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Why Not Make Conquest Purely Point Based?


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#1 Dannyjw

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Posted 20 December 2012 - 03:09 AM

To make it less of a death match. Who ever has the most points or gets 750 first wins. So even if you kill everyone on the other team, if they have more points they get the win. This way maybe people will want to focus more on capping.

#2 Exoth3rmic

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Posted 20 December 2012 - 03:14 AM

With that mechanic it would just lead to longer games through griefing; leg the last mech while waiting for more points before coup de gracé.

Conquest in its current form would be viable if the maps were larger and dedicated to conquest - maybe even upping the team sizes to the much vaunted company size of 12 v 12.

#3 Sarevos

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Posted 20 December 2012 - 03:25 AM

View PostDannyjw, on 20 December 2012 - 03:09 AM, said:

To make it less of a death match. Who ever has the most points or gets 750 first wins. So even if you kill everyone on the other team, if they have more points they get the win. This way maybe people will want to focus more on capping.

The point is battlefield control. If all hostiles are down then you obviously have it so game over. The 750 points are the threshold at which the enemy has lost battlefield control and you may safely evacuate with the majority of the resources should both teams be alive at this point. Basically they trashed your toys but you still got away with the loot which was the whole reason either of you were here.

Edited by Sarevos, 20 December 2012 - 03:26 AM.


#4 Joseph Mallan

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Posted 20 December 2012 - 03:28 AM

View PostDannyjw, on 20 December 2012 - 03:09 AM, said:

To make it less of a death match. Who ever has the most points or gets 750 first wins. So even if you kill everyone on the other team, if they have more points they get the win. This way maybe people will want to focus more on capping.

This is an aesome suggestion. If the scenario is not about the kill, make the kill pointless! You sir have nailed the point. ;)

The Objective is the collection of Germainium not killing the opposition!!!! Dead Mechs don't build JumpShips!

Edited by Joseph Mallan, 20 December 2012 - 03:29 AM.


#5 Sarevos

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Posted 20 December 2012 - 03:32 AM

View PostJoseph Mallan, on 20 December 2012 - 03:28 AM, said:

This is an aesome suggestion. If the scenario is not about the kill, make the kill pointless! You sir have nailed the point. ;)

The Objective is the collection of Germainium not killing the opposition!!!! Dead Mechs don't build JumpShips!


sadly its always about killing since this map is simply battlefield control OR getting the goods and getting out defense or assault missions(real ones not the current mode) should be more objective based but the two we have are battlefield control we need an actual objective based game mode and not domination ones

#6 Joseph Mallan

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Posted 20 December 2012 - 03:36 AM

I agree. My team does try to kill the enemy before maxing the Germanium if they can. And again I cannot agree more with what you are saying.

#7 EnigmaNL

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Posted 20 December 2012 - 03:43 AM

I disagree, win by killing or collecting is fine by me. If you can only win by collecting there should also be respawns...

I hate respawns in games like this so in my opinion it should remain the way it is now.

All conquest games I played have been a mix of collecting and killing. Capture points while killing 'mechs, when my team wins it's because of kills most of the time because the teams are too small. 8 'mechs get destroyed faster than 750 points are collected.

If anything they should increase the rate at which points are gained.

#8 Joseph Mallan

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Posted 20 December 2012 - 03:52 AM

View PostEnigmaNL, on 20 December 2012 - 03:43 AM, said:

I disagree, win by killing or collecting is fine by me. If you can only win by collecting there should also be respawns...

I hate respawns in games like this so in my opinion it should remain the way it is now.

All conquest games I played have been a mix of collecting and killing. Capture points while killing 'mechs, when my team wins it's because of kills most of the time because the teams are too small. 8 'mechs get destroyed faster than 750 points are collected.

If anything they should increase the rate at which points are gained.
Sure you make the money, and lose I make the XP and Win... I can see the idea, But who wins the game the collectors (Primary objective) of the cold blooded marauding savages who kill everything in sight(secondary objective)?

To me in this scenario if you have more Germainium when I kill you I should still lose. I did not perform my mission AS DISCRIBED.

Edited by Joseph Mallan, 20 December 2012 - 03:54 AM.


#9 Sears

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Posted 20 December 2012 - 04:03 AM

If they had it so that when you control all the germanium suckers then you win the game even before reaching 750. So puts a bit more emphasis on trying to control and defend them all.

#10 Sarevos

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Posted 20 December 2012 - 04:12 AM

View PostSears, on 20 December 2012 - 04:03 AM, said:

If they had it so that when you control all the germanium suckers then you win the game even before reaching 750. So puts a bit more emphasis on trying to control and defend them all.

ok but if you all die you still lose.... just later... same problem

the fact is if youre all dead even if you have all the extractors it doesnt matter as your pick up team cant get to them youve lost control over the battlefield.

as i've said before rather than futily tweaking this gamemode they need to just focus on making the next one more objective based

Edited by Sarevos, 20 December 2012 - 04:13 AM.


