back in 1996. We played MWO in life size pods and it was awesome.
The people there LISTENED to what the players were saying and we
could hone our skill sets. The game was well balanced and fun for all.
Now, I have two mechs, two MadCats, one
long range and one short range.
Before we go into locking missiles, think of lag.
There is a lot of lag everywhere, and there is a KNOWN lag
bug when you turn. The only way to counter this is locking missiles.
At least, with a 140KPH mech.
However, locking does NOT work unless you or your teammates
use RADAR. So, if ECM wants to prevent radar to work, I am totally fine with this.
However, missiles lock using heat. This is true in todays military
and has been true since 1952. Why would a future technology be totally castrated
and rendered useless by a radar jammer?
It makes no sense at all that LOS locks are impossible because of a radar
jammer AND identifying your team mates...
Here is one of many results from an opposing team with two ECM:
Note damage inflicted...
So I will vote with my wallet. I will stop playing MWO because I should not be forced to bring a knife to a gun fight...
Also, the dev number ONE PRIORITY is to correct leg turning lag.
Going from 55FPS to 6 because I turn is not acceptable, and everyone
I know has the same issue with your game.
Good luck and godspeed, as i have been enjoying this game
for over 15 years...
Edited by MasterGoa, 15 December 2012 - 09:10 AM.