Jump to content

Ecm As An Emp


3 replies to this topic

#1 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 13 December 2012 - 02:33 PM

How about this as a fix:

Make ECM something the pilot triggers that has a cool down.

Would work something like this:

The pilot has an indicator that shows when any allied mech in 180m has been locked onto. The pilot triggers the ECM and it "pulses". Breaking locks and sensor detection on the bubble for some amount of time (5 sec for example). This generates heat as if a weapon was fired and is followed by a cool down on the unit.

This would make it more active in terms of the pilots job, and I think is would add tacticle variation to the game. Plus just more fun for everyone involved.
Thoughts?

#2 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 13 December 2012 - 02:50 PM

-1

Sorry, but I think that ECM is exactly what it needs to be.

It might need to be fine-tuned, but I don't think it needs to be overhauled or completely re-worked from the ground up.

#3 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 13 December 2012 - 06:17 PM

If by fine-tuned you mean removing the ability to stack ECM, then I agree with you.

#4 Artifex 28

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 2
  • 186 posts

Posted 13 December 2012 - 07:39 PM

ECM should not make targets completely unlockable, but increase the lock on time by 25-100% on the target who is carrying it, depending of mech tonnage. Meaning smaller = harder to lock.

Edited by Artifex 28, 13 December 2012 - 07:39 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users