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Matching up mech types


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#1 White Vulpes

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Posted 16 May 2012 - 08:31 PM

If this has already been discussed, forgive me and lock this. I was really curious about how they will go about matchmaking and the different types of mechs. I would hope they would balance the amount of different mech types in each game. It would really turn me off to this game if I join a game and have to fight against 10 atlas, or 12 jenner ect... Has any dev touched on this topic yet?

#2 Indyfatigable

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Posted 16 May 2012 - 08:38 PM

I don't know, but personally, I kind of like the possibility of getting a lopsided match sometimes.

#3 Outlaw2

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Posted 16 May 2012 - 08:53 PM

Lopsided matches will happen regardless of what they implement, so don't worry about that.

Ideally imho, the queue first matches players up via skill level (like LoL ELO type system), but don't go too crazy. General ball park skill level is fine. I don't want longass queue times just so the game can find my skill level twin. After that the teams can divy amongst themselves the mechs within a certain tonnage/BV limit.

However its probably asking too much from players to play nice with the tonnage/BV. Hate to go into details, but I'd allow players to que up with a mech, and then allow the matchmaker to grab players with similar skill level and with a certain tonnage/BV total. In other words, the matchmaker grabs players from lets say skill level "3" (whatever that is) and the mechs they queue up with total "X" tonnage/BV..or round about. Once in the pre-match lobby, the players have 1-2 minutes to change mechs depending on the conditions and team composition. Players can ton/BV down and decide who gets the extra tonnage/BV if needed. This ways players can work together to further refine what gets taken once they know who they are playing with and which map.

Edited by =Outlaw=, 16 May 2012 - 08:58 PM.


#4 SgtPaladin

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Posted 16 May 2012 - 08:59 PM

I like the match making from warhamemr dawn of war 2 that based your rank of who you won and lsot against.

as for tonnage etc, I think a mech commander 1 style would work well. when i played mechcommander online (god that was a long time ago) each star has a tonnage and the commander decide how much each lance got (e.g. gimmy a scount and assalt lance with med or all med lances) then the lance gets a equal amount of tonnage each

#5 Kanatta Jing

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Posted 16 May 2012 - 08:59 PM

Quote

Matchmaking will limit at launch to basic pairings and evolve to use class, tonnage and a form of BV


So at start I think you'll run into a lot of Matched Sets. I think.

Making me wonder what is paired up with the Atlas to complement it.

#6 Outlaw2

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Posted 16 May 2012 - 09:02 PM

Is that a dev quote Kanatta? If it is, can you post a link to the post?

Edited by =Outlaw=, 16 May 2012 - 09:03 PM.


#7 Kanatta Jing

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Posted 16 May 2012 - 09:09 PM

View Post=Outlaw=, on 16 May 2012 - 09:02 PM, said:

Is that a dev quote Kanatta? If it is, can you post a link to the post?


http://twitter.com/#...to%3AWolfguard6

I hate how Twitter is designed.

#8 Redshift2k5

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Posted 17 May 2012 - 04:34 AM

Matchmaking is the kind of thing that's pretty much impossible to get right, so i'm sure they will be tweaking and changing it pretty much all the time as the game evolves. Matching similar numbers of weight classes is a good place to start, and then of course later on there will need to be player skill(level, win:loss, etc) and group dynamics to be considered.

#9 Helmer

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Posted 17 May 2012 - 04:50 AM

Hello White Vulpes, and welcome to the forums.

There has been very little official conversation in regards to how drops will be determined. The only 2 posts I can remember are this one and , as Kannata Jing previously provided, the one here

I would imagine this is something they will be looking at as they roll into closed beta and reiterating on it as the game evolves.



Cheers.





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