The mechs are just way too expensive in real money, and the trial mechs are too bad. The economy is ridiculously badly designed and is severly limiting gameplay experience, fun, balances, and skill output.
What am i supposed to do as a beginner? The trial mechs are too bad and there are too many difference types of mechs to get a good idea of what is really good by playing the trials. So should i buy 10 $30 mechs and try which one i like.......? And then only be abled to use it half of the time because the developers care more about a roleplaying-wise economy than actual gameplay?
Normally i would have no trouble dumping abit of money into a game but i dont even see a reasonable possibilty here.....
0
Impossible To Get Into The Game For A Beginner Due To Most Ridiculous Ecomony Ever. (Both Real Money And Ingame)
Started by Volez, Dec 16 2012 01:21 PM
3 replies to this topic
#1
Posted 16 December 2012 - 01:21 PM
#2
Posted 16 December 2012 - 01:31 PM
I would suggest using trial mechs and saving up enough for a jenner or a commando. You're probably look at around 30 games or so to get there. Not all of the trial mechs are bad either the awesome and cataphract are pretty nice. Both the jenner and commando are cheap and really good money makers if customized. Streak commandos have really good dps and upgraded jenners with double heat sinks and endo, ferro are really good.
#3
Posted 16 December 2012 - 02:08 PM
Volez, on 16 December 2012 - 01:21 PM, said:
...the developers care more about a roleplaying-wise economy than actual gameplay?
I wholeheartedly agree with the sentiment behind this statement.
While the current system would make sense for a singleplayer game, I think its a bad idea to balance mech components with c-bill cost. It shouldn't be possible to create mechs that give you a net loss when you play. People should be able to play whatever mech they enjoy. Components need to be balanced based on weight, slots, heat, etc - not cost. Repair costs should be standardised or removed. Rearm costs should be removed.
Honestly if someone says 'medium mechs are the workhorses' one more time...
If PGI wanted for some reason a higher ratio of mediums and lights (and as far as I'm concerned they haven't explicitly said they do), there are way better ways to encourage players to use them than penalising players who prefer the playstyle of heavies and assault mechs. Perhaps have a day of the week where these weight classes get some small c-bill bonus or ensuring that players who take mediums aren't earning less than (similarly skilled) players who run assaults due to their reduced damage output potential.
Yes, it does occur to me that in our fantasy battletech world, a huge mech would be more expensive to maintain than a small mech. No, I do not think that makes for fun gameplay in a competitive online action game. We shouldn't have to farm matches in second-rate mechs just to afford to run our favourites one out of three matches. Ideally, the expensive equipment mentioned in the OP shouldn't make your mech *better* from an objective view point, but rather be something you would like to use as a strategic option - and as such there should not be any penalty for using it since you have earned enough c-bills to equip it.
And on the topic of trial mechs, I agree that it can be difficult to choose a mech to buy when you haven't had a chance to try them out. The current system of rotating trials is good but I think it'd be better if new trails were available every day, or even if each player got a different set to choose from after every match.
Edited by James Warren, 16 December 2012 - 02:11 PM.
#4
Posted 16 December 2012 - 02:13 PM
I am closing this thread because it is an accidental duplicate of THIS THREAD Please refer to the linnked thread.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users