

Performance Before Content
#1
Posted 14 December 2012 - 08:00 PM
The content of this game is wonderful for the time being. Given, repetition of single game mode is slightly tedious, though this by no means can be considered to be static, and new things will come. It would be ideal if performance was optimal universally (providing min requirments are met), so that ones gaming experience on minimal content is exploited to its full potential.
Higher levels of performance will ensure a higher personal rating from each player on each bit of new content, because the content can be viewed and used in full force, allowing a much higher respect and regard for said content, therefore it's intention to be enjoyed to its full potential is acheived.
#2
Posted 14 December 2012 - 08:02 PM
#3
Posted 14 December 2012 - 08:05 PM
Seems to be January is the month for performance.
#4
Posted 14 December 2012 - 08:09 PM
#5
Posted 14 December 2012 - 08:32 PM
Edited by FR33JACK, 15 December 2012 - 01:37 AM.
#6
Posted 14 December 2012 - 08:34 PM
FR33JACK, on 14 December 2012 - 08:32 PM, said:
I get the same FPS rates, but because I enjoy myself so much I can't even bring myself to take a break from the game and come back. Lol, still grinding away with my cats.
#7
Posted 14 December 2012 - 08:52 PM
#9
Posted 14 December 2012 - 09:15 PM
Edited by MrPenguin, 14 December 2012 - 09:15 PM.
#10
Posted 14 December 2012 - 09:29 PM
I also suspect that it will make the game even more glitchy and unstable than it already is, kind of like when they made the change from cryengine 3.0 to 3.4 (we still aren't as stable as we were before that change).
#11
Posted 14 December 2012 - 09:31 PM
Derp.
Quote
No, for DX11 enabled graphics cards, you'll almost certainly see a huge performance improvement with DX11 over the ancient DX9.
Edited by Roland, 14 December 2012 - 09:32 PM.
#12
Posted 14 December 2012 - 09:34 PM
Warrax the Chaos Warrior, on 14 December 2012 - 09:29 PM, said:
Generally speaking this isnt true. With no image quality boost the performance should be better if done right.
#14
Posted 14 December 2012 - 10:28 PM
FR33JACK, on 14 December 2012 - 08:52 PM, said:
This implies that my 3930K should be running this game perfectly.
DirectX11 is a more streamlined and efficient pipeline than DirectX9 and will improve performance at the same image quality. DirectX11 games typically have lower performance because of increased use of advanced processing from the available DirectX11 features.
#15
Posted 14 December 2012 - 11:54 PM
Dukarriope, on 14 December 2012 - 10:28 PM, said:
...with good gpu - yes, like a very. i7 so powerful that it do not care for apps optimization and such xd
Lil envy you

as for "amd optimization" - case here lies in the laziness of game developers (not PGI, but in general). Lack of time for development and absence in financial resources (or greediness) of the company also can be the cause...
Edited by FR33JACK, 14 December 2012 - 11:59 PM.
#17
Posted 15 December 2012 - 12:21 AM
FR33JACK, on 14 December 2012 - 11:54 PM, said:
...with good gpu - yes, like a very. i7 so powerful that it do not care for apps optimization and such xd
Lil envy you

as for "amd optimization" - case here lies in the laziness of game developers (not PGI, but in general). Lack of time for development and absence in financial resources (or greediness) of the company also can be the cause...
I don't know, everytime my frame rate is low it's because my GPU usage drops to 50% while my CPU is only being used 20%.
#18
Posted 15 December 2012 - 01:32 AM
Dukarriope, on 15 December 2012 - 12:21 AM, said:
no, i was talking about overall, theoretical performance of core i7 cpu in MWO...what we are see right now with FPS drop - just a bug (major) wich must be resolved. And what are they (devs) doing for the last one and half month I just don't freaking know...
#19
Posted 15 December 2012 - 01:45 AM
Sears, on 14 December 2012 - 08:05 PM, said:
Seems to be January is the month for performance.
They did a Performance Patch on the 10th on the Servers, before it was totally unplayable with unpredictable Pings caused by ECM traffic. This is beeing solved by a Patch and i got now a Steady Pin.
( only 20ms increasing when under ECM not 300-350ms)
But it was a Server/Ninja Patch. So they are working on performance.
But the 3D People are bored and need to feed a Family as well and need the X-Mas Bonus...
so they are making some content to sell. And 3D people are not the Engine People.
#20
Posted 15 December 2012 - 01:53 AM
Roland, on 14 December 2012 - 09:31 PM, said:
3D modelers, level designers, sound designers and artists can & should also be focusing on performance improvement. In many game this is overlooked and there is always room for improvement (A good example is what they did on Frozen City in the tunnel), not just by the code wizards.
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