Remove Ecm
#1
Posted 14 December 2012 - 05:36 AM
Enough.
Obviously, we are staking out initial positions in the debate as to how much to lessen the effects of ECM, so here is my position:
Remove it entirely.
Start over from scratch and come up with a completely new system, because this one is ruining your game, and before anyone screams, "It's Beta!" people are choosing whether or not to spend money on this game based on its current state, and right now, most of us are looking to put our cash elsewhere.
Remove it entirely, nerf it into oblivion along with everything else, or see the game die.
#2
Posted 14 December 2012 - 05:54 AM
Nah, it totally works.
#3
Posted 14 December 2012 - 05:56 AM
It stops me top scoring 75% of rounds
#4
Posted 14 December 2012 - 05:57 AM
Oh, and also Gauss rifles. And AC20s.
Heck, just remove everything except machine guns and flamers.
#5
Posted 14 December 2012 - 05:58 AM
You don't see that happening!
Yes it's a game, but thats not quite completely true. Cause its a COMBAT game. and combat ain't always fair!
#6
Posted 14 December 2012 - 05:59 AM
Jalak Bali, on 14 December 2012 - 05:57 AM, said:
Oh, and also Gauss rifles. And AC20s.
Heck, just remove everything except machine guns and flamers.
ahahahahaahahah remove also machine gut, the need to many aim to be used, is not fair to have it in the game!
Edited by Darionik, 14 December 2012 - 06:00 AM.
#7
Posted 14 December 2012 - 06:01 AM
ECM is a game changer, it stops LRMs from dominating from >1km and promotes teamplay, let me repeat that one: PROMOTES TEAMPLAY. Now there is a reason for PUG lances to stick together, leave that little bubble and get blown to hell from the (now less existent) LRM boats that plagued this game for so long.
Also I do not own a ECM chassis and i don't plan to. I see this as a fantastic mechanic that encourages you to think a little about how you play. and that is the whole reason I personally play MWO. It's not a mindless FPS.
#8
Posted 14 December 2012 - 06:02 AM
#9
Posted 14 December 2012 - 06:06 AM
FoxesTrot, on 14 December 2012 - 06:01 AM, said:
ECM is a game changer, it stops LRMs from dominating from >1km and promotes teamplay, let me repeat that one: PROMOTES TEAMPLAY. Now there is a reason for PUG lances to stick together, leave that little bubble and get blown to hell from the (now less existent) LRM boats that plagued this game for so long.
Also I do not own a ECM chassis and i don't plan to. I see this as a fantastic mechanic that encourages you to think a little about how you play. and that is the whole reason I personally play MWO. It's not a mindless FPS.
you are right, but at current state team with more ECM mechs will most likely win. Period.
#10
Posted 14 December 2012 - 06:06 AM
I still get killed by LRMs and Streaks from time to time, so ECM can't be the missile-killer some say.
Besides, taking it out would accomplish nothing. We'd just throw away a fair bit of development for no good reason.
#11
Posted 14 December 2012 - 06:12 AM
FoxesTrot, on 14 December 2012 - 06:01 AM, said:
ECM is a game changer, it stops LRMs from dominating from >1km and promotes teamplay
Could you please tell me, when exactly LRM's worked over more than one kilometer?
Stone Wall, on 14 December 2012 - 06:02 AM, said:
One reason could be that a lot of people who don't like ECM already stopped reading the forum...
ECM in combination with a ping over 150 (as it is for a lot of people playing from Europe) is a really frustrating combination imo.
#12
Posted 14 December 2012 - 06:13 AM
FoxesTrot, on 14 December 2012 - 06:01 AM, said:
ECM is a game changer, it stops LRMs from dominating from >1km and promotes teamplay, let me repeat that one: PROMOTES TEAMPLAY. Now there is a reason for PUG lances to stick together, leave that little bubble and get blown to hell from the (now less existent) LRM boats that plagued this game for so long.
Also I do not own a ECM chassis and i don't plan to. I see this as a fantastic mechanic that encourages you to think a little about how you play. and that is the whole reason I personally play MWO. It's not a mindless FPS.
#13
Posted 14 December 2012 - 06:17 AM
#14
Posted 14 December 2012 - 06:18 AM
They need to offer counters using items in game (TAG, BAP) that reliably counter ECM. There has been numerous threads on changes that could be made. For right now, its either quit, run ECM, or work together closely and focus fire the ECM mechs.
#15
Posted 14 December 2012 - 06:23 AM
I C Wiener, on 14 December 2012 - 06:12 AM, said:
Could you please tell me, when exactly LRM's worked over more than one kilometer?
One reason could be that a lot of people who don't like ECM already stopped reading the forum...
ECM in combination with a ping over 150 (as it is for a lot of people playing from Europe) is a really frustrating combination imo.
well then your problem lies in the netcode, not the ECM mechanic itself. In which case i wholeheartedly agree. Nothing more frightening than a well equipped 3L at the moment.
#16
Posted 14 December 2012 - 06:27 AM
Smudge504, on 14 December 2012 - 06:17 AM, said:
Even with ECM my LRM boat still does a bucket load of damage. ECM make it interesting as i have to reply on good scouts or dumb enemies.
#17
Posted 14 December 2012 - 06:28 AM
Edited by Gristle, 14 December 2012 - 06:58 AM.
#18
Posted 14 December 2012 - 06:31 AM
#19
Posted 14 December 2012 - 06:31 AM
Smudge504, on 14 December 2012 - 06:17 AM, said:
No I used to run them as I had frame rate issues. I am however a former 0311 Infantry Marine retired professional killer. I learned about the Layers of a battle and overlapping fields of fire. I was a Rifleman, Grenadier(direct/indirect fire weapon), S.A.W. gunner & a Fireteam leader. If you aren't using every weapon available to you on a battlefield you are destined to lose to someone who IS using them all. but go ahead and keep thinking you got 'skillz' cause you can brawl.
#20
Posted 14 December 2012 - 06:32 AM
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