop tracking if the target isn't tagged. At that point, you'd still hit pretty well against assaults, but lights could avoid the brunt of your attacks. From 180-270, streaks work just fine, and stop tracking once they enter the bubble. Not a hard counter, but certainly drops their effectiveness. There also should be no team target sharing issues if both members are outside of ecm disruption. If your scout is 250m from the target and has los, then your LRM boat with indirect los should be able to take advantage of that data.

#27 Codejack

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Posted 12 December 2012 - 09:21 AM

View Postyashmack, on 11 December 2012 - 09:26 PM, said:

Im pretty sure ECM wasnt introduced as a "fix to streaks" but rather an added piece of tech to add more options to the game


Then why the radical change from every other BT/MW ECM? Why does it flat stop SSRMs from working? Nothing in the history of the franchise worked anything like this.


View Postyashmack, on 11 December 2012 - 09:26 PM, said:

I dont really see ECM as broken myself, I have no problem playing the game as it is now


Yea, great, I can load an ECM mech or drop my streaks in favor of dumb SRMs, too, but that is eliminating certain builds from the game, i.e. streakboats, which IMO had a legitimate purpose, i.e. countering fast lights mechs. The spatapult is much more effective against heavier enemies than the streakcat, but among the worst at killing lights.

Can we at least admit that something should be good at killing lights other than more lights?

#28 Dagger6T6

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Posted 12 December 2012 - 09:30 PM

View Postyashmack, on 11 December 2012 - 09:26 PM, said:

Im pretty sure ECM wasnt introduced as a "fix to streaks" but rather an added piece of tech to add more options to the game
I dont really see ECM as broken myself, I have no problem playing the game as it is now


well when comments like this...

ECM is here and personally I can’t wait to ruin some streak cats day with this excellent piece of equipment.

are added as a preface to the patch notes it does raise a serious question... editorial stuff like this should be left out in my opinion

Edited by Dagger6T6, 12 December 2012 - 09:31 PM.


#29 Warlune

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Posted 12 December 2012 - 09:37 PM

It'd be cool if there was a module that enabled streaks to switch to a heat seeking mode!

Edited by Warlune, 12 December 2012 - 09:38 PM.






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