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Zoom Module - Change It


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Poll: Should zoom module be sharp as normal view ? (127 member(s) have cast votes)

Should zoom module be sharp as normal view ?

  1. Voted Yes (119 votes [92.25%] - View)

    Percentage of vote: 92.25%

  2. No (10 votes [7.75%] - View)

    Percentage of vote: 7.75%

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#21 PurpleNinja

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Posted 12 December 2012 - 03:07 AM

Bug?

;) :D

#22 SirSlaughter

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Posted 12 December 2012 - 03:25 AM

Someone said the low resolution in the PIP view is an engine limitation (doubles gpu work or something). So turn of the PIP and use the standard full screen zoom feature but with 4x enabled.

Edited by SirSlaughter, 12 December 2012 - 03:25 AM.


#23 Apoc1138

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Posted 12 December 2012 - 03:33 AM

it's a known issue, being worked on, the place holder version in game now is not the final version

#24 Armorpiercer M82

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Posted 12 December 2012 - 03:35 AM

View PostPurpleNinja, on 12 December 2012 - 03:07 AM, said:

Bug?

;) :D


What ? PGI bug ? noooo, cant happen.

#25 Mechwarrior Buddah

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Posted 12 December 2012 - 07:11 AM

View PostApoc1138, on 12 December 2012 - 03:33 AM, said:

it's a known issue, being worked on, the place holder version in game now is not the final version


Until it becomes the final version. Then all that "placeholder" talk will dissappear. Like the xp system. That was a placeholder too, right up till when it became the final version

#26 Broceratops

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Posted 12 December 2012 - 07:17 AM

View PostFiveDigits, on 12 December 2012 - 01:45 AM, said:

The picture in picture is the way it is because of a limitation in the CryEngine. A sharp zoom window would require the scene to be rendered twice (with different scaling) on the same screen. Apparantly the engine can't do that. So we were told when this topic came up previously.


why cant they just put a smaller version off to the side, so you can aim regular and also look at the picture for longer range stuff?

#27 BlightFang

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Posted 12 December 2012 - 07:19 AM

View PostFiveDigits, on 12 December 2012 - 01:45 AM, said:

The picture in picture is the way it is because of a limitation in the CryEngine. A sharp zoom window would require the scene to be rendered twice (with different scaling) on the same screen. Apparantly the engine can't do that. So we were told when this topic came up previously.

As far as I can tell, it is actually is rendered twice. I've had the PiP view switch to a person 3rd person kill shot scene when I died while outside the PiP stayed in 1st person the entire time...

#28 Mechwarrior Buddah

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Posted 12 December 2012 - 07:23 AM

imo they should rip it out and find something the engine CAN handle to put in its place

#29 Havyek

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Posted 12 December 2012 - 07:45 AM

View PostBluten, on 12 December 2012 - 01:37 AM, said:

It's grease vision. Worse yet, it makes you spend more time toggling the modes. No thanks. Give me a scroll mouse wheel for these AND take all the grease off the screen. Then I might buy it. Oh wait, I still won't buy it. Because this is Brawler Online and my LRM carriers are useless. Nevermind.

Why the hell would you need a zoom module for LRMs? Is the red square that difficult to target?

#30 Codejack

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Posted 12 December 2012 - 10:20 AM

I have no problems with it the way it is; sure, it would be nice for it to be as clear as normal, but I can make an argument for things having a downside.

In any case, it gives you a good enough picture to pick what part of the enemy to shoot at.

#31 Moonsavage

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Posted 12 December 2012 - 10:22 AM

Sharper zoom = sniperfest.
I can't believe 94% of voters want to be Alpha'd from all the way across the map.

#32 Roland

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Posted 12 December 2012 - 10:23 AM

View PostBluten, on 12 December 2012 - 01:37 AM, said:

It's grease vision. Worse yet, it makes you spend more time toggling the modes. No thanks. Give me a scroll mouse wheel for these AND take all the grease off the screen. Then I might buy it. Oh wait, I still won't buy it. Because this is Brawler Online and my LRM carriers are useless. Nevermind.

You gotta be pretty terrible to require zoom to get a missile lock.

