Compressed 360 And Rear-Facing Weapons
#1
Posted 13 December 2012 - 08:34 PM
Perhaps compressed 360 vision could be included as a Pilot Tree perk that can be unlocked (maybe tied in to the 360 Target perk. With this in mind, you could allow a pilot to select the rear sector of a mech in the mechbay, and use the hardpoints located in the selected torso to mount specific rear facing weapons. At that point, you just have a reticule in the compressed 360 that links to your rear facing weapons.
It would make for an interesting addition to tactics, as sneaking up behind an enemy mech may leave you in the arc of weapons you hadn't been expecting.
#2
Posted 13 December 2012 - 08:40 PM
#3
Posted 14 December 2012 - 07:43 AM
All you really have to do is set up a strip at the top of the HUD, The far left side starts up where your view screen cuts off. The far right side is the right side of your view screen, and whatever is in the middle is directly behind you. It only really needs to be about 2 inches wide to be useful. You're not going to be using it for long range spotting, just keeping track of your unit, and your enemies
#4
Posted 14 December 2012 - 07:51 AM
IceSerpent, on 13 December 2012 - 08:40 PM, said:
wing commander privateer... they were rubbish and difficult to use
#6
Posted 14 December 2012 - 10:47 AM
#7
Posted 14 December 2012 - 11:20 AM
#8
Posted 14 December 2012 - 12:32 PM
#10
Posted 14 December 2012 - 12:55 PM
Falanin, on 14 December 2012 - 11:20 AM, said:
Yup. According to devs, new players have trouble just figuring out the torso twist - compressed 360 view would be way beyond their capabilities. On the other hand, it might cause trolls like yourself to rage quit, so there is a silver lining to the idea...
#12
Posted 14 December 2012 - 08:08 PM
Falanin, on 14 December 2012 - 11:20 AM, said:
I'm with you on this. The rear firing will help the out manned light mech escape, I wouldn't even need a compressed rear camera (though I would like one) to hit chasers. A good pilot could just time the hit to the amount of time from turning a corner or other choke point.
Don't chase zippy. He will smack you between the eyes.
#13
Posted 14 December 2012 - 09:44 PM
Micheal Hessek, on 14 December 2012 - 08:08 PM, said:
I'm with you on this. The rear firing will help the out manned light mech escape, I wouldn't even need a compressed rear camera (though I would like one) to hit chasers. A good pilot could just time the hit to the amount of time from turning a corner or other choke point.
Don't chase zippy. He will smack you between the eyes.
Buff light mechs more?
mmm
No.
#14
Posted 15 December 2012 - 12:01 AM
IceSerpent, on 14 December 2012 - 12:55 PM, said:
Yup. According to devs, new players have trouble just figuring out the torso twist - compressed 360 view would be way beyond their capabilities.
This is why I suggested tying the compressed 360 camera to the 360 Target Retention perk bought with GXP. If you've spent enough time in game to purchase that perk, and you haven't figured out the torso twist yet, there is something horribly wrong.
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