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Can Anyone Work A Catapult C1?
#1
Posted 12 December 2012 - 07:53 AM
BUT
Ecm has come and made it even harder to get a good shot with lrms. I decided to throw an er ppc on it to use when i can't get a target reading. I've been having a lot of trouble finding a good build with this mech despite my fiddling.
I'm camping with:
260 std engine
12 dhs
2x Lrm 10 +Art
2x mLaser
1x erPPC
2 tons lrm ammo run out towards the end of my life in the match
I swapped out the stock weps + Arty, 1ton reloads and don't think either build is getting me anywhere.
I typically hang back behind everyone and send my "Lead" to what looks like the teams target. Am I playing this mech wrong or is it built badly or is it just ecm and a lack of tag spotters?
#2
Posted 12 December 2012 - 08:02 AM
XL engine will help you move in and out of TAG effective radius.
#3
Posted 12 December 2012 - 08:05 AM
endosteel
300 xl
12 dhs
2x lrm 20 (artemis) + 7 tons ammo
4x small laser setup.
1 x ams + 1 ton ammo
I run it in close support of the main assault as those lrms are deadly within 180-500 feet - if youre not ecm locked
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Sure you get stomped by ecm, but i still think its workable...specially in group.
Keeping my long range C1 for now.
#4
Posted 12 December 2012 - 08:07 AM
Ditch the LRMs entirely and switch to SRMs, or lose the ERPPC and go with LLAS or even ERLLAS.
I've run a build with SRMs and 3 ERLLAS, right now it's configured with 2 SRM6s and 4 MPLAS.
Could also stick with 2 LRM20s and 2 MLAS. ECM isn't the boogeyman that many people make it out to be. It definitely sucks when you get into a drop with 3 enemy ECM 'Mechs, but that rarely happens. I've still seen LRM builds rack up kills/damage. I haven't used them again lately since I've been working on Cataphracts and Hunchies.
#5
Posted 12 December 2012 - 08:20 AM
#6
Posted 12 December 2012 - 08:30 AM
#7
Posted 12 December 2012 - 09:15 AM
#8
Posted 12 December 2012 - 09:19 AM
#9
Posted 12 December 2012 - 10:17 AM
2 LLAS
2 MLAS
2 SRM6
DHS, Endo, Std Engine. (Max speed at about 76kph). Almost max armor
With luck, this can deal 800+ damage
#10
Posted 12 December 2012 - 11:41 AM
locilocisu, on 12 December 2012 - 10:17 AM, said:
2 LLAS
2 MLAS
2 SRM6
DHS, Endo, Std Engine. (Max speed at about 76kph). Almost max armor
With luck, this can deal 800+ damage
I have the same but without endo-steel and a STD 250 engine. I'm heat-neutral when firing the large lasers and the SRM6 are great for finishing off someone at close range.
Easilly a money-grind mech because even if you die, repair bills are low and you can still deal good damage and score some kills.
#11
Posted 12 December 2012 - 11:51 AM
#12
Posted 12 December 2012 - 02:01 PM
Thanks a lot for you input already everyone and I have found the tactics to use 2x LRM 15 + Art effectively. It's just got some REALLY pricey ammo. I work the 4x mLASERs when the mag's empty. I WOULD rock ER mLasers if not for the 3049 limitation.
#13
Posted 12 December 2012 - 11:44 PM
Economics is in a state of being balanced too, so untill they fix it, you can use free 75% rearm for your missiles. It REALLY helps, especially with artemis upgrade. Just load more ammo using tonnage, freed by ditching extra JJs and don't pay for rearm.
Edited by Mithos, 12 December 2012 - 11:44 PM.
#14
Posted 13 December 2012 - 05:39 AM
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#15
Posted 14 December 2012 - 12:03 PM
2X LRM 15
2X PPC
XL 265
Endo
DHS
5 tons LRM ammo
CASE
2X JJ
It's a fun long-range build, but heat becomes an issue with prolonged engagements.
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