Posted 14 December 2012 - 08:30 AM
My 2c about this thread:
1 - a bit too early to say "it is flawed" however this can be a constructive criticism
2 - True, the most efficent way to win is to kill a spread out target. So, if an assault force moves all together station by station, will conquer and destroy whatever in their path. However there are other variables to consider.
3 - if destroying the enemy force results to be the faster way to win, is also true you ARE NOT MAKING EXTRA MONEY. it seems to me the goal of this conquest is COLLECT valuable resources.
4 - I do suppose resources count stops when you kill the entire enemy team. Therefore, if ppl will go for the kill instead of the collection aspect, you will kill but tou will have no resources (or very low) gained, defeating the porpose of this mode.
So when i look specifically at point 3, it doesn t matter if i have "respawn capabilities" or not. Success on this Mode depends on collaterals goals.
Supposing on a Community Warfare larger picture goal, you need to achieve a certain amont of resources, you will have to go for Collection and not for Kills.
Of course, once again, lack of porpose makes this game useless, doesn t matter what MODE you want to enjoy.
It seems to me the main goal for this mode is MAKING MONEY, therefore if you go for kills is totally useless to both parties.
That could be the only deterrent to have this mode succeed