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Don't You Hate It When You Deal Like 500-600 Damage And The Rest Of The Team Does Below 100


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#41 tuokaerf

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Posted 12 December 2012 - 08:56 AM

Depends how you pilot. I've been running a Hunchback that a swapped out the engine with a Jenner to give a little more speed, a few pulse lasers, and some small lasers. I get into the brawl and start cutting away at the slower mechs. I don't get a ton of kills and around medium damage levels, but I'm making those larger mechs focus on me while the Atlas can pound from a safer distance.

#42 Heffay

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Posted 12 December 2012 - 08:58 AM

Teamwork:

Posted Image



#43 Sifright

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Posted 12 December 2012 - 09:03 AM

any one know where screen shots get saved as default?

#44 Heffay

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Posted 12 December 2012 - 09:04 AM

View PostSifright, on 12 December 2012 - 09:03 AM, said:

any one know where screen shots get saved as default?


The game doesn't take screenshots. You have to use a 3rd party app or if you hit printscreen, you get one image in your buffer which you can copy out later if you want.

#45 Sifright

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Posted 12 December 2012 - 09:07 AM

View PostHeffay, on 12 December 2012 - 09:04 AM, said:


The game doesn't take screenshots. You have to use a 3rd party app or if you hit printscreen, you get one image in your buffer which you can copy out later if you want.


but but, I tried that and got a picture that was completely black across the screen, the game really doesn't have a native screen shot ability? :\

#46 Heffay

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Posted 12 December 2012 - 09:08 AM

View PostSifright, on 12 December 2012 - 09:07 AM, said:

but but, I tried that and got a picture that was completely black across the screen, the game really doesn't have a native screen shot ability? :\


No. It's probably not very high on their priority list. Just get fraps.

#47 BumbaCLot

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Posted 12 December 2012 - 09:09 AM

View PostSifright, on 12 December 2012 - 08:48 AM, said:


Not really, I'm almost always the first person to charge into the enemy team (I like playing as a berserker)

usually what happens is my charge into their lines disrupts their team formation badly as I kill off a couple of mediums and tear a a few side torsos off any cataphracts I pass (if i'm lucky they have XL engines and die too) Then my team mates come up the rear and finish off the badly damaged mechs (most of the time my team mates go "bweable blurble blurrrr" and then turn around split up and drip feed them selves into the remaining mech forces)

I could work together with one or two pugs in the match but honestly I just don't find it fun to play grid defense warrior online.


Edit: to be clear this is when I'm pugging. When i'm playing in premades of any size and can trust my team mates things change an awful lot.

How do you expect anyone to trust anyone when you are the ideal bad pug? You run off solo straight into the enemy and then expect your team to clean up your mess. I'd rather pug with any other style pug than that.

#48 Qarnage

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Posted 12 December 2012 - 09:11 AM

View PostMechwarrior0311, on 12 December 2012 - 07:36 AM, said:

more damage doesn't always mean the best. The two light mechs that caused the enemy team to split in half, giving your main force the advantage, arent lesser beings because they did less damage.

So bad when the two light mechs are the only ones with 500 damage and the rest of the team 100.

#49 Stanton Langley

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Posted 12 December 2012 - 09:12 AM

I guess it is frustrating, but it is likewise frustrating when I get put in a position where I am of limited use too. Since it's a PUG, I don't really get emotional over it. I simply take note of what worked and what didn't work and then move on to the next match.

#50 Busukaba

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Posted 12 December 2012 - 09:17 AM

Meh, I drive a Commando most of the time, and not the cheese 2D build with ECM and Streaks, but a 3A with 2 SRM6 and 2 small lasers when I'm not grinding XP with other variants. Plenty of times I've run around a corner scouting and got my face pushed in or team ***** by a group of Mechs coming along. Of course, relaying where enemies were back to the team. Been more than one match where I got 0 damage (not counting black screens, yellow screens and mega-lag matches)

It's a learning process. I haven't gotten one shotted in a while, though I did pop up on a ridge last week and a target I never even saw blew my leg off. I saw large lasers flashing at me after that... still couldn't see the Mech unless zoomed in all the way. I figure it was a fantastic lucky shot. Don't know if the Mech firing larges at me was the one who legged me, have no idea where the hit came from, but losing that leg made it pretty easy to pick me off. Got 0 damage in that match but still got spotting XP.

