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Stalker From Concept Art? Or Current Model


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Poll: Which Looks Better? (133 member(s) have cast votes)

Which Looks Better?

  1. Concept Art (106 votes [76.81%])

    Percentage of vote: 76.81%

  2. Current Model (32 votes [23.19%])

    Percentage of vote: 23.19%

Vote Guests cannot vote

#21 Josef Nader

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Posted 13 December 2012 - 11:45 AM

You guys aren't considering that there were probably some major clipping issues with the 3D model from the concept art. They moved some of the joints farther apart to prevent this. Simple fix, and one you'll be glad to live with over stupid clipping models.

#22 Tennex

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Posted 13 December 2012 - 11:47 AM

I think the arms could have just been moved forward instead of upwards to preserve the iconic silhouette

#23 Armorpiercer M82

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Posted 13 December 2012 - 11:48 AM

View PostTennex, on 13 December 2012 - 11:38 AM, said:


Because the post was emotionally charged. Despite how the forum goers seem, most people would rather say something is okay, than paint it as negative.

It said the stalker was ugly and many people said the stalker is supposed to be ugly.

This is poll completely neutral and preference based, "do you like it to look this way? or another way?"


:( but its the same pool . lol

#24 stjobe

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Posted 13 December 2012 - 11:49 AM

View PostAgroAntirrhopus, on 13 December 2012 - 11:28 AM, said:


I've read the article. Several times. What part of my statement of agreement indicated I didn't grasp the concept? I'm le confused.

That's because you're not used to people agreeing on forums :angry: I was agreeing with you and supplementing your post with some additional information. That "you" wasn't you personally :(

#25 CDLord HHGD

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Posted 13 December 2012 - 11:49 AM

Both versions put forth by PGI look better than the original. Either way, it's a win.

Posted Image

#26 Tennex

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Posted 13 December 2012 - 11:51 AM

View PostArmorpiercer M82, on 13 December 2012 - 11:48 AM, said:

:( but its the same pool . lol


presentation i suppose. That poll doesn't exactly give an alternative either, where people can just look at it and go " i like this one, or i like this one."

The other poll asked people to say " i dont like this" or "i like this"

People prefer to not dislike things, so makes the poll biased

Edited by Tennex, 13 December 2012 - 11:52 AM.


#27 FrDrake

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Posted 13 December 2012 - 11:52 AM

Yea ^ thing looks so ugly and that i can't even walk. As long as the profile is bulkier and bigger than a catapault I don't think it will cause too many problems. With ECM too it makes it more fun for the scouts, 2 Catapaults.......wait maybe a stalker and a catapault.

#28 pesco

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Posted 13 December 2012 - 11:55 AM

What? That model is way too short! It doesn't look like a walking dicrichard at all. :(
I am disappoint.

Edited by pesco, 13 December 2012 - 11:55 AM.


#29 AgroAlba

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Posted 13 December 2012 - 12:04 PM

View Poststjobe, on 13 December 2012 - 11:49 AM, said:

That's because you're not used to people agreeing on forums :wub: I was agreeing with you and supplementing your post with some additional information. That "you" wasn't you personally :(


Ah! Gotcha! :angry: Yeah, it's an absolutely great article, that should definitely be given a look by anyone who doesn't quite grasp how these things come together and evolve!

#30 Jacek Owens

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Posted 13 December 2012 - 12:06 PM

I prefer the original concept art. It may be that the original profile makes the torso too big a target. Better to enlarge the arms, but it looks too much like a catapult with that new configuration. Mechs should be unique in shape, way too similar to a cat now..

#31 MrPenguin

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Posted 13 December 2012 - 12:22 PM

View PostTennex, on 13 December 2012 - 11:47 AM, said:

I think the arms could have just been moved forward instead of upwards to preserve the iconic silhouette

The problem was that the arms where too low. Moving them forward would not fix the issue. Unless you moved them all the way to the tip of the nose. Then it would actually look worst then the mechwarrior 4 stalker, and I don't even think you can make a mech that looks as awful as that.

#32 OneManWar

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Posted 13 December 2012 - 12:34 PM

View PostTennex, on 13 December 2012 - 11:29 AM, said:


Just pick whichever one then lol. really a preference thing.

Theres really nothing we can do about it now. I just would appreciate it if any changes are made they would at least let us know. Since its a deviation from concept art and we were not allowed a chance for input before changes were made.

