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The Proposed Tag Buff


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#1 Satan n stuff

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Posted 15 December 2012 - 04:10 AM

As most of you will probably know by now, PGI is considering increasing TAG range to 750m. I personally think this is a bad idea, for the following reasons.
  • You can't keep a TAG on anything at 750m unless it's a big slow target.
  • It makes the game even harder for the players with LRMs who haven't given up on them since ECM, because they'd be more vulnerable at range unless they are being covered by friendly ECM.
  • Which in turn indirectly buffs ECM, and it really doesn't need a buff.
I'd like to hear the opinions of the players on this, and maybe someone from PGI as well.

My suggestion, don't do it, and find a different way to balance ECM.

Edited for wrongness.

Edited by Satan n stuff, 15 December 2012 - 09:00 AM.


#2 Boris The Spider

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Posted 15 December 2012 - 07:44 AM

View Post***** n stuff, on 15 December 2012 - 04:10 AM, said:

  • It does nothing against ECM because if you can't lock the target at that range why bother tagging them?


Because tagging them allows you to lock them?

#3 Satan n stuff

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Posted 15 December 2012 - 08:59 AM

View PostBoris The Spider, on 15 December 2012 - 07:44 AM, said:


Because tagging them allows you to lock them?


You're right, I'll remove that one, but how often do you manage to tag anything at max range that's moving faster than 60 kph?

#4 Boris The Spider

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Posted 15 December 2012 - 09:07 AM

Often, realy often. Just not usualy the bearer of the ECM module, too flighty. I'm currently leveling up 2 mechs ATM, one is a LRM mech with intergrated TAG.

But even with lights, using the Artermis FCS, you sweep the target with the TAG, get lock and dispatch missiles. Dont press R again, once you see the missiles IDK, about 200m away from the target, you sweep him with the TAG again, automaticaly regain lock and your missiles reajust and strike for good hits (sometimes better hits than if they took a direct arc). Takes some practice, and I'm looking forward to the impending TAG buff.


*full disclosure. My TAG is on weapon group 6, which is on a key I can jam in place. I would like PGI to make TAG toggleable in game though.

Edited by Boris The Spider, 15 December 2012 - 09:10 AM.


#5 Zero Neutral

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Posted 15 December 2012 - 12:50 PM

This doesn't help my A1 Catapult >.<

#6 FrostCollar

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Posted 15 December 2012 - 01:06 PM

View Post***** n stuff, on 15 December 2012 - 04:10 AM, said:

  • It makes the game even harder for the players with LRMs who haven't given up on them since ECM, because they'd be more vulnerable at range unless they are being covered by friendly ECM.
  • Which in turn indirectly buffs ECM, and it really doesn't need a buff.
How on earth does this buff ECM? Everything is the same as it was, except the one thing that can punch through an ECM bubble at range has longer range. I've run a Raven with LRMs and a TAG and it's a pretty effective combination if you can keep the enemy at mid range. Don't forget, the mech with the TAG and the firer can be different. I've had hell dropped on the head of my Raven because of some flighty Commando that was tagging me at range, and I've done the same when I actually have some people in the match on comms. I see this kind of tactic being much more effective in groups, especially since TAG is just a ton and generates no heat. It's a good use for a spare energy slot.

Now, that doesn't mean it will actually be useful in games with random people - but then again, quite a few other combinations aren't either.

#7 Boris The Spider

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Posted 15 December 2012 - 01:40 PM

View PostFrostCollar, on 15 December 2012 - 01:06 PM, said:

I've run a Raven with LRMs and a TAG


Love the RVN-2X as a LRM boat, got 900+ damage once, before Artemis FCS too. Bit of an exploit on the class based matchmaking, but tacticaly sound IMHO.

View PostZero Neutral, on 15 December 2012 - 12:50 PM, said:

This doesn't help my A1 Catapult >.<


Only thing you can do is fit the TAG to another mech, but thats only usefull if your playing with at least one buddy. Although if you play smart and have a good engine in your A1 you can pick your targets off as they stray from the ECM bubble with either SSRM's or LRM's. ECM use has calmed down a lot in the last few days, I would expect as it is balanced in subsequent patches and new tech is added you will see further decline in their use, they are FOTM, but I doubt it will last.





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