Of course, there are other matches in my Commando where I get 250+damage. Really depends on who and how you're fighting. I PUG exclusively and sometimes I have good games and other times I have bad ones. I figure 250 is pretty respectable for a Commando, but sometimes, 50 is pretty respectable, especially if you fight against an organized team.

I figure a lot of guys out there in bigger Mechs doing less damage are working on new facets of the game or could be having lag issues or any of a number of reasons. You can't tell if someone is having lag issues unless they tell you, though I always assume it if they have an enemy in their sights and they have a massive delay in firing and miss the easy shot. Saw a guy practicing being a sniper the other day. He wasn't very good at it but shooting at someone 700m away while they're moving across your vision with a Gauss Rifle isn't something you do automatically. Not everyone has an awesome rig, not everyone has great skill, not everyone has been playing a game like this for the last 10 years.

#51 Sifright

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Posted 12 December 2012 - 09:18 AM

View PostBumbaCLot, on 12 December 2012 - 09:09 AM, said:

How do you expect anyone to trust anyone when you are the ideal bad pug? You run off solo straight into the enemy and then expect your team to clean up your mess. I'd rather pug with any other style pug than that.


what? so bad I take half the enemy team with me?

So bad I out damage the entirety of my team twice over?

So bad the only mechs left usually are missing half their weapons?

I wouldn't mind having a few pugs that could do that on my teams.....

#52 Busukaba

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Posted 12 December 2012 - 09:20 AM

View PostSifright, on 12 December 2012 - 09:07 AM, said:

but but, I tried that and got a picture that was completely black across the screen, the game really doesn't have a native screen shot ability? :\

If you play in windowed mode it used to take screenshots. If you played fullscreen they always came out black. Don't know if it still works in windowed mode ot not..

#53 Enigmos

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Posted 12 December 2012 - 09:25 AM

View PostElizander, on 12 December 2012 - 07:52 AM, said:


It's actually 33 damage to kill a mech with a headshot in MWO.

My bad. 33 then.

So if you killed 3 mechs and your damage is over 99, then I guess you missed. How badly you missed is found by subtracting 99 from your damage-done score.

#54 Garrath

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Posted 12 December 2012 - 09:28 AM

Funny you mention this, last night I had a match where I dealt 1497 damage, 6 kills, 2 assists. I don't think the rest of the team combined put out more than 400-500. But the thing is, I couldn't have done that, cleared the enemy ecms then the rest etc if the team didn't engage and fight.

And yes, this was a solo queued pub fight.

#55 Tesunie

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Posted 12 December 2012 - 09:31 AM

View Postzhajin, on 12 December 2012 - 08:10 AM, said:


Not sure what you are running to pull 1000 damage with only 1 kill (lrms?), But it always suprises me how proud people are of that kinda thing....


He spread his damage across as much of a mech as he could, taking out a leg, arms, and each side torso before finally putting his target out of it's misery. He did at least hit two other targets besides his kill, but that much damage, even on just three mechs, is ridicules. Probably was also fighting a 4-8 Atlas team(?), as that would have a lot of armor to cause the damage to.

Or... seen as the names as blurred, he could have also manipulated the chart to say any number he wanted as well... The rest of his team did good damage. 200-300 damage each. (Not saying he did, but is it a possibility.)

View PostLanceUy, on 12 December 2012 - 08:14 AM, said:

MadPanda was able to pull that by distributing the damage across the enemy mechs but didn't take much of them out. He had effectively softened up a good number of the enemy. In that battle, if his teammates were able to pull some more damage, they would have won easily as most of the enemy is already weakened.


If he softened up so many targets, then why did he only have 2 kill assists and one kill? Looks like he was stripping his opponents to create a huge max damage like that. Not to mention, the rest of his team did good damage too, and probably just aimed for the center torso of their targets for a quicker kill. (And they did win... all enemy was destroyed. So, he only hit three mechs in that match. Not bad, but for that damage, he was being a strip miner!)

