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Suspend Premium?


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#1 Phoenix182

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Posted 20 December 2012 - 05:29 AM

Is there any way to suspend premium? Since the patch it's utterly useless. 50% more than 0 is, well lemme see, nothin, into nothin, carry the nothin...yep, still 0. Well ok, it's not REALLY 0, but it's so much lower than it was that the bonus is no longer a reasonable investment. Will be happy to turn it back on once they get things worked out.

Edited by Phoenix182, 20 December 2012 - 05:39 AM.


#2 Rushin Roulette

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Posted 20 December 2012 - 05:46 AM

What are you taking about? What 0 do you mean?

You earn less, but you dont have rearm and refit any more.... so at the end, you should still earn more than before. If you are trying to Base rush every single time (or you are running a suicide bot), then it is your own fault and you deserve 0 reward.

If you get assists, spots, kills and component destructions regularily, then you should be getting much more than you did before yesterdays patch.

#3 Tag

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Posted 20 December 2012 - 05:53 AM

There is no way to pause/suspend premium time. The button that is available(activate) was only for founders premium time so we could choose when to use it. I understand what your saying about the bonus being much less now, but at the same time, no repair/rearm

#4 SJ SCP Wolf

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Posted 20 December 2012 - 06:06 AM

Indeed, if you aren't paying for repair costs anymore, why should they be giving money equal to when we had to repair/rearm? It's your logic that's backwards mate. Not theirs.

#5 Phoenix182

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Posted 20 December 2012 - 06:22 AM

I'm talking about what Premium is worth. Let's look at some imaginary numbers (I think I'm close to right on cbills, but can't remember xp exactly...but what's important isn't the hard numbers anyway):

Prior to patch, doing nothing in a round:

60,000 cbills
200 xp
60,000 cbill repair cost
Premium earns you 30,000 cbills and 100 xp

Net gain: 30,000 cbills, 300 xp.
From premium: 100% cbills (30,000), 33% exp (100).

After patch, doing nothing in a round:

25,000 cbills
100 xp
0 cbill repair cost
Premium earns you 12,500 cbills and 50 xp.

Net gain: 37,500 cbills, 150 xp.
From premium: 33% cbills (12,500), 33% exp (50).

So premium is now 'worth' less than half what it was. You may end up with roughly the same (or even more) total cbills (almost entirely dependent upon build and playstyle), but you now earn less (cbills and exp) per MC spent on premium. Experience is significantly less (I realize it's an anti-farming measure, but it penalizes active players rather than just the inactive farmers). It also DRASTICALLY exacerbates the premade/pug problems. It is now worth next to nothing to pug on premium because the earnings are so closely tied to the output of EVERY team member (whereas before you had a higher baseline, and therefore premium had great value regardless of how the team did).

To look at it another way, NOT having premium used to cost me 30,000 cbills and 100 xp. Now NOT having premium costs me 12,500cbills, and 50xp. I don't lose very much by not paying for premium, therefore there's no longer reason to have premium (unless you know you're going to be on premades that will totally annihilate your opposition and raise you're raw numbers back to a meaningful base number for the percents to impact).

Thanks for the info Tag.

View PostSJ SCP Wolf, on 20 December 2012 - 06:06 AM, said:

Indeed, if you aren't paying for repair costs anymore, why should they be giving money equal to when we had to repair/rearm? It's your logic that's backwards mate. Not theirs.


I'm not asking for the same money, I'm asking for the same value in premium spending. In order for premium to have the same 'value' they need to reduce the cost of premium time to bring it in line as a percentage of total earning (ie, about 1/3 less, since that's the overall drop in gain).

Again, look at the numbers...the same percent, of a smaller number, is a smaller gain from that percent. It no longer has the same value (seen as cbills/exp earned per MC spent).

Edited by Phoenix182, 20 December 2012 - 06:27 AM.


#6 BladeXXL

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Posted 20 December 2012 - 06:25 AM

hi is right in a way.... here a simple math for an avarage game:

before:
no premium: 150k (after a win) - 70k repair = 80k
premium: 150k + 50% = 225k ... - 70k repair = 155k
difference: 75k

now:
no premium: 80k
premium: 80k + 50% = 120k
difference: 40k

premium provides less bonus then before!

#7 Kylere

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Posted 20 December 2012 - 06:27 AM

I love how you compared doing nothing to doing nothing. You will end up making money just as fast, so where is the issue?

#8 Phoenix182

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Posted 20 December 2012 - 06:34 AM

View PostKylere, on 20 December 2012 - 06:27 AM, said:

I love how you compared doing nothing to doing nothing. You will end up making money just as fast, so where is the issue?


Actually no, you don't, as shown. The ONLY way you end up with the same value for premium is if you perform proportionally better than you did before. Otherwise it's always going to be an equal percentage of a smaller number.

And, no, you simply do NOT make even close to the same as you used to, even when you're playing well. I used to regularly earn 310,000 cbills+ in a match, and have only 30,000-60,000 repair costs. Scoring 5/2 with tons of spots, caps, etc earned me 197,000 now. The reason is ENTIRELY how premium works against a smaller overall earning (regardless of final numbers, as shown by the math). That means that premium is still providing less than it did, and you are therefore not getting the same value for your $ spent on MC.

It also essentially requires premades to have any hope of getting even close. Any rapid loss now provides you next to nothing, whereas before it was possible to get something out of a loss by being a good solo player.

I'm not complaining about the overall system. It's fine. I preferred the pre-patch, but this is totally ok by me...EXCEPT that they rendered my expenditures less valuable than before the patch, which is in essence theft of anticipated returns.

Edited by Phoenix182, 20 December 2012 - 06:36 AM.


#9 Mr Steik

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Posted 20 December 2012 - 07:41 AM

Did you complain when your founders time got reset and you had the option to not activate it?

#10 Phoenix182

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Posted 20 December 2012 - 08:45 AM

View PostMr Steik, on 20 December 2012 - 07:41 AM, said:

Did you complain when your founders time got reset and you had the option to not activate it?


Not a founder, no idea what you're talking about.

#11 Kylere

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Posted 21 December 2012 - 05:51 AM

I guess I must just be performing better, my rate of return is up 24% since the patch. Then again, I always rearmed, repaired and the only times I just stood there was when I legtimately crashed to desktop.

#12 Sen

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Posted 21 December 2012 - 06:41 AM

Quote

[color=#959595]well lemme see, nothin, into nothin, carry the nothin[/color]



Jayne, your mouth is movin', might wanna look into that. . .





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