Why would ANYONE use an AC/20 if they can buy a Gauss Rifle for the same price?
#41
Posted 18 May 2012 - 06:26 PM
Yes, it's superior to an AC/20 in nearly every other way, but don't discount how fast you can wind up out of the fight when someone blows up your gauss rifle!
#42
Posted 18 May 2012 - 07:31 PM
AC/20s I think are much louder, much more fire and smoke and light. A much more satisfactory auditory experience. (Ca-BANGKRAKAKOOOOM) And in a night battle I want it lighting up a huge area in front of me.
If I have the sound cranked up, I want the neighbors cat peeling itself off the ceiling.
So why AC/20 over Gaus? Because it should be more fun. IMO.
#43
Posted 18 May 2012 - 07:46 PM
Tuhalu, on 18 May 2012 - 06:26 PM, said:
#44
Posted 19 May 2012 - 06:21 PM
Edited by ManDaisy, 19 May 2012 - 06:25 PM.
#45
Posted 19 May 2012 - 07:22 PM
#46
Posted 20 May 2012 - 06:16 AM
Second, lore wise the AC/20 was around sooner and longer than the gauss rifle, so many more mechs are designed around the AC in this era. Just being able to find a gauss in 3048 would be a major feat for anybody but the best supplied units (assuming they've even been re-discovered canon is pretty sketchy as to dates when lostech becomes common)
To be honest though, once the gauss became available, nearly every design swapped out the AC/20 for it. The combination of range, lower heat, and reduced Stackpole effect is a pretty major deal. The only time the AC/20 is worth the trade offs is when your building a dedicated close fighter. (I'll take a Victor over a gauss equiped Atlas in an urban fight any day)
#48
Posted 22 May 2012 - 01:04 PM
The shorter barrel means a quicker rate to reach the convergence point, whereas the GR would take longer. Even
as a game balancer, that's the way to go, the A\C20 is for knife-fighters, the GR is for snipers, both have their place.
#49
Posted 22 May 2012 - 01:08 PM
We can't all be surgeons.
#50
Posted 22 May 2012 - 01:30 PM
Solis Obscuri, on 21 May 2012 - 01:23 PM, said:
I believe they said "no" to minimum-ranges on Autocannon and Gauss...but, alas, I am merely a Forum User, slated for death, and not a Dev.
Edited by Prosperity Park, 22 May 2012 - 01:30 PM.
#51
Posted 22 May 2012 - 01:39 PM
#52
Posted 22 May 2012 - 01:51 PM
#53
Posted 29 May 2012 - 10:45 PM
Couldn't you Just use CASE for your Gauss Rifles in the section containing the Gauss Rifle to protect internal components in the event the weapon explodes.??
Why just not have both AC/20 and Gauss rifle, the best of both worlds??!
(Cellular Ammunition Storage Equipment (CASE) - probably more of a construction option than equipment, CASE seals all of the ammo in a torso into a box. If the ammo (or Gauss Rifle) explodes, and does enough damage to transfer, the excess damage is blown out the rear of the mech. The side torso is still destroyed (and its accompanying arm), but the mech is still alive, provided that it didn't have an XL engine. CASE only works in the side torsos, although it does channel out ammo explosions that started in an arm or leg.)
http://pages.cs.wisc...ech_design.html
"The Gauss Rifle's ammo doesn't explode when hit, but the Gauss Rifle itself does, so CASE can help with that."
http://mwomercs.com/...sh/page__st__40
Edited by Shirow, 20 June 2012 - 04:06 PM.
#54
Posted 29 May 2012 - 10:53 PM
Shirow, on 29 May 2012 - 10:45 PM, said:
because when you stay at range you AC 20 is dead weight
when you move close your GaussRifle could better be replaced by another AC 20
I never liked Jack in all Trades mech...i prefer specialist so your idea would work but it will take 2 mechs ;-)
OT:
by the way - it is possible to like my own posts?
#55
Posted 30 May 2012 - 01:59 AM
#56
Posted 30 May 2012 - 04:23 AM
As posters previously mentioned, 20 is also a 'magic number' in btech, punching through many armour locations in a single hit, ALSO, 20 damage forced a knockdown check, while 15 did not.
and to ZZip... the reason he made his comparisons is because with a gauss rifle, a hit to the weapon itself causes an internal explosion, whereas with 'normal' ammo weapons, you have to hit the ammunition (hence why it doesnt makse sense to 'hide' gauss ammo, as it doesnt explode) so his arguments make sense... yours do not, but I think it is simply due to lack of knowledge of the btech weaponry.
and to the poster who asked... no you cant put CASE around a gun, only around ammo.
So although the high mobility of heavies and realtime environment does make the gauss look nicer in a game like this vs tabletop, there were many legitimate reasons to take the AC in the tabletop that could easily be accounted for in this as well.
#57
Posted 30 May 2012 - 08:00 AM
It must be absolute hell.... LOL
Edited by MaddMaxx, 30 May 2012 - 08:01 AM.
#59
Posted 30 May 2012 - 12:15 PM
Not sure how damage and knockdowns will work in MWO yet.
#60
Posted 30 May 2012 - 12:37 PM
http://www.wolframal...+range+-0+to+60
20 user(s) are reading this topic
0 members, 20 guests, 0 anonymous users