#33 Thorn Hallis

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Posted 12 December 2012 - 10:26 AM

View PostMechwarrior Buddah, on 12 December 2012 - 01:59 AM, said:

so was said about the xp system... then the placeholder became the system.


Dunno what you are talking about, revamp of pilot lab was allready announced.


View Post***** n stuff, on 12 December 2012 - 02:44 AM, said:

No it won't, that's just poor optimization. You'd need to disable what's behind the PiP view and render the PiP view normally, which would actually reduce the onscreen poly count because a quarter of the main view isn't being rendered at all, and while the extra code that disables the stuff behind the PiP view would slow the game down a bit overall performance would go up.


I have to admit I have no idea about coding and such, but wouldn't it be the easiest way to simply "switch" the resolutions when the zoom module is activated?

Edited by Thorn Hallis, 12 December 2012 - 10:31 AM.


#34 JebusGeist

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Posted 12 December 2012 - 10:43 AM

View PostBDU Havoc, on 12 December 2012 - 07:45 AM, said:

Why the hell would you need a zoom module for LRMs? Is the red square that difficult to target?

When you are standing on that hill sniping at some mech off in the distance and those 40 artemis LRMs you weren't paying attention to because there was no "incoming missile" message flashing on your screen come slamming into your torso, you'll understand.

#35 Bloody Moon

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Posted 12 December 2012 - 10:49 AM

View PostMoonsavage, on 12 December 2012 - 10:22 AM, said:

Sharper zoom = sniperfest.
I can't believe 94% of voters want to be Alpha'd from all the way across the map.


Really? I can already alpha quite well with the 3X zoom up to roughly 750m on normal vision and across the map if i use heat vision, so not much of a change. Learn to use cover.

A proper zoom would be helpful, i'm not much into cycling through zoom modes as i never use the 1.5X variant.

Edited by Bloody Moon, 12 December 2012 - 10:49 AM.


#36 Mechwarrior Buddah

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Posted 12 December 2012 - 10:51 AM

View PostThorn Hallis, on 12 December 2012 - 10:26 AM, said:


Dunno what you are talking about, revamp of pilot lab was allready announced.

ok... up until the announcement I missed cause I got bored of the game and left for weeks they were trying to pass it off as the final version.

that better?

#37 SpiralRazor

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Posted 12 December 2012 - 11:06 AM

Actually no.....you just implement another key.. One key zooms forward, the other back..

and you enable zoom functionality for the mouse wheel if you have one.


ta da!!!

#38 Dr B00t

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Posted 19 December 2012 - 04:55 PM

View PostFiveDigits, on 12 December 2012 - 01:45 AM, said:

The picture in picture is the way it is because of a limitation in the CryEngine. A sharp zoom window would require the scene to be rendered twice (with different scaling) on the same screen. Apparantly the engine can't do that. So we were told when this topic came up previously.

i wouldnt mind if they reversed this so that outside the zoom was blurry but inside the "scope" it would be clearer...
or (not quite as good) do like world of tanks and just black out the surrounding area

View PostMechwarrior Buddah, on 12 December 2012 - 10:51 AM, said:

ok... up until the announcement I missed cause I got bored of the game and left for weeks they were trying to pass it off as the final version.

that better?

at least you admit your ignorance...that's the first step

View PostBroceratops, on 12 December 2012 - 07:17 AM, said:


why cant they just put a smaller version off to the side, so you can aim regular and also look at the picture for longer range stuff?

this is a great idea too...just have it permanently on

#39 BlackSquirrel

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Posted 19 December 2012 - 05:17 PM

Use to have 4x zoom, but it zoomed entire screen (couldnt see cockpit) people wanted the pip... And now we have this...


Careful what you wish for.

#40 WarfieldSRT

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Posted 19 December 2012 - 05:35 PM

Simple Solution:

Make a key for Zoom Toggle, you HUD will show 1.5X, 2.0X, 4.0X, and flash a rectangle indicating your field of view when zoomed.

Make a second key that allows you to Zoom in and out.

You would preselect your desired zoom, then use one button to toggle between zoomed and un-zoomed vision. I think this is similar to how it was done in Starsiege: Tribes, and gets around the current zoom system, which sucks anyway.





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