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Where Are You Supposed To Aim With Arm-Mounted Ballistics?


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#21 Belorion

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Posted 12 December 2012 - 03:59 PM

It gets way better when you get pin point.

#22 Taizan

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Posted 12 December 2012 - 04:01 PM

I take the Zen approach. Not trying to aim and not trying to hit usually give me the best results, because I shoot where the enemy isn't (yet). Just today I even had a lag shielded Atlas jerking and warping around me. By not intentionally aiming I actually had some hits register.

#23 GalaxyBluestar

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Posted 12 December 2012 - 04:05 PM

View PostZypher, on 12 December 2012 - 03:25 PM, said:

I would avoid using ballistics if you want to have an edge. Because of convergence you do not get on demand fire at all times unless you want to miss, unlike lasers that shoot exactly where I direct them to at all times. Throw fire delay into the mix and hitting something that moves across your hud faster than 64kps is a crap shoot. The only thing I have found ballistics good for is hitting other assaults and heavies that don't mount large engines or players silly enough to stop moving, shutdown, or move in a straight line. In those situations you are still dependant on the other player to make 100% of your weapon, with lasers if I can see them and they are in range I am free to have my way with them.

Ballistics can be fun and they are not useless, but again, if you want the edge stick to small, medium, large and their pulse laser cousins except for the large pulse.


actually the lasers {large one's} are fixed as well just that they last in fire long enough for you to track the target.

#24 FrozenAnt

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Posted 12 December 2012 - 04:35 PM

In marksmanship you have to sight your rifile at a certain distance, say 100m and the convergence of the opitics will be good up to a certain distance. Made better by variable lenses, but the only way you get good at it is with practice.

I use a centaurian with ac2-10, so I just trolled a few games and practices hitting rocks at 400m out while I was standing still. Then I practiced moving and hitting rocks. Then I ignored all other mechs and worked on hitting moving fatlases. So on and so on. After about 17 games I can tap a Jenner moving 4/5 of max speed right on the *** at 400m out. You just have to do it by trial and error. Don't give up its totally worth it!

Or...PGI can give us a map with moving targets so we can practice such things and getting through the 600 HP lag shields

#25 Gaeb

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Posted 12 December 2012 - 04:37 PM

View PostGhost Bear, on 12 December 2012 - 02:25 PM, said:

Arm Ballistics are terrible

they shoot in an X pattern, you will shoot around some people

All mechwarriors are cross eyed pilots.

convergence will make it into the game some year.

Basically this. I actually enjoy it quite a lot but I am the first to admit the convergence logic in this game is baffling. I just learn to lead. Like, a lot.

#26 Biglead

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Posted 12 December 2012 - 04:42 PM

You don't need convergence when you're FACEHUGGING. Convergence is for suckers!

#27 Kraven Kor

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Posted 12 December 2012 - 04:43 PM

View PostAlfred VonGunn, on 12 December 2012 - 03:30 PM, said:



The best way currently to deal with this is the following..

Aim at the ground just in front of your targets line of movement.. Just as you hit the fire button raise teh aim point up.. The convergence will usually still be at the range of the ground y his feet when the guns actually fire.. t is sloppy but I have found it works more often then not.. Use the code in your favor.. The lights do.//


If you do this just right, you can just literally shoot the ground in front of lights and leg them, due to lag shooting ;)

#28 Beo Vulf

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Posted 12 December 2012 - 05:27 PM

View PostThe Jove, on 12 December 2012 - 02:09 PM, said:

Just got myself an Ilya. I'm used to aiming with my HBKs, which all have the heavy guns at the torso. With them, I have no problem with landing ballistics shots.

However, I noticed that I'm missing a *lot* with the Ilya - essentially, the ballistics are not flying where the circle reticle is indicating. It's not a case of lag compensation either - it looks like my shots are converging somewhere behind the target.

I suspect it's a problem with arm-mounted ballistics. What am I doing wrong, and how are you supposed to aim with them?

You have two targeting reticules the + and the o. The + is your torso aiming reticule, and the o is your arm aiming reticule. when the reticule turns red fire, you will hit what yoou are shoting at.

#29 Gabrielpendragon

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Posted 12 December 2012 - 05:32 PM

Arm mounted weapons also seem to still have issues randomly shooting off at odd angles roughly 45-90 degrees off the direction your aiming...

#30 zverofaust

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Posted 12 December 2012 - 05:35 PM

I would literally pay real money to just have my arms slaved to my torso. This is one of the most annoying "innovative new features" of this game.

#31 Xervitus

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Posted 12 December 2012 - 05:42 PM

View Postzverofaust, on 12 December 2012 - 05:35 PM, said:

I would literally pay real money to just have my arms slaved to my torso. This is one of the most annoying "innovative new features" of this game.


Complete opposite here.

#32 Alfred VonGunn

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Posted 13 December 2012 - 02:43 PM

View PostKraven Kor, on 12 December 2012 - 04:43 PM, said:


If you do this just right, you can just literally shoot the ground in front of lights and leg them, due to lag shooting :)


Well that to. But it is more fun putting a AC20 through their CT when they are moving at 100KPH+

#33 Lightfoot

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Posted 13 December 2012 - 03:19 PM

The circle. If your shots miss the circle it's a Bug. Fix bugs.

#34 Ursh

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Posted 13 December 2012 - 03:24 PM

After seeing Ilya's core out CT after CT in many matches, this post makes me laugh.

Man, I wish I ran into more games where Ilyas weren't just pointing themselves at other mechs and letting the screwed up mechanics take over while they hold down autofire.

#35 Ryusatsu

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Posted 13 December 2012 - 04:27 PM

The X convergence problem is lessened with distance. The further away your target the more parallel your arms become. Keeping your distance just at the range of your weapons helps, assuming you have the capability to aim and lag lead at said distance.

If it were easy, matches wouldn't last long enough.

#36 Kraven Kor

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Posted 14 December 2012 - 08:14 AM

View Postzverofaust, on 12 December 2012 - 05:35 PM, said:

I would literally pay real money to just have my arms slaved to my torso. This is one of the most annoying "innovative new features" of this game.


Which would only serve to make you more terrible at this game... not saying you are terrible, but if you can't figure out arm / torso aiming, then you will be at a serious disadvantage to those who have in many cases.

Slaving your arms to your torso limits your ability to combat fast moving mechs or use precise aiming with arm mounted weapons.

Edited by Kraven Kor, 14 December 2012 - 08:15 AM.


#37 Retu81

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Posted 14 December 2012 - 08:31 AM

Would be nice if you could have the automatic mode and a manual mode, where you could set the convergence yourself to a fixed value.





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