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Multi Servers To Help Latency Issues And Gameplay.


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#1 KingFigaroIIIrd

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Posted 12 December 2012 - 07:53 PM

Alot of other MMO's run multi servers to help latency and gameplay issues being multipul players from many different locations dramaticlly effect gameplay. so far one out of 5 matches i have to relog into the game just to reset latency issue even though i run a quad core 3.5 ghz processor with 8 ghz ram, a 1ghz graphics processor and have a cable connection proven at 30meg download and 15 meg upload. i should NEVER rubberband in a match or watch other player glitch across my screen. Devoted servers to west coast, east coast, Euro, and Aust
have solved many if not 92% of these problems with latency and gamplay issues. i know this is a suggestion forum/post of info, im giving my two cents, ive heard A-LOT of complaining on the subject of latency issues, rubberbanding players, memory dumps, and its all gotten terably worse since beta began before it went open.

thanks for listening, a fellow MWOplayer/founder.

#2 Ryvucz

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Posted 12 December 2012 - 07:57 PM

They use quite a few different servers for the "instanced" matches, I believe the main issue is the net code, which they are redoing from scratch.

Next path (Dec 18th) we might be able to see some of their hard work paid off.





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