I now have enough gxp to unlock a module, and I cant decide between 360 target, or capture. any suggestions?
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Modules...
Started by Zinitiate, Dec 14 2012 03:51 PM
6 replies to this topic
#1
Posted 14 December 2012 - 03:51 PM
#2
Posted 14 December 2012 - 03:59 PM
If you primarily pilot slow chassis', i'd suggest the 360 targeting. Faster mechs are usually the ones that end up in capture zones, so the benefit from the capture module is felt best by them.
#3
Posted 14 December 2012 - 04:06 PM
Ok, I usually pilot catapults, so I figured 360 targeting would help with keeping missile lock, but at the same time, they're decently fast ~80kph, so they make an equally viable capping mech. That's why I was having trouble deciding. I do pilot light mechs too though, so I'll probably go with the cap module.
#4
Posted 14 December 2012 - 04:11 PM
I would get extended sensor range first as it helps with the XP income. When you are using it in matchs you can highlight people before people without it then when they get in there range and do you get the spotting xp for them highlighting it. Now the 390 radar is nice for slower mechs i would get cap modual on lights. I really like the target info one as well. This is just my view on it though.
#5
Posted 14 December 2012 - 04:31 PM
That target info module looks pretty good as well. That'll probably be next on my list. I like to buy the more expenive things first
#6
Posted 14 December 2012 - 10:51 PM
I'd go with Capture since you will end up on that red square more often than not. Might as well speed things up when you do. It's a bigger game changer than the 360 module.
#7
Posted 14 December 2012 - 11:21 PM
In light of Conquest mode coming next week, I just bought a capture module myself. YMMV...
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