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Ppc And Er Buffs Coming (But Maybe Not For Christmas)


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#1 MustrumRidcully

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Posted 13 December 2012 - 01:26 AM

This looks promising: http://mwomercs.com/...ost__p__1591483

Paul Inouye said:


Update:
  • The above mentioned AutoCannon changes, NARC change and TAG changes will be in the Dec. 18th patch.
Next on Deck:
  • The PPC/ER-PPC/Large Laser/ER Large Lasers will be investigated with possible heat nerfs..buffs.. (whichever you prefer in terms of LOWERING heat generated by these weapons).
  • Possible damage buffs may be coming up as well for these weapons.
  • I've been looking at Machine Guns lately (because they're equipped on my griefer Mech) and decided to make each bullet do 500 damage. :D Ok.. seriously I'm looking into either a very slight damage increase or to make them crit at a higher rate with a crit damage boost. What does that mean? When you blow off the armor on a component on an enemy Mech, every shot done to internals from a machine gun has a chance of doing much higher damage than normal. I'll be working with the engineers on this and will update you as we progress on this.
  • Flamers... who hates flamers? I hate flamers... the engineering behind this needs to be reworked to get them to a place where I'm happy with their performance. Again, working with the programmers to get this working and will update when I can.
Stay tuned and I'll let you know of progress made on any of the above.



Doesn't look like it will make it in for the 18th, however. Would have been a neat christmas present, but the important thing is that things are in the works.

For the MG; I think it could use both - increase the damage output and give it some extra crit bonus - just don't overdo either. I honestly do not believe a crit-only weapon will be all that interesting to players. When your enemy has lost enough armor to take crits, chances are he'll be dead soon anyway. ANd if I my AC/5 already deals 5-15 crit damage to an object, the MG will find it very hard to catch up to this and make a notable difference...

While I still think that there are some underlying, fundamental problems that I'd prefer to see fixed in terms of game balance rather than fixing individual weapons, I take what I can get.

Edited by MustrumRidcully, 13 December 2012 - 01:27 AM.


#2 Apoc1138

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Posted 13 December 2012 - 01:57 AM

View PostMustrumRidcully, on 13 December 2012 - 01:26 AM, said:


While I still think that there are some underlying, fundamental problems that I'd prefer to see fixed in terms of game balance rather than fixing individual weapons, I take what I can get.


I think I prefer the way they are doing it to be honest
I agree with them that heat should be an ingame factor and shouldn't be totally removeable in the mech bay by stacking enough heatsinks... re-balancing individual weapons is then the right option
from playing, I don't think that PPC's are actually as bad as people make them out to be... with all these changes I can actually hear all the cries that they are now massively OP already... hence why they are adding the buffs in stages
even just the speed increase should make them easier to use

#3 MustrumRidcully

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Posted 13 December 2012 - 02:11 AM

View PostApoc1138, on 13 December 2012 - 01:57 AM, said:


I think I prefer the way they are doing it to be honest
I agree with them that heat should be an ingame factor and shouldn't be totally removeable in the mech bay by stacking enough heatsinks... re-balancing individual weapons is then the right option
from playing, I don't think that PPC's are actually as bad as people make them out to be... with all these changes I can actually hear all the cries that they are now massively OP already... hence why they are adding the buffs in stages
even just the speed increase should make them easier to use

I can just repeat what I always say. Heat is never going away. If you're building your mech right, you will allow for a little heating up, because too much investment in heat sinks means less DPS.

And also - even with the current hea tsystem, it is not impossible to build heat neutral mechs. Just ask the Gauss Kitties.

Also, Battletech heat management was not all about avoiding the terror of a mech shutdown. It was about managing heat penalties. Do you risk a massive alpha strike now, knowing that in the next turn, you can't move out of the way and will suffer to-hit penalties? Do you not risk it, but face the chance that an opportunity like this may not come again and the enemies return fire will kill you?

Edited by MustrumRidcully, 13 December 2012 - 02:12 AM.






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