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Ultra A/c 5's And Other (Stupids)


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#1 XM15

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Posted 12 December 2012 - 07:27 PM

So, I understand the idea of nerfing over powered weapons to balance the game. But I do not always agree with this concept. As for the Ultra's, I just went a round where it jammed 9 times and only was able to fire 23 total rounds. If the Ultra is too powerful take it out of the game. Why put a broken weapon in a game? This is just stupid. Sorry for my negativity and this is probably not the place to post this but frankly I don't really care. Many of my gaming buddies have stopped playing this due to bugs, matchmaking, and the rediculous 2,3,4, and 8 man groups. Go back to 2,3,4,5,6,7,8 man groups and let people have fun. Many of the folks that I was grouping with earlier refuse to play until the groups are fixed. If you want to make this game succeed than you need to cater to the players. I understand this is loosely called Beta, most people complain and referto it as Alpha due to the silly problems. I understand growing pains, but if I were an investor that forked over a large amount of cash I would be worried at this point. I invested $60 in this and many people have spent more. You will not get anymore of my money if you cannot keep the interest of me and fellow players. This game is a great idea, but it must be fixed. I have been playing Mechwarrior since the first game which came on a floppy disk or two and only ran in DOS. That one will always be my favorite.

My point, listen to the players, fix the bugs, and find better programers to fix the bugs that have plagued this since open Beta started.

Edited by XM15, 12 December 2012 - 08:05 PM.


#2 Eggs Mayhem

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Posted 12 December 2012 - 07:33 PM

If you hold down on the trigger, of course you'll jam. Pretty sizable jam odds.

If you click and release for every shot and wait for the cooldown, you will never jam once. It still has a higher DPS than the AC/5, so it's not like you're wasting tonnage by switching to a UAC/5, and actually is a very deadly weapon if used in this fashion exclusively.

#3 Ryvucz

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Posted 12 December 2012 - 07:35 PM

Run around with three UAC/5s on chain fire. You'll never jam.

#4 Reginald Rawlins

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Posted 12 December 2012 - 07:36 PM

I've been having my UAC-5 jams when I am not double-tapping, and I haven't found any information on the forums regarding this.

I wanted to check and see if anyone else was having this issue before sending off a bug report, in case it's interface stuff on my end.

#5 Synra

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Posted 12 December 2012 - 08:02 PM

Ironically, I find the jamming to actually be beneficial in terms of heat. It keeps me from overfiring the weapon and overheating myself. Sure, it may cut down on my damage for a bit, but it only lasts 5 seconds. During that time I can move behind cover, or at least rotate my mech to disperse damage. Then it's back to 'blam blam blam blam..."

If you don't like Jamming, what are you doing using an Ultra? Use a standard AC, or any other weapon for that matter. If the Ultra AC5 didn't jam, it would be far and away the most powerful weapon in the game.

#6 XM15

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Posted 12 December 2012 - 08:03 PM

I was single firing and multifiring, no difference. The point is, why put a broken weapon in a game? I wont use it anymore, at least until they change the amount of jamming. My bigger gripe is the games stupid little bugs that apparently they cannot fix. A silly issue that should not be occurring in Beta for this long. Especially the Mechlab lockups.

#7 Stingz

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Posted 12 December 2012 - 08:23 PM

View PostXM15, on 12 December 2012 - 08:03 PM, said:

I was single firing and multifiring, no difference. The point is, why put a broken weapon in a game? I wont use it anymore, at least until they change the amount of jamming.


A easy fix is going back to AC/5, more reliable, and you save 1 ton. UAC/5 is faster recycle, burst ability for an extra ton, and jamming. I find that UAC/5 burns though 3 tons of ammo fast, but AC/5 can barely finish 2.

