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A Challenge For Mech Building Min/maxers


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#21 Fenix0742

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Posted 12 December 2012 - 07:52 AM

View PostXenophontis, on 12 December 2012 - 07:28 AM, said:



My understanding of it is, once a part has had it's armor stripped, all weapons hitting it have a chance to crit, per shot. With the LBX, every single pellet has a chance to crit, so the LBX and Machine guns are great "crit seekers". So they are alright at close range, but once the enemies armor is gone, they rip out components like a fiend.

Hits on exposed armor does have a chance to crit. When something gets a crit, it does 1, 2, or 3 times the damage to a part. I think all parts but the engine and now the gauss rifle have 10 health. Since machine guns do 0.2 damage per second, even if every single shot hit, rolled a crit, and rolled maximum damage, all on the same part, it would still take 4 seconds for two machine guns to destroy a single component. That isn't exactly "ripping out components like a fiend." Machine guns are wasted tonnage.

#22 Eisenhorne

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Posted 12 December 2012 - 07:55 AM

View PostBDU Havoc, on 12 December 2012 - 06:27 AM, said:

90? That's it?

My Founders Atlas has 97.

2 LRM15s + Artemis
2 erLLAS
1 Gauss Rifle
2 MLAS


Similar to my config for a founders atlas. However, drop a medium laser for a TAG laser. Very important now, especially with all the ECM ******** going on.

#23 Fenix0742

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Posted 12 December 2012 - 08:05 AM

View Poststjobe, on 12 December 2012 - 07:51 AM, said:

After the armour is gone, every shot has a chance to do one of three types of crit: x1 (25% chance), x2 (14% chance), or x3 (3% chance) damage to a component.


I didn't know this.

If you use math to get the "average" crit damage of the LBX, you get 2.5 damage from singles, 2.8 damage from double, and 0.9 damage from triple crits. Add it up, and you get 6.2 critical damage per LBX shot, and that's assuming all pellets hit an exposed armor section. You'd be better off with a standard AC/10, which has a 42% chance of destroying a component, since achieving any type of crit would be enough to destroy a single component.

#24 stjobe

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Posted 12 December 2012 - 08:12 AM

View PostFenix0742, on 12 December 2012 - 08:05 AM, said:

You'd be better off with a standard AC/10, which has a 42% chance of destroying a component, since achieving any type of crit would be enough to destroy a single component.

Thank you for getting it - the myth of the "great crit seeker" MG/LBX needs to die. The MGs make a nice sound when fired, and the LBX makes a ginormous GFX when it hits, but neither of them live up to their sound/GFX.

I'm torn between hope and despair for the MG buff; on the one hand I can't wait for them to be viable weapons, but on the other I'm so scared PGI won't buff them enough to actually become one.

#25 Skyfaller

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Posted 12 December 2012 - 11:22 AM

View PostCodejack, on 12 December 2012 - 07:11 AM, said:


Please go play the mech before you make comments that reveal your ignorance.

It's pretty hard to concentrate SRMs; you have to be at just the right range. If you are talking about Artemis, you try to squeeze in an extra 12 tons.

And heat is a HUGE problem. Even with 15 DHS, I have to break off to cool down or else I run the risk of shutting down right in front of the Atlas that I just sprayed 90 damage all over.


My A1 runs 19 heatsinks , Artemis , six srm6 and 900 missiles. Full armor. Jjets.

The damage that this thing puts out is insane because it can be focused on one area. I routinely three shot atlases and two or one shot anything else. The trick is learning how to aim them....it's very different from a laser or ballistic but similar to the lbx 10.

Heat? I can fire two full salvos before having to wait ten seconds to fire another. Four if I power down. If chain firing I can put out 2.5 salvos.

The Srm is a temperamental weapon... You really need to know the two ranges in which it can be fired at and how and when and where to aim it so it hits effectively (no I'm not talking leading a target or dispersion due to range). Those that just click and fire just waste time... Those that know how to use it make atlas pilots' balls cringe in terror.

#26 Noodlesoup

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Posted 12 December 2012 - 01:35 PM

View PostCodejack, on 12 December 2012 - 07:11 AM, said:


Please go play the mech before you make comments that reveal your ignorance.

It's pretty hard to concentrate SRMs; you have to be at just the right range. If you are talking about Artemis, you try to squeeze in an extra 12 tons.

And heat is a HUGE problem. Even with 15 DHS, I have to break off to cool down or else I run the risk of shutting down right in front of the Atlas that I just sprayed 90 damage all over.


Uhm, hi, yea, i've played SRM boats, they're not super l33t hard mode.

heat is *not* a huge problem. find me another high-alpha mech that can unload two FULL ALPHAS without getting close to or actually shutting down immediately. Your "heat management issue" is stupidly easy to manage. You can put out 180 damage in roughly 4 seconds and oh boo hoo you have to wait a few more seconds before DOING IT AGAIN.

You want a huge heat problem? go play an awesome with 3 ERPPCs and tell me how it compares to your catapult when you try to do 180 damage with it.

stop trying to make the srm-blast-a-pult seem like a difficult build to pilot. the hardest part is getting to within 270m without being spotted. which is greatly simplified with an ECM buddy.

as far as revealing ignorance goes, if piloting a cheese-cat is really that challenging for you, i suggest you try picking one of the other mechs out there that might not be as challenging for you. I heard jenners are making a comeback as FOTM again.

