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For Players Who Don't Want To Play Tactically


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#1 William Draven

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Posted 16 December 2012 - 10:45 PM

How about working on an arena kind of deal for people who just want to bake their targets or for an occaisional break from tactical/simulator play? Or was there no arena in canonical BT?

#2 Galenit

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Posted 17 December 2012 - 03:09 AM

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Solaris VII is known across the galaxy for its 'Mech fights. Gamblers place exorbitant amounts of money on longshot bets, and fortunes are won and lost daily. Solaris City, in particular, hosts six major arenas and numerous MechWarrior stables. Every year there is a Grand Tournament, which culminates with the naming of the year's champion (notable champions include Gray Noton and Kai Allard-Liao). However, the games were all but suspended following the breakout of inter-House hostilities within Solaris City in 3063, resulting in numerous casualties and precipitating the FedCom Civil War.

Arenas

There are Class One through Class Five arenas scattered throughout Solaris VII, but the five Open Class (or Class Six) arenas, where the most important duels on Solaris are fought, are in Solaris City.


Boreal Reach

The Davion arena uses holographic technology, coupled with advanced environmental controls, to produce virtually any setting a person can conceive of. It takes its name from one of the more popular such settings, a polar glacier. The arctic environment provides challenging footing, while enabling MechWarriors the push their 'Mechs to the limit, thanks to the extreme cold.


The Factory

The Marik battlefield began its life as a shuttle manufacturing plant large enough to accommodate IndustrialMechs. The decrepit facility features multiple levels with elevators and ramps to move between them.


Ishiyama

The Kurita area is actually a series of tunnels dug into a man-made mountain. Stone Mountain provides a hide-and-seek style engagement. There is also electromagnetic interference from the materials that the mountain is made of, making any fight here unpredictable. The "mountain" was built in 3007 in Kobe District.[2]


The Jungle

This parcel of land was originally planned as a Buddhist monastery, but the Liao government decided to designate it as their official "arena." The battle area in this open tract is demarcated by a series of beacons. Extra beacons located inside the battlefield can be activated to shrink the area of the field down to a quarter of its full size.


Steiner Coliseum

The arena in Silesia was designed with a Roman-esque facade. The battlefield of the arena is largely featureless, utilizing walls that can be raised or lowered to provide variety.


http://www.sarna.net/wiki/Solaris


Somethings about the Wang:

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The Yen-Lo-Wang, named after the Chinese god of death, is a custom Centurion that was originally used by Justin Xiang-Allard in 3027 during his "exile" on Solaris VII and his Solaris Championship run.

Edited by Galenit, 17 December 2012 - 03:14 AM.


#3 Strum Wealh

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Posted 17 December 2012 - 04:17 AM

The Devs are already planning to look at it.

From the MWO issue of PC Gamer (Issue #233, pg. 39):

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Incredibly, Piranha is also exploring integrating melee combat into MWO. It may, however, appear in an isolated context: a standalone planet called Solaris, famous in BattleTech canon as a venue for gladiatorial 'Mech combat.

"We're super keen on Solaris as a future expansion to the game, where we introduce a whole set of new maps, new content, and different styles of BattleMechs, but also new control features and ways the player interacts with the enemy. That's where we would look to introduce advanced melee, beyond just running into each other and maybe the occasional swat," Ekman says.
Evidently, the inclusion/implementation of Solaris VII is planned as an eventual expansion to include/introduce advanced melee combat, gladiatorial combat (Free-for-All Deathmatch and/or Team Deathmatch game modes?), and other features...





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