#8 Legionar20

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Posted 12 December 2012 - 09:41 PM

again, with the crying

1) game is under construction
2) nobody asked you to pay, you can play this game very well with no real money, the moment you payed as "an investor" you saw the potential and you knew the "risks"
3) every now and then things get unbalanced and of course at some point they will be fixed

and last, every negative post i see it always has the part of "people who i know also bla bla bla, they dont play anymore as well, bla bla bla, they quit too bla bla bla" the sheep idea will not tickle the DeV's to run around all day fixing every little thing that every person wants, you cant make all happy, sit back and enjoy, it will be better

#9 Obamanator

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Posted 12 December 2012 - 09:49 PM

View PostLegionar20, on 12 December 2012 - 09:41 PM, said:

again, with the crying

1) game is under construction
2) nobody asked you to pay, you can play this game very well with no real money, the moment you payed as "an investor" you saw the potential and you knew the "risks"
3) every now and then things get unbalanced and of course at some point they will be fixed

and last, every negative post i see it always has the part of "people who i know also bla bla bla, they dont play anymore as well, bla bla bla, they quit too bla bla bla" the sheep idea will not tickle the DeV's to run around all day fixing every little thing that every person wants, you cant make all happy, sit back and enjoy, it will be better


At least the op invested the time to express himself and share what he thinks will benefit the game and community. The value you're adding on the other hand is complaining that he's (in your mind) complaining? You silly goose you.

OP: I agree that the AC5 jamming mechanic is difficult to use in play. And I agree the teams situation is poor right now. My group as well has switched to other games as we can't create groups that evenly divide by 8. And I agree that every day PGI doesn't fix these bugs that have plagued the game since July is another day they loose credibility.

Edited by Obamanator, 12 December 2012 - 09:59 PM.


#10 Dagger6T6

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Posted 12 December 2012 - 10:11 PM

View PostRyvucz, on 12 December 2012 - 07:35 PM, said:

Run around with three UAC/5s on chain fire. You'll never jam.


^^^^^^^^^ this... an Ilya cored the ******* **** out of my Catapult in no time flat tonight

#11 Failcube

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Posted 12 December 2012 - 10:47 PM

View PostLegionar20, on 12 December 2012 - 09:41 PM, said:

again, with the crying

1) game is under construction
2) nobody asked you to pay, you can play this game very well with no real money, the moment you payed as "an investor" you saw the potential and you knew the "risks"
3) every now and then things get unbalanced and of course at some point they will be fixed

and last, every negative post i see it always has the part of "people who i know also bla bla bla, they dont play anymore as well, bla bla bla, they quit too bla bla bla" the sheep idea will not tickle the DeV's to run around all day fixing every little thing that every person wants, you cant make all happy, sit back and enjoy, it will be better


Dude, you're crying about crying and discouraging feedback/criticism. These posts are the worst, let people raise concerns so they can be addressed, not shot down by trolls. If the UAC5 issue isn't an issue for you, say so. Don't attack someone who's frustrated and WANTS the game to be better.

#12 40oz to Freedom

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Posted 12 December 2012 - 10:59 PM

Just some general feedback on the UAC/5s, I find the one I have on my centurion usually jams immediately following the first shot almost every time. It's gotten to the point that I'm thinking of dumping my XL engine and just mounting 2 AC5s.

#13 F1restarter

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Posted 12 December 2012 - 11:05 PM

View PostXM15, on 12 December 2012 - 07:27 PM, said:

So, I understand the idea of nerfing over powered weapons to balance the game. But I do not always agree with this concept. As for the Ultra's, I just went a round where it jammed 9 times and only was able to fire 23 total rounds. If the Ultra is too powerful take it out of the game. Why put a broken weapon in a game? This is just stupid. Sorry for my negativity and this is probably not the place to post this but frankly I don't really care. Many of my gaming buddies have stopped playing this due to bugs, matchmaking, and the rediculous 2,3,4, and 8 man groups. Go back to 2,3,4,5,6,7,8 man groups and let people have fun. Many of the folks that I was grouping with earlier refuse to play until the groups are fixed. If you want to make this game succeed than you need to cater to the players. I understand this is loosely called Beta, most people complain and referto it as Alpha due to the silly problems. I understand growing pains, but if I were an investor that forked over a large amount of cash I would be worried at this point. I invested $60 in this and many people have spent more. You will not get anymore of my money if you cannot keep the interest of me and fellow players. This game is a great idea, but it must be fixed. I have been playing Mechwarrior since the first game which came on a floppy disk or two and only ran in DOS. That one will always be my favorite.

