I've been playing a lot with ppc's recently, and the main problem i have with them tbh is that at extreme ranges - >= 1000km on ERPPC's - even in thermal vision the glowing mech is smaller than the huge reticule you put over them.
I suggest have a toggle in game to change the reticule shape as you see fit. Im thinking a reticule option where the arms are a single pixel dot (or very small square of pixels) and the torso crosshair is diagonal with a lot of free space in the center that way you can easily see what is exactly under your crosshair for extreme range sniping.
Feel free to troll my awful sniping ability, but what do people think? Anyone else finding the standard crosshair huge and bulky?
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Reticule Changes
Started by Karl Split, Dec 12 2012 03:54 PM
1 reply to this topic
#1
Posted 12 December 2012 - 03:54 PM
#2
Posted 13 December 2012 - 07:25 AM
+1
I also find this frustrating and wish they would change it a bit. The problem is probably the most notable on the K2 where the arms and torso reticles are on top of each other making a big yellow blob in the middle of the HUD.
Yes, I know it turns red if you hit, but if I can't see where the shot went, it makes it a bit difficult to know which direction I need to move to hit the shot.
I also find this frustrating and wish they would change it a bit. The problem is probably the most notable on the K2 where the arms and torso reticles are on top of each other making a big yellow blob in the middle of the HUD.
Yes, I know it turns red if you hit, but if I can't see where the shot went, it makes it a bit difficult to know which direction I need to move to hit the shot.
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