#11 Critical Fumble

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Posted 20 December 2012 - 04:23 AM

View PostJoseph Mallan, on 20 December 2012 - 03:52 AM, said:

Sure you make the money, and lose I make the XP and Win... I can see the idea, But who wins the game the collectors (Primary objective) of the cold blooded marauding savages who kill everything in sight(secondary objective)?

To me in this scenario if you have more Germainium when I kill you I should still lose. I did not perform my mission AS DISCRIBED.

If there are objectives on the map I feel that they should be at least as relevant as shooting other mechs. This will be especially important when they get around to breaking the lagshield, which will force light mechs to play carefully (if they want to achieve anything more than watching themselves explode magnificently).

#12 PurpleNinja

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Posted 20 December 2012 - 04:29 AM

View PostJoseph Mallan, on 20 December 2012 - 03:28 AM, said:

This is an aesome suggestion. If the scenario is not about the kill, make the kill pointless! You sir have nailed the point. :)
The Objective is the collection of Germainium not killing the opposition!!!! Dead Mechs don't build JumpShips!

I like the PTFO approach, but if you kill the opposition forces, you can mine all the Germainium you like.
IMHO, the problem lies in the absence of R&R.
Since you don't pay for your armour and your ammo, screw the objective, let's brawl.

;) B)

Edited by PurpleNinja, 20 December 2012 - 04:29 AM.


#13 Taizan

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Posted 20 December 2012 - 04:31 AM

The only way to do that would be to enable respawn or a similar mechanic (mech drops)

#14 Sarevos

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Posted 20 December 2012 - 04:32 AM

View PostPurpleNinja, on 20 December 2012 - 04:29 AM, said:

I like the PTFO approach, but if you kill the opposition forces, you can mine all the Germainium you like.
IMHO, the problem lies in the absence of R&R.
Since you don't pay for your armour and your ammo, screw the objective, let's brawl.

;) :)

TBH if your contract didnt include atleast SOME rnr on top of payment your lawyers were garbage XD

#15 Tennex

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Posted 20 December 2012 - 04:33 AM

rewards should place more emphasis on capture/defending instead of kills/damage

Edited by Tennex, 20 December 2012 - 04:33 AM.


#16 PurpleNinja

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Posted 20 December 2012 - 04:36 AM

View PostSarevos, on 20 December 2012 - 04:32 AM, said:

TBH if your contract didnt include atleast SOME rnr on top of payment your lawyers were garbage XD

My previous contract included 75% R&R.

;) :)

#17 Sarevos

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Posted 20 December 2012 - 04:49 AM

View PostPurpleNinja, on 20 December 2012 - 04:36 AM, said:

My previous contract included 75% R&R.

;) :)

Touche

#18 Lupin

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Posted 20 December 2012 - 04:58 AM

Emphasis should be on capture/defending instead of kills/damage.

So reduce Cbill and XP for kills/damage and game will only end if you reach suggest score regardless number of players left.
IF time runs out team with highest score wins. OR if you want to be very harsh both sides lose if objective not completed.

#19 TexAce

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Posted 20 December 2012 - 05:37 AM

I agree with the OP.

Imagine this scenario. Team Blue is having 450 points, team red is having 300 Points. Team red manages to kill everyone of team blue's team. Only one red member is left in the game. Under the conditions we have now, team red wins.

BUT, if you would not stop the game here and team red would need to conquer more bases, they would need to get past team blue in points which would make it a race against the clock and really cool. Team red would have the time until team blue reaches 750 to get past them and win the match.

I really would appreciate this.

I would add a surrender button for the last man standing (in my case team red) if he simply doesn't want to play any further. But this needs to be approved by the dead members of team red, which haven't already disconnected. If everybody approves the surrender, team blue wins.

Edited by TexAss, 20 December 2012 - 05:39 AM.


#20 Joseph Mallan

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Posted 20 December 2012 - 05:56 AM

View PostPurpleNinja, on 20 December 2012 - 04:29 AM, said:

I like the PTFO approach, but if you kill the opposition forces, you can mine all the Germainium you like.
IMHO, the problem lies in the absence of R&R.
Since you don't pay for your armour and your ammo, screw the objective, let's brawl.

;) :)

But you didn't do your Job, Which was to MINE THE GERMANIUM!!!!
OBJECTIVES are listed as follows:
Mine 750 points of Germainium(PRIMARY MISSION LISTED FIRST)
defeat the opposition.

Do the work first, and have fun after or while. You make more money for More Germanium and if you kill the enemy to early you won't make the money. Kill 7 enemies but collect the Germainium is of primary importance. The concequence for not doing the mission really needs to be hammered into some peoples head. I want to see the amount of Germainium be the deciding factor of which side wins.

"So how much Germainium did you collect?"

"130 Tons. But we killed all of the Summerton Strikers!"

"Wonderful... Thanks to House Liao getting 350 tons, they are going to be able to field more jumpships than we are you moron! Maybe the Next guy will know what is important to this war effort! Guards! Show these gentlemen to the brig!!"

Edited by Joseph Mallan, 20 December 2012 - 05:57 AM.






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