I looked forward to the Stalker and the Raven. But they changed both from concept and i really hate looking forward to a mech for weeks and being dissapointed



Are you FN serious here? Do you want this game to ever be finished? If the devs had to come back to YOU and get YOUR approval for every change they make from concept to live then we would never have ANYTHING finished. You people need to grow up and realize you aren't designing the game. 5 people will say it's great, 5 people say it's awful, who do you listen to in a situation like that?


I can just see the modelling team: "The original design is clipping, we're going to have to raise it just a bit."

Management: "Ok but let's discuss this change first with Tennex and his crew, I wouldn't want to change it too much from the concept without getting his ok first."


My god some people are so petty and self centered it's INSANE.

#33 MrPenguin

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Posted 13 December 2012 - 12:36 PM

View Postcdlord, on 13 December 2012 - 11:49 AM, said:

Both versions put forth by PGI look better than the original. Either way, it's a win.

Posted Image

Its even uglier then I remember....

#34 CDLord HHGD

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Posted 13 December 2012 - 12:40 PM

View PostMrPenguin, on 13 December 2012 - 12:36 PM, said:

Its even uglier then I remember....

What is that? W-T-F is that?? A frakkin Cylon??? A frakkin Cylon epeen???? :(

Posted Image

EDIT: For increased vulgarity.......

Edited by cdlord, 13 December 2012 - 12:41 PM.


#35 Odanan

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Posted 13 December 2012 - 12:42 PM

View PostCoret Trobane, on 13 December 2012 - 08:39 AM, said:

Also needs the joint between torso and legs looking at - the connector means the torso (as a whole) is sitting too high:

Posted Image


It should look more like a blimp. Here is my rendition:

Posted Image

#36 Solis Obscuri

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Posted 13 December 2012 - 12:52 PM

They look pretty much the same.

I'm just curious how it scales compared to the Fatlas and the backstop Awesome...

#37 shabowie

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Posted 13 December 2012 - 12:53 PM

Wait- the arms don't have missile launchers in them? What happened?

#38 Stradivarious

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Posted 13 December 2012 - 01:25 PM

I like the concept art better. The 3D model has the torso too small in proportion to the legs. It literally should look like someone stuck a small aerodyne dropship on a pair of fat stubby legs.

The Stalker is the assault mechs assault mech, up until after the clan invasion quite possibly *the* most common assault mech. I don't really mind that they changed the legs to bird legs, I think it looks better then the original counterbalanced but leaning human legs seen in the pic at the end of my post. IMO, upsize the torso massively, it *should* extend sideways past the hips, and it definitely should extend forward more, currently it looks like someone smashed a Catapult...


Posted Image

#39 Arkmaus

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Posted 13 December 2012 - 01:27 PM

View PostOneManWar, on 13 December 2012 - 12:34 PM, said:



Are you FN serious here? Do you want this game to ever be finished? If the devs had to come back to YOU and get YOUR approval for every change they make from concept to live then we would never have ANYTHING finished. You people need to grow up and realize you aren't designing the game. 5 people will say it's great, 5 people say it's awful, who do you listen to in a situation like that?


I can just see the modelling team: "The original design is clipping, we're going to have to raise it just a bit."

Management: "Ok but let's discuss this change first with Tennex and his crew, I wouldn't want to change it too much from the concept without getting his ok first."


My god some people are so petty and self centered it's INSANE.



Uhh...it's a F2P game that relies on people making microtransactions for it to be successful. People buy Mechs. Mechs cost in-game credits or money. If people don't like the way it looks, they will not buy it. No ticky, no laundry. So, you better listen to the people making comments about models, weapons, balance, etc. etc..THEY are the ones keeping this game alive. No microtransactions, no Mechwarrior game. If they leave, this game dies. PERIOD.

If you show people one thing and then produce something that different, don't expect them to just switch their opinions. We get it, YOU want the game done ASAP. Apparently, producing something as quickly as possible will ensure the game gets completed in your timeframe.

Do, I want the game done? Yes, but not at the expense of quality.

#40 Stradivarious

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Posted 13 December 2012 - 01:30 PM

Meh the perils of forum surfing at work and taking longer then intended to reply, someone beat me to posting the pic. :( Will edit it out when I get home, the forums aren't displaying correctly and the edit button isn't working here at work today...





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