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Performance Before Content


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#1 Rex Budman

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Posted 14 December 2012 - 08:00 PM

I know the Devs, or team of Devs are working on this issue. However I wish to make a plea for haste. Content at this time should be a very minute priority. Performance optimization, netcode and workaround for lag issues should be the main priority.

The content of this game is wonderful for the time being. Given, repetition of single game mode is slightly tedious, though this by no means can be considered to be static, and new things will come. It would be ideal if performance was optimal universally (providing min requirments are met), so that ones gaming experience on minimal content is exploited to its full potential.

Higher levels of performance will ensure a higher personal rating from each player on each bit of new content, because the content can be viewed and used in full force, allowing a much higher respect and regard for said content, therefore it's intention to be enjoyed to its full potential is acheived.

#2 Leetskeet

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Posted 14 December 2012 - 08:02 PM

Well we get DX11 October 2nd so just give it some time

#3 Sears

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Posted 14 December 2012 - 08:05 PM

I believe they didn't do a patch on the 11th to focus more on some performance issues and bump them into the 18th patch. Other than that not sure.

Seems to be January is the month for performance.

#4 Insidious Johnson

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Posted 14 December 2012 - 08:09 PM

Just as soon as they find a replacement for the netcode guy who pulled out all his hair and ran out screaming naked into the street after giving his 2 second notice. I do hope they manage to pull their excrement together.

#5 FR33JACK

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Posted 14 December 2012 - 08:32 PM

Shame...I really want to play in MWO, but due to FPS problem i've been not able to play it (normally) since late october patch (cryengine 3.41)...what's the point if it drops to 15-20 on any settings or display resolution? Right now, playing Hawken (with sadly missed medium lasers)...for comparison - 1080p, maxed out settings, physx, 4x anti-aliasing = 60-100+ FPS

Edited by FR33JACK, 15 December 2012 - 01:37 AM.


#6 Rex Budman

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Posted 14 December 2012 - 08:34 PM

View PostFR33JACK, on 14 December 2012 - 08:32 PM, said:

Shame...I really want to play in MWO, but due to FPS problem i've been not able to play it since late october patch (cryengine 3.41)...what's the point if it drops to 15-20 on any settings or display resolution? Right now, playing Hawken (with sadly missed medium lasers)...for comparison - 1080p, maxed out settings, physx, 4x anti-aliasing = 60-100+ FPS


I get the same FPS rates, but because I enjoy myself so much I can't even bring myself to take a break from the game and come back. Lol, still grinding away with my cats.

#7 FR33JACK

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Posted 14 December 2012 - 08:52 PM

...I was thinking, maybe developers from Piranha Games just may not be aware that not everyone on this planet have an Intel Core i7 3990 processor in theirs PC's? xd

#8 Mechwarrior Buddah

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Posted 14 December 2012 - 09:01 PM

View PostLeetskeet, on 14 December 2012 - 08:02 PM, said:

Well we get DX11 October 2nd so just give it some time

next year?

#9 MrPenguin

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Posted 14 December 2012 - 09:15 PM

So, we're encouraging spam now?

Edited by MrPenguin, 14 December 2012 - 09:15 PM.


#10 Warrax the Chaos Warrior

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Posted 14 December 2012 - 09:29 PM

I'm curious as to what people think dx11 is going to fix exactly?? I've heard a rumor on these forums that it might provide a small increase in performance for people with dual-core systems; but generally speaking, in any other game out there, the move from dx9 to dx11 gives an image quality boost with a noticeable penalty to performance.

I also suspect that it will make the game even more glitchy and unstable than it already is, kind of like when they made the change from cryengine 3.0 to 3.4 (we still aren't as stable as we were before that change).

#11 Roland

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Posted 14 December 2012 - 09:31 PM

Man, if only PGI had more than one employee, so that they could work on different things at the same time.

Derp.

Quote

in any other game out there, the move from dx9 to dx11 gives an image quality boost with a noticeable penalty to performance.

No, for DX11 enabled graphics cards, you'll almost certainly see a huge performance improvement with DX11 over the ancient DX9.

Edited by Roland, 14 December 2012 - 09:32 PM.


#12 Budor

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Posted 14 December 2012 - 09:34 PM

View PostWarrax the Chaos Warrior, on 14 December 2012 - 09:29 PM, said:

But generally speaking, in any other game out there, the move from dx9 to dx11 gives an image quality boost with a noticeable penalty to performance.


