Jade Kitsune, on 12 December 2012 - 03:51 AM, said:
HUH, sounds kinda like grinding in MWO.
I don't even understand how you can make this comparison other than you must suffer from some sort of mental disability. I don't even know where to begin countering your argument, that's how deluded it is.
But I'll try. First off, when you start a new character in WoW, you have access to the game. You may not have access to all of the areas, or immediate access to all equipment, spells etc, but you have access to all of the basic core mechanics that make up the game: spells, character/equipment customization, storyline quests, manufacturing, etc.
Not to mention the fact that new players are guided through the NPE by an interactive storyline quest system and game areas specially designed to suit the developmental level of new players.
By contrast, MWO has none of this. You are given an unmodifiable choice of 4 different Mechs and thrown into a PvP arena. That's it. That's the game. For hours and hours, you repeat this process dozens upon dozens of times until you finally earn enough money that you "graduate" and gain access to all of the things that make Mechwarrior Mechwarrior: the Mech Bay, equipment customization options, so on and so forth.
The difference literally could not be any greater, and I find it offensive that a human being could even stretch reality far enough to believe otherwise.
To make a direct comparison, MWO's current NPE would be like if WoW had a starting tutorial consisting of "Hi [New Player]! Welcome to World of Warcraft! Before you begin to play, please spend the entire day farming 500,000 baby Squattle Dragons. They will not drop any equipment you can use nor XP, you won't have access to any spells or upgrades, all you get is a choice between 4 different shaped sticks to use as a weapon. We'll see you in a few hours. Have fun!"
Edited by zverofaust, 12 December 2012 - 04:03 AM.