I understand that the current heat patch is to tackle the ensuing difficulty of the ppc boating meta that was plaguing the community in the last couple of patches. Granted, there are fewer ppc boats encountered in recent matches as of late, so it seems like a proper step in a promising direction. Unfortunately, I feel that the heat penalty patch has been more detrimental towards energy-focused mechs, and the patch itself may need a few more tweaks to adjust to some of the issue that is brought up.
Let's discuss about it.
For example, I pilot an Awesome. The Mech itself is primarily designed to be an energy/missile boat, depending on the variant you're in. But with the heat penalty in place, even firing 4 Large Lasers at once can spike the heat to an astonishing degree. More can even be said with 3 PPCs, which is a stock build of the 8Q variant. Of course, I can manage the heat to some extent with proper chainfiring and grouping, but it feels to me as if I'm being limited to what I can do, especially in a mech that should be perfectly fine in dealing with excess heat.
Is there anyone else that shares the same view as me about this issue?
If so, what can be done about it?
Heat Penalty: Over-Aggressive Balancing Of The Energy Weapon?
Started by Blue Hymn, Jul 19 2013 07:51 PM
4 replies to this topic
#1
Posted 19 July 2013 - 07:51 PM
#2
Posted 19 July 2013 - 07:52 PM
WTF is wrong with the Table Top rules for this? You suffer greater and greater penalties the higher your heat scales. Why add all this extra garbage on top.
#3
Posted 19 July 2013 - 07:57 PM
Vyviel, on 19 July 2013 - 07:52 PM, said:
WTF is wrong with the Table Top rules for this? You suffer greater and greater penalties the higher your heat scales. Why add all this extra garbage on top.
As they say; "Because MW:O isn't TT" and such.
And the irony is the main reason we have so much trouble is BECAUSE it isn't very balanced around Battletech numbers they pulled.
#4
Posted 19 July 2013 - 08:27 PM
Part of the problem is how high we can get our Heat Threshold with DHS.
There are a few ways we can go about making changes. These two I happen to like the best to expand on.
The first idea, I'd like to explore in greater detail, is boosting dissipation for both SHS and DHS so that a stock mech can fire its weapons close to how they are described in lore, then setting a hard cap at 30, which is heat over flow for when we try to Alpha.
The second idea is removing the 30 extra points of capacity we get, and make each heat sink equal 1 point to the Heat Capacity. So that if you put 10 extra DHS outside the engine they only give 1 point each just like SHS. And then adjust dissipation as needed.
- 10 in-engine SHS with a 250 engine starts at 40 Capacity. Then Heat Containment and all four Elite gets us to 48 Capacity.
- 10 in-engine DHS with a 250 engine starts at 50 Capacity. Then Heat Containment and all four Elite gets us to 60 Capacity.
There are a few ways we can go about making changes. These two I happen to like the best to expand on.
The first idea, I'd like to explore in greater detail, is boosting dissipation for both SHS and DHS so that a stock mech can fire its weapons close to how they are described in lore, then setting a hard cap at 30, which is heat over flow for when we try to Alpha.
The second idea is removing the 30 extra points of capacity we get, and make each heat sink equal 1 point to the Heat Capacity. So that if you put 10 extra DHS outside the engine they only give 1 point each just like SHS. And then adjust dissipation as needed.
#5
Posted 20 July 2013 - 01:05 AM
Closed!
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