#27 Codejack

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Posted 12 December 2012 - 01:48 PM

View PostNoodlesoup, on 12 December 2012 - 01:35 PM, said:

as far as revealing ignorance goes, if piloting a cheese-cat is really that challenging for you, i suggest you try picking one of the other mechs out there that might not be as challenging for you. I heard jenners are making a comeback as FOTM again.


OK, let's go ahead and clarify; these are the mechs I have owned:

A1 Catapult
C4 Catapult
K2 Catapult
4X Cataphract
2D Commando
D Jenner
F Jenner
4X Raven
2A Cicada
3C Cicada
4G Hunchback
5N Dragon


I'm sorry, you were saying something about trying different mechs?

#28 Noodlesoup

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Posted 12 December 2012 - 04:10 PM

View PostCodejack, on 12 December 2012 - 01:48 PM, said:


OK, let's go ahead and clarify; these are the mechs I have owned:

A1 Catapult
C4 Catapult
K2 Catapult
4X Cataphract
2D Commando
D Jenner
F Jenner
4X Raven
2A Cicada
3C Cicada
4G Hunchback
5N Dragon


I'm sorry, you were saying something about trying different mechs?


i was replying to your snarky comment about ignorance.

good for you that you own 12 mechs (of which 25% are catapults). It's interesting to see that besides your catapults, 50% of your mechs are also light/light medium.

i currently have 20 (5 light, 6 med, and 8 heavy, and 1 assault), there are currently over 40 variants total, you own ~25% of the available variants. I own ~50% of the available variants.

My original comment stands. you haven't even tried half of the available variants yet you are defending the cplt-a1 as a challenging mech to build, pilot, and heat manage. Based upon the model of mechs you have chosen to buy, i highly suspect you closely follow the FOTM mech and widely used cheese builds versus actually coming up with your own chassis selection and configurations to try out.

If you want to swing your e-peen around, make sure it's up to length before calling someone else ignorant.

edit: double quoted.

Edited by Noodlesoup, 12 December 2012 - 04:11 PM.


#29 Gaeb

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Posted 12 December 2012 - 04:20 PM

View PostNoodlesoup, on 12 December 2012 - 04:10 PM, said:

My original comment stands. you haven't even tried half of the available variants yet you are defending the cplt-a1 as a challenging mech to build, pilot, and heat manage. Based upon the model of mechs you have chosen to buy, i highly suspect you closely follow the FOTM mech and widely used cheese builds versus actually coming up with your own chassis selection and configurations to try out.

If you want to swing your e-peen around, make sure it's up to length before calling someone else ignorant.

Heh. From my brief interactions with Codejack, I think your statement is accurate. Dude's been up in arms since his streak cat got nerfed and forced him to start aiming, till he went to the 2D ECM-Streakmando.

But yep, to your original point (and mine) the Cat is a cheese chassis. Is what it is.

#30 Codejack

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Posted 12 December 2012 - 06:55 PM

Query:

If you guys are so good at this game, and I am so bad, why are you the ones crying about how streakcats were unkillable monsters when I had no problems against them?

#31 Bagheera

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Posted 12 December 2012 - 07:38 PM

One doesn't need to do a larger alpha than a Shotty cat. One just has to do >33 points from >270 meters to that shiny shiny cockpit glass. There are a whole number of ways to accomplish that. Winging them from range and leaving them to languish is pretty fun too.

The only crying I hear lately is from streakcat pilots who are mad about ECM. ;)

Well, that and folks like me bitching about client performance, netcode, ctd, and other stuff that, you know, matters.

Edited by Bagheera, 12 December 2012 - 07:39 PM.


#32 Franchi

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Posted 12 December 2012 - 07:49 PM

noodlesoup, if you think using SRM's at 270 is effective i have some beachfront property for you, located just outside Indian Springs NV.

Edited by Franchi, 12 December 2012 - 07:50 PM.


#33 Pr8Dator

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Posted 13 December 2012 - 09:21 AM

My C4:

2 X LRM20 + 2 X LRM15
No armor and **** engine.

126 alpha.

Hadnt played this mech since the intro of ECM though.

#34 CodeNameValtus

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Posted 13 December 2012 - 09:32 AM

I quite prefer my 2x LB10X Atlas. It's pretty nuts if/when you get inside 150m. If your opponent manages to keep outside that radius of destruction, then ya, you are pretty useless. Almost like peeing on a tree to try to make it fall over...

2x LB10X, 3x SRM6's, ECM, Medium Lasers, etc. Just wade up into the think of things, find someone who's within your 150m bubble, (hopefully by the time you move your Fatlas into position they've already taken a decent amount of damage), and let rip into any exposed armor mech you can find. I find that typically when I 1-2 punch with 3xSRM6's followed by 2x LB10X's, I either disable nearly every weapon system in the area I'm targetting, or I outright blow off the section I was aiming at. I really haven't found the need to ever really fire multiple salvos into the same person unless they are outside that 150m death bubble, or have a significant amount of armor remaining.

#35 Sifright

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Posted 13 December 2012 - 09:34 AM

View PostKdogg788, on 12 December 2012 - 06:34 AM, said:


Sure about that? Although the ER Large are not the most heat efficient, the A1 would likely never get in range, and if it did, the ER large and gauss would disarm and dissect it quickly.

-k


Because none of the maps have any cover. NONE WHAT SO EVER.





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