Wow. Come On.
#21
Posted 13 December 2012 - 03:27 PM
or those awesome times you think "man, i'm doing great, i might actually get that 7th kill or even 8 this round", torso twist to catch an enemy as he strafes again and wind up staring at the desktop because the client crapped itself, and check your win/loss a few minutes later to find you lost while sitting on 5 kills and with most of your team left alive.
200 damage.. i tell myself i am bad and should feel bad when i don't break 200 damage, and it wasn't a flat out headshot early on. when it is a flat headshot early on, i congratulate the lucky ****** firing a 3ppc alpha and managing it at range.
300-400 is normal for slightly focused slightly splashy damage with everyone getting a kill and assist stack. 500-1200 is being and asset not a trooper. of course one would take 32x8 damage and 8 kills anyday. its the if you didn't manage triple digits you might need to take a break, stretch, or something.
also, not all trial mechs are created equal. had some good success in the 4j hunchie in the past, and one rockstar match in one of the awesome variants(the large laser with twin lrm 15 and an ammo shortage unit, wanna say it was the 8t as i think it was lasers in the arms). i wouldn't try em in prearranged 8's right now though. odds are too high of not having sufficient overhead to allow for it.
#22
Posted 13 December 2012 - 03:43 PM
Xervitus, on 13 December 2012 - 03:26 PM, said:
i did read between the lines, it said "I would rather cry about it on the forums so i can see the responses and get attention instead of reporting them the proper way".
you also conveniently ignored the questions of how you knew they were AFK
and not plagued by the multitude of issues that make people appear AFk when they arent?
probably because you wanted to post their names on the forums and cry about it. You'll have to find some other shoulder to cry on about the state of PUG groups and doing your projecting amature psychology on others.
if you feel so strongly about the "issue" you would think it would be worth the time to email a list. How much faster do you think an easily abusable system like in-game reporting will take?
Edited by Particle Man, 13 December 2012 - 03:46 PM.
#23
Posted 13 December 2012 - 03:48 PM
Sifright, on 13 December 2012 - 02:38 PM, said:
did you miss the part where half his team wasn't even in the game?
I think you missed it.
I saw he was down 2 players. and that 2 players might have died early but earned XP so participated somehow. I have died without causing damage a few times.
#24
Posted 13 December 2012 - 03:57 PM
Joseph Mallan, on 13 December 2012 - 03:48 PM, said:
You get 100xp on a loss just for being there.
All the 100xp means is they weren't in trial mechs, and as far as the game was concerned they hadn't disconnected.
#25
Posted 13 December 2012 - 03:58 PM
Joseph Mallan, on 13 December 2012 - 03:48 PM, said:
i've never died without causing damage. even with yellow screen bug. even with 4fps bug.
also you can earn exp if you just don't disconnect or suicide (via overheat or running oob). if you charge into the enemy team and never fire a shot you still earn exp, and it doesn't count as a suicide. if you just sit there at base afk and get blown up you still earn exp. if you crash to desktop, since the game doesn't realize ctd's are no longer connected, you still earn exp
OP had an unfortunate match, which a lot of people seem to want to excuse in other ways or draw meaning from it.
btw you can't draw any meaningful conclusions about whether or not trial mechs are viable when half the team is afk/dc'd/suicide. stop trying. it's stupid. really, no, stop.
But this is hardly the norm. my experience is, it's not unusual to have 1-2 d/c's/suicides/etc on a team, but there's often one on the other team as well; almost never is one team down by 3+ players. and being down 1-2 you can come back from even as pugs. beyond that though, unless the remaining players are on voip and the enemy isn't, you're basically screwed.
#26
Posted 13 December 2012 - 04:47 PM
p00k, on 13 December 2012 - 03:58 PM, said:
also you can earn exp if you just don't disconnect or suicide (via overheat or running oob). if you charge into the enemy team and never fire a shot you still earn exp, and it doesn't count as a suicide. if you just sit there at base afk and get blown up you still earn exp. if you crash to desktop, since the game doesn't realize ctd's are no longer connected, you still earn exp
OP had an unfortunate match, which a lot of people seem to want to excuse in other ways or draw meaning from it.
btw you can't draw any meaningful conclusions about whether or not trial mechs are viable when half the team is afk/dc'd/suicide. stop trying. it's stupid. really, no, stop.
But this is hardly the norm. my experience is, it's not unusual to have 1-2 d/c's/suicides/etc on a team, but there's often one on the other team as well; almost never is one team down by 3+ players. and being down 1-2 you can come back from even as pugs. beyond that though, unless the remaining players are on voip and the enemy isn't, you're basically screwed.
i don't always quote for truth, but when i do, this is a good example of why.
the only thing it was missing was the obligatory random things that happen happen with a random distribution, so somewhere at some time a team has likely faced 8 ctds/afks/failed to join players with a full 8 live players. in theory if it's random there may have been an occurrence of 16 afks/suiciders/ctds in a match, which would take the cake for the pinnacle of wtf just happened, that noone saw or cared about.
#27
Posted 13 December 2012 - 05:06 PM
Joseph Mallan, on 13 December 2012 - 02:36 PM, said:
Well, it looks like three of them tried to fight as a team... one of them tried to fight alone.. and four just died, two without even generating a spotting bonus.
#28
Posted 13 December 2012 - 06:23 PM
DragonsFire, on 13 December 2012 - 02:42 PM, said:
Among the things I have done to find success when pubbing are just getting a general call to a spot on the map out early on, along with a waypoint, and encouraging the team to stick together at said rally point. In addition, I'm always checking my teammates for 2 things, mech composition so I can have a general idea of the overall makeup of the other team and AFK's.
Any time I have a friendly AFK or 2, I attempt to get my teammates to take up a more defensive and hidden posture close to the cap. This allows your team to better focus fire on the other mechs that overextend to quickly and also leaves the AFK mechs available to be fired upon, which can buy you the time you need to turn the tide of the battle.
This of course doesn't always work, but even a few typed commands to your teammates and choosing the right engagement points that suits your makeup and numbers can go a long ways towards helping secure a win.
This is one of the few things I like about ECM, I drop in my DC and I feel like the Pied Piper with a string of pubbies trailing behind me.
#29
Posted 13 December 2012 - 07:02 PM
Joseph Mallan, on 13 December 2012 - 02:36 PM, said:
#30
Posted 13 December 2012 - 09:12 PM
#31
Posted 13 December 2012 - 09:24 PM
#32
Posted 13 December 2012 - 09:25 PM
Moral of the story. hey! ********! Treat your team mates with respect....
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