

Hero Mechs
#21
Posted 16 May 2012 - 11:15 PM
...that or unique mechs (one off Productions) with some unique properties/handicaps... like the frankenmechs (I'm thinking Schwerer Gustav).
A reference for those who don't know what I'm talking about [Source: sarna.net]
Oh... and locked configurations... that's part of what makes them unique.
#22
Posted 17 May 2012 - 12:16 AM
Edited by John Clavell, 17 May 2012 - 12:17 AM.
#24
Posted 17 May 2012 - 01:48 AM
#25
Posted 17 May 2012 - 02:03 AM
I would suggest they be Light,Medium,Heavy and Assault set you get seperately.. Maybe even have them be the Mechs they were around but NOT everywhere.. There are several Mechs from Battletech that were only used by 1 House and not the others. Those would be teh prime Hero Mechs I would think.. Not everyone has them..
Edited by Alfred VonGunn, 17 May 2012 - 02:03 AM.
#26
Posted 17 May 2012 - 02:14 AM
John Clavell, on 17 May 2012 - 12:16 AM, said:
I agree. I still think any cash only chassis will already have a comparable mech of the same weight available through normal means. With the 'mech lab in the equation, and the different hardpoints that the different variants will have, the premium 'mech will basically be an elaborate skin, capable of fielding more or less the same loadouts as the normal mech, but looking completely different.
#27
Posted 17 May 2012 - 03:16 AM

#28
Posted 17 May 2012 - 03:29 AM

#29
Posted 17 May 2012 - 03:37 AM
I would expect to see changes such as different hardpoints, different weapons on the same hardpoint type(LBX-10 instead of a stock AC/10, etc), coming complete with endo-steel or other expensive upgrades, and of course special cosmetic features and paint (special cosmetic modeling would give you even more incentive). Everyone is going to make kickass custom loadouts anyway, but a ready-to-go custom loadout with a sweet new paintjob could be enticing!
Lots of things that can be done to make a money-only premium variant special without being a discrete advantage.
For example: Adding two gauss rifle to an Atlas. not sure if you could easily do so with the existing variants, but you probably could. Add on a special custom Atlas skull and paint and you've got a very tempting package:
AS7-K2 Atlas Jedra - Used by Lord Jedra Kean of Vega this variant of the Atlas removed the standard weaponry. Each arm carried aLight Gauss Rifle. The right and left torsos each carried a pair of ER Medium Lasers and a single SRM 4. The center torso carried a single ER Medium Laser. The armor protection, heat sinks, and ground performance remained identical to a standard AS7-K2. BV (2.0) = 1,971[28]
Edited by Redshift2k5, 17 May 2012 - 03:44 AM.
#30
Posted 17 May 2012 - 03:40 AM

#31
Posted 17 May 2012 - 03:49 AM
Shezmu, on 17 May 2012 - 03:16 AM, said:

A better example would have been a Daboku, http://www.sarna.net/wiki/Daboku, does not have any advantages but would still be considered a rare chassis and would still be different from a Mauler.

#32
Posted 17 May 2012 - 03:56 AM
Mech variant 1 - Primary Ballistic setup
Mech variant 2 - Primary Energy setup
Mech variant 3 - Primary Projectile setup (Missiles)
Hero Mech - One time selectable hard-points (One time choice of customized hard-point system)
Sort of like an omni mech but the extra cost covers the specialized layout. Hard-points can be changed, but same number as original chassis and must be chosen upon purchase.
#33
Posted 17 May 2012 - 10:02 AM

#35
Posted 17 May 2012 - 10:15 AM
but lets say the Centurion has 3 variants in stead of buying all 3 you by the hero and you can mod it to match any of the 3 with out buying the 3. That would work for me its not pay to win because you still only have 23.5 tons to play with when it comes to weapons.
#36
Posted 17 May 2012 - 12:24 PM
I had another look at the Role Warfare Dev Blog and it could mainly be a preset pilot in the mech that has rare abilities.
#37
Posted 17 May 2012 - 12:43 PM
However, I would personally prefer if such abilities aren't "extra" that is, it's still just a Dragon (For instance) and if you take the special hero module, then you get one less other module.
#38
Posted 17 May 2012 - 12:46 PM
verybad, on 17 May 2012 - 12:43 PM, said:
However, I would personally prefer if such abilities aren't "extra" that is, it's still just a Dragon (For instance) and if you take the special hero module, then you get one less other module.
Even if it is just special modules, that goes against the idea that everything that affects gameplay can be acquired with in-game-currency. Pre-loaded with modules, maybe, but not loaded with special or unique modules.
#39
Posted 17 May 2012 - 01:10 PM

althoug i really like the idea of :
chaz706, on 16 May 2012 - 11:15 PM, said:
...that or unique mechs (one off Productions) with some unique properties/handicaps... like the frankenmechs (I'm thinking Schwerer Gustav).
A reference for those who don't know what I'm talking about [Source: sarna.net]
Oh... and locked configurations... that's part of what makes them unique.
also premium mechanic-sidekick sounds sweet...
PS remember where there are in game credits\coins\daimonds etc. there are also competitions and occasions to win some

#40
Posted 17 May 2012 - 01:10 PM
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