The lack of heat, long effective range, high damage, non volatile ammo, high round velocity, and decent ammo per tonne make it extremely difficult to balance anything that fits in the same hardpoint within the meta game.
Nerfs to the gauss rifles internal hit points are valuable for adding flavor to the weapon (similiar to the announced "characteristics" of different mech variants), but don't modify the weapons damage dealing potential in any way.
So rather than nerf the gauss (which is unnecessary - its behaving as intended and is in a good place IMO) - PGI are sensibly trying to balance autocannon up the way to make them more appealing as an option, firstly in terms of reload speed and ammo per tonne, and soon via a significantly increased round velocity.
This is all good, but still, tonne for tonne, autocannon are mathematically worse as an in game direct fire weapon. Even in terms of DPS - all the higher DPS autocannon generate heat to achieve that DPS, heat which needs tonnage and crits (in the form of heatsinks) to balance - tonnage which could instead be spent on more powerful lasers (thus balancing the dps) on a gauss equipped varient.
The key to solving this problem is not to nerf the gauss, but to find a way to differentiate autocannon.
So - my suggestion to PGI - how about giving autocannon rounds a bit of splash damage? - similar to the splash effect on missiles (the code is already there!). Gauss rifles fire a single, solid high velocity ferrous slug, which by its nature and design will punch a neat hole into a single location on impact. Autocannon on the other hand fire explosive shells - which in the event of impact cause the bulk of their damage to the target location, but also throw out shrapnel and blast waves that are likely to cause some peripheral damage to adjacent locations as well.
What do people think about this suggestion? It seems fluffy, doesnt involve nerfing the gauss or moving autocannon too far from their canon descriptions, and differentiates the weapons nicely.
#Wonderdog
Edited by Wonderdog, 15 December 2012 - 08:56 AM.