Would it be that hard to create bigger maps? It would increase the importance of smaller mechs on the battlefield as well as make strategy more valuable. No longer could you run 5 Atlases and 3 lights for every map.


Bigger Maps
Started by Megahard, Dec 12 2012 02:10 PM
5 replies to this topic
#1
Posted 12 December 2012 - 02:10 PM
#2
Posted 12 December 2012 - 02:12 PM
Because light mech "importance" is just what we need right now...
Supposedly we will get bigger maps when 12v12 comes out, whever that is.
Supposedly we will get bigger maps when 12v12 comes out, whever that is.
#3
Posted 12 December 2012 - 02:13 PM
Caustic is the "biggest" map right now, and the new one that comes down the line soon is bigger still. Bascially caustic is considered a medium sized map to what PGI has planned for maps.
Conquest mode will requite bigger maps, along with dropship mode.
Conquest mode will requite bigger maps, along with dropship mode.
#4
Posted 12 December 2012 - 02:14 PM
I feel we need bigger maps for 8v8 as well and then even bigger maps than those for 12v12.
#5
Posted 12 December 2012 - 02:23 PM
Always thought the map from from DayZ would be great for a 32v32 game.
#6
Posted 12 December 2012 - 02:25 PM
a desert map is due out soon. maybe it will be big. you'd expect it to be big. A good Ranged map. Lol the current maps are way too brawl oriented.
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