A Challenge For Mech Building Min/maxers
#1
Posted 12 December 2012 - 05:57 AM
6x Srm6 at a 90 damage alpha.
LET THE CHALLENGE BEGIN!
http://youtu.be/EAwWPadFsOA
#2
Posted 12 December 2012 - 06:03 AM
What do I win?
#3
Posted 12 December 2012 - 06:07 AM
What did I win?
#4
Posted 12 December 2012 - 06:27 AM
My Founders Atlas has 97.
2 LRM15s + Artemis
2 erLLAS
1 Gauss Rifle
2 MLAS
#5
Posted 12 December 2012 - 06:29 AM
For a start, those srm6's will be smashing the same part of the mech if used right.
Your atlas build will be splashing damage everywhere.
#6
Posted 12 December 2012 - 06:29 AM
#8
Posted 12 December 2012 - 06:34 AM
Sifright, on 12 December 2012 - 06:29 AM, said:
For a start, those srm6's will be smashing the same part of the mech if used right.
Your atlas build will be splashing damage everywhere.
Sure about that? Although the ER Large are not the most heat efficient, the A1 would likely never get in range, and if it did, the ER large and gauss would disarm and dissect it quickly.
-k
#9
Posted 12 December 2012 - 06:36 AM
Honestly it's the only mech chassis I feel has radically OP variants (A1/K2) that are among the best for any type of platform (missile boat, srm shotgun, streak boat, gauss kitty, ac20 kitty, uac5 kitty....) ... not to mention it has great speed/manuverability options. Cheese chassis, check.
#10
Posted 12 December 2012 - 06:37 AM
Beware ! The twin Lb10-x I've mount might take away your arm in a single shot at close range muhahaha.
I even reduce my back armor to give to it's front. I'm extremely weak against light but I do not fear anything, not even ECM !
#11
Posted 12 December 2012 - 06:41 AM
Vlaitor, on 12 December 2012 - 06:37 AM, said:
Beware ! The twin Lb10-x I've mount might take away your arm in a single shot at close range muhahaha.
I even reduce my back armor to give to it's front. I'm extremely weak against light but I do not fear anything, not even ECM !
Yeah if he is only running like 5 Armor on his Arms . . . Lb10's x2 only do a combined total of 20 damage if you can manage to hit the same spot with all 20 of the pellets. You won't be blowing off anyone's arms in 1 shot.
Edited by Xenophontis, 12 December 2012 - 06:43 AM.
#12
Posted 12 December 2012 - 06:43 AM
136 alpha + whatever energy weapons you want to add.
Useless? Yeah. 44+ point higher alpha than the OP's SRMCat? Yep.
Edited by stjobe, 12 December 2012 - 06:43 AM.
#13
Posted 12 December 2012 - 06:46 AM
Sifright, on 12 December 2012 - 06:29 AM, said:
For a start, those srm6's will be smashing the same part of the mech if used right.
Your atlas build will be splashing damage everywhere.
Yeah I'm sure that'll be going through your head as the LRMs shake you, the GR and erLLAS core you. Catapults that aren't moving quickly enough drop in 3 shots. Good luck using your SRMs when you're taking damage from 1000m into your 270m.
#14
Posted 12 December 2012 - 06:53 AM
Xenophontis, on 12 December 2012 - 06:41 AM, said:
Yeah if he is only running like 5 Armor on his Arms . . . Lb10's x2 only do a combined total of 20 damage if you can manage to hit the same spot with all 20 of the pellets. You won't be blowing off anyone's arms in 1 shot.
Well, to be honest, I don't know how the damaged are calculated, critical hit / armor rating vs damage / number of hits.
But I can definitively say that a twin LB10x is way more impressive then what I anticipated. Bringing down heavies faster than I thought. But like I said you need to be at close range otherwise you will do only minimal damage.
The quad medium pulse also helps a lot !
#15
Posted 12 December 2012 - 07:03 AM
#16
Posted 12 December 2012 - 07:07 AM
#17
Posted 12 December 2012 - 07:11 AM
Noodlesoup, on 12 December 2012 - 06:29 AM, said:
Please go play the mech before you make comments that reveal your ignorance.
It's pretty hard to concentrate SRMs; you have to be at just the right range. If you are talking about Artemis, you try to squeeze in an extra 12 tons.
And heat is a HUGE problem. Even with 15 DHS, I have to break off to cool down or else I run the risk of shutting down right in front of the Atlas that I just sprayed 90 damage all over.
#18
Posted 12 December 2012 - 07:14 AM
Edited by Bluten, 12 December 2012 - 07:15 AM.
#19
Posted 12 December 2012 - 07:28 AM
Vlaitor, on 12 December 2012 - 06:53 AM, said:
But I can definitively say that a twin LB10x is way more impressive then what I anticipated. Bringing down heavies faster than I thought. But like I said you need to be at close range otherwise you will do only minimal damage.
The quad medium pulse also helps a lot !
My understanding of it is, once a part has had it's armor stripped, all weapons hitting it have a chance to crit, per shot. With the LBX, every single pellet has a chance to crit, so the LBX and Machine guns are great "crit seekers". So they are alright at close range, but once the enemies armor is gone, they rip out components like a fiend.
#20
Posted 12 December 2012 - 07:51 AM
Xenophontis, on 12 December 2012 - 07:28 AM, said:
Almost, but not quite:
After the armour is gone, every shot has a chance to do one of three types of crit: x1 (25% chance), x2 (14% chance), or x3 (3% chance) damage to a component.
All components except engines (15) and Gauss (3) have 10 hit points.
So while the LBX has 10 chances to crit, each crit only does 1 point of damage (or 2 with a x2 crit, or 3 with a x3 crit).
And the MG... Oh, the poor MG. Each bullet does 0.04 damage (0.08, 0.12), and you need to do 10 points to destroy a component.
So yeah, the MG is a great weapon to make the "Critical damage" indicator light up, but a terrible, terrible weapon to actually do something useful like destroying a component.
The LBX is a bit better, a single shot could potentially outright destroy a Gauss on a x3 crit, or a few of them could at least take out a component.
The best weapon for critting is the one that does more than 10 damage, since it's guaranteed to destroy a component.
So no, the MG (and LBX to a lesser degree) aren't "great crit seekers" unless you mean they are great at making the "critical damage" message pop up. They certainly don't "rip out components like a fiend".
Edited by stjobe, 12 December 2012 - 07:54 AM.
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