Lanessar, on 13 December 2012 - 09:30 AM, said:
You got dropped against 4 LRM boats and taken out more quickly than I could tell them what to do over team speak.
I remember those days. Then they put in AMS and every mech had them. Suddenly everyone was complaining about LRMs being useless. ECM actually helped that a bit because now good LRM boats need to be within 400m, easier to close and deal with them than before. Even with TAG being boosted, I don't see LRM battles being back in the 800m range unless there is open ground without any cover. The hardest part for my friends adapting was mech speed. They are used to COD type games where you move and dodge, you can't really dodge in a mech. You have to know where your line of sights and cover points are before hand and not peek out. That is what scouts are for. Took them a bit but then they do like challenges.
Lanessar, on 13 December 2012 - 09:30 AM, said:
We also used to play EQ back in the day, and grinding for one level took ages. These were pretty patient guys with a love of the franchise.
Now that was a good game. I still play that every once and awhile, but that was fundemental where I learned all game aspects. If you aren't the MT, don't get aggro becuase the only the MT gets heals. Learned to control dps, not try to be the highest dps because if you were the highest and getting aggro, that meant you were doing it wrong. Now a days raiding is click, heal, if someone gets aggro its because the MT isn't doing a good job. Bah!
Lanessar, on 13 December 2012 - 09:30 AM, said:
This is where we disagree. You want CW in first; I understand. However, while in Open Beta, PGI needs money to continue development. Right now, your casual or average player isn't going to play long enough to want to spend. Period. Aside from the buggy game experience, unless you're a founder, there is very little keeping a player going after 3 matches. "Wow, I earned 300K. I only need 20 matches to get my own mech!" is not the thought that enters their head. At least in six instances, but I'm sure there are more
In the time it takes to implement a new direction, development, planning, programming to make the current game ready for "casual average players", it will take the same amount of time to get CW which gives the direction needed for that. Not to mention things like tutorial can still be programmed while working in that direction. To be fair though PGI already has enough money to continue development for 2+ years just from Founders already, at least in a F2P market. If it was a standard game, they'd need a lot more.
Although 20 matches to get our own mech. I have to admit is probably the fault of some of the Closed Beta people. Most us felt that was perfectly fine, although still felt it was too fast. It gave them enough time to learn the game, learn the tactics and learn how to play with everyone. Honestly they either need to finish the VOIP part, so people can be talked through things, or make an official Vent channel. I miss the Vent beta channel, it was so much fun and easier to do testing as well as teach new people with it.
Lanessar, on 13 December 2012 - 09:30 AM, said:
That's what needs fixing. But it's a fundamental difference in opinion between us, so I'm not going to try to convince you differently.
Respect in that. It is a difference of opinion unfortunately to a degree. Not that it matters what any of us says really. But that is the point of constructive feedback vs just QQ.
Windies, on 13 December 2012 - 09:32 AM, said:
Being a grind fest that requires a time commitment and nothing else, is not the same as being a niche game that has mechanics that only appeal to a certain demographic. While those Korean and Asian MMO's have crazy *** grinds, fundamentally they are super casual, easy to understand and play games.
I have to disagree. I didn't find anything complicated about the mechanics for this but then again I also play MW. Strangely enough I couldn't get behind the mechanics of WoT when I played it. I found it complicated. I know not an Asian MMO but it was F2P. Although most Asian MMO are easy only because the majority of them are WoW clones, they are games developed from games that have set standards. There really isn't anything to set a standard for a Mechwarrior game but other mechwarrior games.