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A Simple Suggestion To Kill A Hardcore Exploit


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#1 Kyrdak666

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Posted 13 December 2012 - 06:21 AM

ok so first and foremost, i love mechwarrior, the game play is great, the mechs are sweet! but no collision detection means that all anything bigger has to do is pin my mech between them and a wall or another big mech, a small snow hill, a small regular hill, hell, ANYTHING that bigger mech happens to pin me against, to cause me to start rubberbanding/laging, making my mech stand still on there screen, and move cosmetically on mine in a lagged out mech siezure until the mech decide to move off me or un-pin me against the wall/building/mech/friggen anything that atlas wants to pin me against. i'm not asking for collision detection (yes i am) i'm asking you to fix the exploit, because after three patches it's no longer a bug, it's now an exploitation you have allowed to develop. please take exploits from in game strategy.

Edited by Kyrdak666, 13 December 2012 - 06:22 AM.


#2 Ryvucz

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Posted 13 December 2012 - 06:24 AM

They will be bringing collisions and knock down back. So instead of being pinned, you will be knocked over, on the ground, being shot to death.

Not sure how you managed to get pinned by an Atlas to begin with?

#3 Kyrdak666

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Posted 13 December 2012 - 06:33 AM

try circling ANY mech in ANY tunnel, or just try walking around a team mate, or try haven a team mate walk between you and another mech then move closer to the other mech when it tries to walk between, he'll start laging/rubberbanding on his screen. while standing motionless on yours... knockdowns would be nice, i can pilot, thats fine, if i get knocked down, yay for them, my own damn fault by my own words, it would be better than the exploitive situation currently in play, see anything tryen to walk past you, just move a millimeter into his way and he's screwed, i'd rather get knocked down or knock down the smaller mech, instead of just rubberbanding

#4 Mr Steik

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Posted 13 December 2012 - 07:58 AM

Yeah that rubber banding when mechs collide works on both ends not just to you. Also if you're getting trapped by bigger mechs then no offence but i suggest going back to training camp.

#5 focuspark

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Posted 13 December 2012 - 11:37 AM

Dunno... seems legit to me. If an Atlas pins you to the wall and @#$%! you in the @#$ because you were annoying him, you kind deserve it for getting close enough.

#6 STR4NG3R

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Posted 14 December 2012 - 12:59 PM

View PostMr Steik, on 13 December 2012 - 07:58 AM, said:

Yeah that rubber banding when mechs collide works on both ends not just to you. Also if you're getting trapped by bigger mechs then no offence but i suggest going back to training camp.

well i was peekin around a wall shootin away at the enemy when my teammate came up behind and beside me pinning me in place to be gaus'd as i could not back up or do anything really..by the time i typed ..move..it was over

#7 LarkinOmega

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Posted 15 December 2012 - 01:18 AM

Collisions need to be back in, and Mechs with hands need to be able to grab opponents. Everyone would have to make sure to stay away from the Atlas!





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