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Umber Wall Movie Scene - Previs


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#1 Kilroy

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Posted 11 December 2012 - 06:07 PM




This is a quick previsualization for the Umber Wall mission from the Mechwarrior 2 movie.

In the mission, the Jade Falcon pilot would defend a hover train loaded with minerals as it made its way through some tunnels and to a processing plant.

In the movie it will be almost the exact same idea, just expanded upon to make it more interesting.

____



Our team is currently looking for animators. modelers, and voice actors. If you are interested, please post here or shoot me a private message.

#2 PropagandaWar

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Posted 12 December 2012 - 12:00 PM

can you cell shade your explosions?

#3 Kilroy

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Posted 12 December 2012 - 01:41 PM

View PostPropagandaWar, on 12 December 2012 - 12:00 PM, said:

can you cell shade your explosions?


Yes, I can make them look Cel Shaded, though I'm still trying to nail that effect down.

For the moment, they will have normal shading.

#4 Jade Star

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Posted 12 December 2012 - 04:54 PM

I really like the art style so far.

#5 Jrago

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Posted 12 December 2012 - 10:32 PM

Looks really good. What renderer are you using for toon shading?

#6 PropagandaWar

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Posted 12 December 2012 - 11:15 PM

Your pumping this out fast by the way. I love the fluidity in it. Hope to see some good laser and missle warfare.

#7 Pariah Devalis

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Posted 12 December 2012 - 11:20 PM

Love the animation so far!

#8 Kilroy

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Posted 13 December 2012 - 02:56 PM

View PostJrago, on 12 December 2012 - 10:32 PM, said:

Looks really good. What renderer are you using for toon shading?


Currently I am using Lightwave's Super Cel Shader plugin with line rendering enabled.

I've been messing around in After Effects to try and improve a little as well.





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