Damage is a stat that is like Kills per Death. It means little and doesn't deserve a badge of honor. Kills per death are normally players who will sacrifice their teammates so that they live and can get the kill. (I've been feed to the wolves enough times helping these people to know.) High Damage can be that they did a lot of work, or they toyed with a target to cause max damage to a single target, thus actually being a problem, instead of just killing the target and moving on to help with the next one.

I feel, the pilot that places himself in a good tactical spot and helps the team overall did more work than just the person who did the most damage. Often times, it's the people who take the hits, distract, provide good intel, or just drive the enemy into their team mates guns that probably do the least damage but the most work. (And we've all had times where we where killed before we could cause any damage too... it happens in reverse as well.)

#56 Tickdoff Tank

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Posted 12 December 2012 - 09:31 AM

View PostOriginalTibs, on 12 December 2012 - 07:36 AM, said:

A headshot downs a mech after only 18 damage.

Just thought I would point that out.


Need 33 to kill the head, 18 armor, 15 internal

#57 Sifright

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Posted 12 December 2012 - 09:39 AM

Right first game with screen shots working. Team mates played well and mopped up the mechs I left battered.

Posted Image

#58 Adrian Steel

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Posted 12 December 2012 - 09:43 AM

View PostSifright, on 12 December 2012 - 08:35 AM, said:

Dude come off it, when your pugging the vast majority of players are terribad.

.......

You go around tearing the other team apart like a wrecking ball whilst your team mates struggle to punch a medium laser into the exposed ct of the enemy mechs you've left shattered and almost completely destroyed behind you.


This.

View PostQarnage, on 12 December 2012 - 09:11 AM, said:

So bad when the two light mechs are the only ones with 500 damage and the rest of the team 100.


Yup.

View PostSifright, on 12 December 2012 - 09:18 AM, said:

what? so bad I take half the enemy team with me?

So bad I out damage the entirety of my team twice over?

So bad the only mechs left usually are missing half their weapons?

I wouldn't mind having a few pugs that could do that on my teams.....


Quoted for truth.

There are plenty of games where people get low damage because they capped the enemy base without engaging hostiles or drew off the enemy team with a good feint. These are completely legit. However, the guys getting less than 200 damage consistently - and there's lots of those - simply don't do those things on purpose. They do it by accident.

In fact, I don't know what they're doing while I'm racking up 600-1000 damage a match and destroying 2-6 mechs per match. I'm often brawling in the thick of things with friendlies by my side, but somehow the end-game stats imply that I end up doing the bulk of the work.

When you spectate them, you know why.... they can't aim for **** (because they're senile or more likely from netcode) and they don't redline their mechs with heat to max out their damage dealt per second (DPS). They don't know how to position themselves, and they don't know how to use the build they constructed. I stopped counting the number of times LRM boats charge me and get into their own LRM minimum range WITHOUT ME HAVING TO MOVE. And that's custom LRM boats doing this - not just the trial mechs.

The incompetence of most PUG pilots is depressing enough for me to start using them as disposable meatshields, because time and time again they prove themselves to be only worth that - if that. I bet a bunch of them couldn't do that right if they tried.

Those mouth breathing, joystick lubing, full throttling, keyboard smashing PUGS!

Oh the humanity.

Edited by Adrian Steel, 12 December 2012 - 09:45 AM.


#59 Taemien

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Posted 12 December 2012 - 09:47 AM

View PostOriginalTibs, on 12 December 2012 - 07:36 AM, said:

A headshot downs a mech after only 18 damage.

Just thought I would point that out.


This

In addition the majority of damage from 400+ damage is from ammo explosions. It takes far far less then 100 damage to take down most mechs.

So unless you have 5+ kills, 500+ damage just means you ignited a nasty ammo bin such as Machine Guns, SRMs, or LRMs.

#60 Roughneck45

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Posted 12 December 2012 - 09:47 AM

View PostAdrian Steel, on 12 December 2012 - 09:43 AM, said:

The incompetence of most PUG pilots is depressing enough for me to start using them as disposable meatshields

I go into every pug drop with this mindset, and just assume that ill have to throw the whole team on my shoulders.

This way, I can only be pleasantly surprised if any of them are competent pilots.

Edited by Roughneck45, 12 December 2012 - 09:48 AM.






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