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A Challenge For Mech Building Min/maxers


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#1 ConnorSinclair

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Posted 12 December 2012 - 05:57 AM

Come up with a Build that Alphas stronger than this A1 catapult build.

6x Srm6 at a 90 damage alpha.

LET THE CHALLENGE BEGIN!

http://youtu.be/EAwWPadFsOA

#2 pastor of muppets

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Posted 12 December 2012 - 06:03 AM

A1 full of big LRMs.

What do I win?

#3 Purlana

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Posted 12 December 2012 - 06:07 AM

Stalker with 6 Srm6 + medium lasers.

What did I win?

#4 Havyek

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Posted 12 December 2012 - 06:27 AM

90? That's it?

My Founders Atlas has 97.

2 LRM15s + Artemis
2 erLLAS
1 Gauss Rifle
2 MLAS

#5 Sifright

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Posted 12 December 2012 - 06:29 AM

Worst atlas build ever.

For a start, those srm6's will be smashing the same part of the mech if used right.

Your atlas build will be splashing damage everywhere.

#6 Noodlesoup

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Posted 12 December 2012 - 06:29 AM

this is fail challenge, there are a number of builds that can hit harder. the srm6 catapult just happens to be terrifying because under 270m it can deliver all of that firepower to a concentrated spot relatively easily and w/o much in the way of heat concerns.

#7 Kaspirikay

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Posted 12 December 2012 - 06:32 AM

Aegis heavy cruiser

750,000 tons

18 x NAC/35s
8 x White Shark tubes
24 x NAC/20s
12 x NL55
4 x Barracuda tubes
4 x NL45s

Heat Sinks 2,046

Posted Image

#8 Kdogg788

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Posted 12 December 2012 - 06:34 AM

View PostSifright, on 12 December 2012 - 06:29 AM, said:

Worst atlas build ever.

For a start, those srm6's will be smashing the same part of the mech if used right.

Your atlas build will be splashing damage everywhere.


Sure about that? Although the ER Large are not the most heat efficient, the A1 would likely never get in range, and if it did, the ER large and gauss would disarm and dissect it quickly.

-k

#9 Gaeb

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Posted 12 December 2012 - 06:36 AM

Yes, the catapult is a total cheese chassis, we know...

Honestly it's the only mech chassis I feel has radically OP variants (A1/K2) that are among the best for any type of platform (missile boat, srm shotgun, streak boat, gauss kitty, ac20 kitty, uac5 kitty....) ... not to mention it has great speed/manuverability options. Cheese chassis, check.

#10 Vlaitor

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Posted 12 December 2012 - 06:37 AM

My dual shotty quad pulse laser Atlas tears army like a hot knife through butter.

Beware ! The twin Lb10-x I've mount might take away your arm in a single shot at close range muhahaha.

I even reduce my back armor to give to it's front. I'm extremely weak against light but I do not fear anything, not even ECM !

#11 Xenophontis

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Posted 12 December 2012 - 06:41 AM

View PostVlaitor, on 12 December 2012 - 06:37 AM, said:

My dual shotty quad pulse laser Atlas tears army like a hot knife through butter.

Beware ! The twin Lb10-x I've mount might take away your arm in a single shot at close range muhahaha.

I even reduce my back armor to give to it's front. I'm extremely weak against light but I do not fear anything, not even ECM !


Yeah if he is only running like 5 Armor on his Arms . . . Lb10's x2 only do a combined total of 20 damage if you can manage to hit the same spot with all 20 of the pellets. You won't be blowing off anyone's arms in 1 shot.

Edited by Xenophontis, 12 December 2012 - 06:43 AM.


#12 stjobe

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Posted 12 December 2012 - 06:43 AM

AWS-8R, 4xLRM-20, add energy weapons to taste.
136 alpha + whatever energy weapons you want to add.

Useless? Yeah. 44+ point higher alpha than the OP's SRMCat? Yep.

Edited by stjobe, 12 December 2012 - 06:43 AM.


#13 Havyek

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Posted 12 December 2012 - 06:46 AM

View PostSifright, on 12 December 2012 - 06:29 AM, said:

Worst atlas build ever.

For a start, those srm6's will be smashing the same part of the mech if used right.

Your atlas build will be splashing damage everywhere.

Yeah I'm sure that'll be going through your head as the LRMs shake you, the GR and erLLAS core you. Catapults that aren't moving quickly enough drop in 3 shots. Good luck using your SRMs when you're taking damage from 1000m into your 270m.

#14 Vlaitor

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Posted 12 December 2012 - 06:53 AM

View PostXenophontis, on 12 December 2012 - 06:41 AM, said:


Yeah if he is only running like 5 Armor on his Arms . . . Lb10's x2 only do a combined total of 20 damage if you can manage to hit the same spot with all 20 of the pellets. You won't be blowing off anyone's arms in 1 shot.


Well, to be honest, I don't know how the damaged are calculated, critical hit / armor rating vs damage / number of hits.
But I can definitively say that a twin LB10x is way more impressive then what I anticipated. Bringing down heavies faster than I thought. But like I said you need to be at close range otherwise you will do only minimal damage.
The quad medium pulse also helps a lot !