Generally speaking this isnt true. With no image quality boost the performance should be better if done right.

#13 Warrax the Chaos Warrior

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Posted 14 December 2012 - 09:38 PM

View PostBudor, on 14 December 2012 - 09:34 PM, said:


Generally speaking this isnt true. With no image quality boost the performance should be better if done right.

Fix't B)

#14 Dukarriope

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Posted 14 December 2012 - 10:28 PM

View PostFR33JACK, on 14 December 2012 - 08:52 PM, said:

...I was thinking, maybe developers from Piranha Games just may not be aware that not everyone on this planet have an Intel Core i7 3990 processor in theirs PC's? xd

This implies that my 3930K should be running this game perfectly.

DirectX11 is a more streamlined and efficient pipeline than DirectX9 and will improve performance at the same image quality. DirectX11 games typically have lower performance because of increased use of advanced processing from the available DirectX11 features.

#15 FR33JACK

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Posted 14 December 2012 - 11:54 PM

View PostDukarriope, on 14 December 2012 - 10:28 PM, said:

This implies that my 3930K should be running this game perfectly.


...with good gpu - yes, like a very. i7 so powerful that it do not care for apps optimization and such xd

Lil envy you B) ...i'm too old to spend 600 bucks just for cpu. 5-7 years ago I was always get top rigs for myself...but with age the priorities change. But still, looking at the huge numbers of problems with optimization for AMD cpu's...I'm thinking to reconsider - next PC will be definitely top Intel + Nvidia ...of course, if we live through 12.21 xd

as for "amd optimization" - case here lies in the laziness of game developers (not PGI, but in general). Lack of time for development and absence in financial resources (or greediness) of the company also can be the cause...

Edited by FR33JACK, 14 December 2012 - 11:59 PM.


#16 Leetskeet

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Posted 15 December 2012 - 12:00 AM

View PostMechwarrior Buddah, on 14 December 2012 - 09:01 PM, said:

next year?

Nope two months ago

#17 Dukarriope

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Posted 15 December 2012 - 12:21 AM

View PostFR33JACK, on 14 December 2012 - 11:54 PM, said:


...with good gpu - yes, like a very. i7 so powerful that it do not care for apps optimization and such xd

Lil envy you B) ...i'm too old to spend 600 bucks just for cpu. 5-7 years ago I was always get top rigs for myself...but with age the priorities change. But still, looking at the huge numbers of problems with optimization for AMD cpu's...I'm thinking to reconsider - next PC will be definitely top Intel + Nvidia ...of course, if we live through 12.21 xd

as for "amd optimization" - case here lies in the laziness of game developers (not PGI, but in general). Lack of time for development and absence in financial resources (or greediness) of the company also can be the cause...

I don't know, everytime my frame rate is low it's because my GPU usage drops to 50% while my CPU is only being used 20%.

#18 FR33JACK

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Posted 15 December 2012 - 01:32 AM

View PostDukarriope, on 15 December 2012 - 12:21 AM, said:

I don't know, everytime my frame rate is low it's because my GPU usage drops to 50% while my CPU is only being used 20%.


no, i was talking about overall, theoretical performance of core i7 cpu in MWO...what we are see right now with FPS drop - just a bug (major) wich must be resolved. And what are they (devs) doing for the last one and half month I just don't freaking know...

#19 Elkarlo

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Posted 15 December 2012 - 01:45 AM

View PostSears, on 14 December 2012 - 08:05 PM, said:

I believe they didn't do a patch on the 11th to focus more on some performance issues and bump them into the 18th patch. Other than that not sure.

Seems to be January is the month for performance.

They did a Performance Patch on the 10th on the Servers, before it was totally unplayable with unpredictable Pings caused by ECM traffic. This is beeing solved by a Patch and i got now a Steady Pin.
( only 20ms increasing when under ECM not 300-350ms)

But it was a Server/Ninja Patch. So they are working on performance.

But the 3D People are bored and need to feed a Family as well and need the X-Mas Bonus...
so they are making some content to sell. And 3D people are not the Engine People.

#20 Taizan

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Posted 15 December 2012 - 01:53 AM

View PostRoland, on 14 December 2012 - 09:31 PM, said:

Man, if only PGI had more than one employee, so that they could work on different things at the same time.

3D modelers, level designers, sound designers and artists can & should also be focusing on performance improvement. In many game this is overlooked and there is always room for improvement (A good example is what they did on Frozen City in the tunnel), not just by the code wizards.





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