Stk-5S Is Confusing Me...
#1
Posted 13 December 2012 - 07:44 AM
Of course, of course...sarna and such...but isn't that CASE basically dead weight?
#2
Posted 13 December 2012 - 07:47 AM
#3
Posted 13 December 2012 - 07:48 AM
DeeSaster, on 13 December 2012 - 07:44 AM, said:
Of course, of course...sarna and such...but isn't that CASE basically dead weight?
In game? It will reduce some damage to the engine CT components, possibly saving you a bit on a repair bill. But for 0.5 tons, yes, it's a waste, basically.
#4
Posted 13 December 2012 - 07:48 AM
#5
Posted 13 December 2012 - 07:50 AM
#6
Posted 13 December 2012 - 07:50 AM
#7
Posted 13 December 2012 - 07:54 AM
Roland, on 13 December 2012 - 07:50 AM, said:
Incorrect. XLs have always had 3 slots in each side torso for IS engines and 2 for Clan engines. Even with CASE an XL IS mech in tabletop would have a dead engine if the ammo blew in the torso. What it did do was protect the rest of the mech. It wouldn't continue on to the CT and blow apart the engine components, Gyro and such there. Now, in a one-off game... yeah, that doesn't help at all. In a campaign game or if you're playing the MW RPG _then_ it _is_ helpful, since that means there's more left of the mech to salvage or repair.
#8
Posted 13 December 2012 - 07:56 AM
But without access to the source books, I can't confirm it either way.
It's also kind of moot, since you can't do it in MWO anyway.
#9
Posted 13 December 2012 - 08:00 AM
CASE utility is null in the Center Torso, though (if you put ammo in the Center Torso you have mental problems).
In TT, the CASE can go in the torsos only, not in the arms (except for more advanced CASEs like the clanners'). It encapsulates all the ammo (and Gauss Rifles) in that torso and if any of that ammo explodes, the explosion is contained (does not deal damage to the internal structure of the torso).
And in TT you CAN NOT choose where to put the XL Engine. It occupies 3 criticals in each side torso.
#10
Posted 13 December 2012 - 08:02 AM
An XL engine takes 3 additional crits in each side torso.
The only thing that can move crits are certain weapons, where they allow you to combine arm and side torso crits, but only for things like artillery cannons mounted on a mech. And they only allow that, because in Battletech, those particular weapons take up more crits than a mech has in any location.
Nahuris
#11
Posted 13 December 2012 - 08:02 AM
#12
Posted 13 December 2012 - 08:04 AM
Roland, on 13 December 2012 - 07:50 AM, said:
nope they HAD to be LT/RT
and yes case on a mech with an xl is stupid in this game
#13
Posted 13 December 2012 - 08:04 AM
Nahuris, on 13 December 2012 - 08:02 AM, said:
An XL engine takes 3 additional crits in each side torso.
The only thing that can move crits are certain weapons, where they allow you to combine arm and side torso crits, but only for things like artillery cannons mounted on a mech. And they only allow that, because in Battletech, those particular weapons take up more crits than a mech has in any location.
Nahuris
Well, the AC20 can also have its crits split between adjacent locations as well in TT.
#14
Posted 13 December 2012 - 08:05 AM
#15
Posted 13 December 2012 - 08:05 AM
Roland, on 13 December 2012 - 08:04 AM, said:
eh? never saw that rule O.o
Then again as I constantly see on the forums now; the rallying cry for when MWO and TT contradict, "This aint TT"
Edited by Mechwarrior Buddah, 13 December 2012 - 08:06 AM.
#16
Posted 13 December 2012 - 08:07 AM
Odanan, on 13 December 2012 - 08:00 AM, said:
CASE utility is null in the Center Torso, though (if you put ammo in the Center Torso you have mental problems).
In TT, the CASE can go in the torsos only, not in the arms (except for more advanced CASEs like the clanners'). It encapsulates all the ammo (and Gauss Rifles) in that torso and if any of that ammo explodes, the explosion is contained (does not deal damage to the internal structure of the torso).
And in TT you CAN NOT choose where to put the XL Engine. It occupies 3 criticals in each side torso.
Need to re-read those CASE rules - per the current Total Warfare source book, if you have an ammo explosion in a torso with CASE, it destroys all internal in that location, and the back armor, which is blown out.
If you have an XL engine, it automatically takes the 3 crits, because all internals are destroyed... same as if the internal structure was destroyed, but the attack failed to get any crits.... once the internal structure is gone, everything in that torso is gone.
Nahuris
Roland, on 13 December 2012 - 08:04 AM, said:
Yep, that, Gauss Rifles, and Artillery cannons and Arrow IV.
Nahuris
#17
Posted 13 December 2012 - 08:08 AM
We are immortal in the game, though, so feel free to replace it with something actually useful.
#18
Posted 13 December 2012 - 08:08 AM
Mechwarrior Buddah, on 13 December 2012 - 08:05 AM, said:
eh? never saw that rule O.o
Then again as I constantly see on the forums now; the rallying cry for when MWO and TT contradict, "This aint TT"
Ya, this one is definitely in there. You can split the AC20's crits across adjacent sections, and then the firing arc for it ends up being the most restrictive section's firing arc. (ie. if any of the crits are in the side torso, then the weapon can only fire with the side torso's arc)
This came up pretty recently, and someone actually posted up the exact rule that governs it.
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