#15 xxx WreckinBallRaj xxx

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Posted 12 December 2012 - 07:03 AM

Hunch 4P full of Medium Lasers might compete(Can't say easily if it'll win or lose). It doesn't look better, but you have better accuracy. GL with SRMboat vs Light Mechs. Even with good shots half the barrage can swirl around the target rather than hit it. Assuming every enemy stands still and that every missile will always hit isn't what I'd place my bet on. I own a 4P, better or not, it's crazy. Just pewpew and people diedie. When you got 5+ML at <270m you slice through people like their armor was made of tissue paper. I wish I could say I ran into SRMboats while doing it, but I can't. In fact, I've yet to ever see an A1 full of them since the patch. I actually own an A1 as well(I have all 3 missile catapults in addition to 3 hunchbacks), but never tried that. Streakboating was obviously more fun. But I actually ran him as 4Streak+2 lrm 15. It was basically another LRM Carrier but with more missiles for defense rather than lasers like the other 2. Too bad you can't do that anymore.

#16 Relic1701

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Posted 12 December 2012 - 07:07 AM

One of the stalkers were getting soon is likely to have 6 missile harpoints, so 6 x LRM15 = 162 + lasers...... (LRM20's may be a bit optimistic @ 10 tons each or over 75% of it's available weight, but that would be a firepower of 216) :)

#17 Codejack

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Posted 12 December 2012 - 07:11 AM

View PostNoodlesoup, on 12 December 2012 - 06:29 AM, said:

this is fail challenge, there are a number of builds that can hit harder. the srm6 catapult just happens to be terrifying because under 270m it can deliver all of that firepower to a concentrated spot relatively easily and w/o much in the way of heat concerns.


Please go play the mech before you make comments that reveal your ignorance.

It's pretty hard to concentrate SRMs; you have to be at just the right range. If you are talking about Artemis, you try to squeeze in an extra 12 tons.

And heat is a HUGE problem. Even with 15 DHS, I have to break off to cool down or else I run the risk of shutting down right in front of the Atlas that I just sprayed 90 damage all over.

#18 xxx WreckinBallRaj xxx

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Posted 12 December 2012 - 07:14 AM

Artemis adds 1 ton per missile, so it would be +6 tons, or 1 per SRM. For their sizes, 1 2 3 becomes 2 3 4. The same is true for LRMs. But who would use this thing anymore, anyway? It's totally nullified if there's an ECM. The added weight is no longer worth it and it's trash.(Just like the BAP!)

Edited by Bluten, 12 December 2012 - 07:15 AM.


#19 Xenophontis

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Posted 12 December 2012 - 07:28 AM

View PostVlaitor, on 12 December 2012 - 06:53 AM, said:

Well, to be honest, I don't know how the damaged are calculated, critical hit / armor rating vs damage / number of hits.
But I can definitively say that a twin LB10x is way more impressive then what I anticipated. Bringing down heavies faster than I thought. But like I said you need to be at close range otherwise you will do only minimal damage.
The quad medium pulse also helps a lot !



My understanding of it is, once a part has had it's armor stripped, all weapons hitting it have a chance to crit, per shot. With the LBX, every single pellet has a chance to crit, so the LBX and Machine guns are great "crit seekers". So they are alright at close range, but once the enemies armor is gone, they rip out components like a fiend.

#20 stjobe

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Posted 12 December 2012 - 07:51 AM

View PostXenophontis, on 12 December 2012 - 07:28 AM, said:

My understanding of it is, once a part has had it's armor stripped, all weapons hitting it have a chance to crit, per shot. With the LBX, every single pellet has a chance to crit, so the LBX and Machine guns are great "crit seekers". So they are alright at close range, but once the enemies armor is gone, they rip out components like a fiend.

Almost, but not quite:
After the armour is gone, every shot has a chance to do one of three types of crit: x1 (25% chance), x2 (14% chance), or x3 (3% chance) damage to a component.
All components except engines (15) and Gauss (3) have 10 hit points.

So while the LBX has 10 chances to crit, each crit only does 1 point of damage (or 2 with a x2 crit, or 3 with a x3 crit).
And the MG... Oh, the poor MG. Each bullet does 0.04 damage (0.08, 0.12), and you need to do 10 points to destroy a component.

So yeah, the MG is a great weapon to make the "Critical damage" indicator light up, but a terrible, terrible weapon to actually do something useful like destroying a component.

The LBX is a bit better, a single shot could potentially outright destroy a Gauss on a x3 crit, or a few of them could at least take out a component.

The best weapon for critting is the one that does more than 10 damage, since it's guaranteed to destroy a component.

So no, the MG (and LBX to a lesser degree) aren't "great crit seekers" unless you mean they are great at making the "critical damage" message pop up. They certainly don't "rip out components like a fiend".

Edited by stjobe, 12 December 2012 - 07:54 AM.






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