My point, listen to the players, fix the bugs, and find better programers to fix the bugs that have plagued this since open Beta started.


Listen to the players yes, but please not so much the pugs that just picked up the game and are b******g about everything. The other issue I keep on seeing is that people continuously complain that weapons are OP'd and need a nerf. Every time a nerf or buff gets added in, the game changes, sometimes for the worse. Remember the LRM artemis buff? Who honestly liked playing MW:O Mexican LRM Stand-Off edition? And then the UAC5 super buff where it never jammed? Yeah... that was fun. And now everyone is complaining about ECM. Please folks, work through the problems. For everything that causes issues in the game, there are counters... you just need to play through and figure out what works for you and yours. My 2 cents.

#14 Oderint dum Metuant

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Posted 13 December 2012 - 04:28 AM

I don't get the hate about UAC 5's, they are currently insane DPS weapons, even with the Jamming mechanic which is fairly easy to avoid.

#15 XM15

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Posted 13 December 2012 - 04:50 AM

And it's not crying that I'm doing here, it's critisism. The game was less broken in closed beta than it is now. I love the game, I just find it hard to see why things that weren't broken before are now. And as for the weapons balance, who cares. There's always going to be a better weapon, that's the nature of things. Learn to fight around that problem. Larger weapons require larger mechs or smaller ones with less armor, either way, a small fast mech can avoid them(mostly) and that is the balance.

#16 Gigastrike

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Posted 13 December 2012 - 08:13 AM

View PostDV McKenna, on 13 December 2012 - 04:28 AM, said:

I don't get the hate about UAC 5's, they are currently insane DPS weapons, even with the Jamming mechanic which is fairly easy to avoid.

Exactly this. Just single firing it gives it the second highest DPS of all direct fire weapons in the game (beaten out only by the AC/20, which it soundly beats in every other category), and it's only made stronger with the option to burst fire. Sure the jamming adds a risk, but that's why you don't run around double tapping unless you actually need to, or unless you know you can afford the downtime.

#17 Obamanator

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Posted 13 December 2012 - 09:25 AM

View PostF1restarter, on 12 December 2012 - 11:05 PM, said:


Listen to the players yes, but please not so much the pugs that just picked up the game and are b******g about everything. The other issue I keep on seeing is that people continuously complain that weapons are OP'd and need a nerf. Every time a nerf or buff gets added in, the game changes, sometimes for the worse. Remember the LRM artemis buff? Who honestly liked playing MW:O Mexican LRM Stand-Off edition? And then the UAC5 super buff where it never jammed? Yeah... that was fun. And now everyone is complaining about ECM. Please folks, work through the problems. For everything that causes issues in the game, there are counters... you just need to play through and figure out what works for you and yours. My 2 cents.

I agree players need to find ingame counters--But--for each example you gave, UAC5 or Artemis, PGI went back and fixed things they broke. Again, PGI has broken the game, then fixed it. Then broken the game again. And fixed it. And now they've broken the game again with ECM. And we're waiting for the fix.

I think there are many players like myself who are weary of this constant back and forth. As PGI moves the game forward they need to more clearly think through things and not be randomly handing out and taking away cloaking devices and nuclear weapons. Their inability to do this so far illustrates immaturity with their design methods and leadership. That and their inability to focus on the basics as OP mentioned further dilutes my confidence.

#18 Legionar20

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Posted 13 December 2012 - 10:13 AM

yes you're right, i guess my comment was a bit "dumb" itself

ive tried 2 x ac5 and 2 x uac5 on a mech and uac5 always gives a good advantage, if you're trigger happy stay with ac5's ... holding down for uac5 will get u jammed often i guess, me im trigger happy and i dont find this is a problem, when they jam blow ur srm's and lasers and there you go

#19 Das Wudone

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Posted 13 December 2012 - 06:16 PM

OP the devs do listen to the community. it just takes them a while to do stuff as they got lots of other things lined up. this is probably the 2nd F2P game out of the many i played before where the devs actually listen to their benefactors.





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