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Atlas D
#1
Posted 13 June 2013 - 03:38 AM
#2
Posted 13 June 2013 - 05:49 AM
#3
Posted 13 June 2013 - 12:00 PM
Firereign, on 13 June 2013 - 05:49 AM, said:
Wow your right. I tried the LB 10 in the testing grounds and its useless. I thought the spread would be good, because Im not a good enough shot to hit damaged parts consistently, but the DPS is just too low for it to do anything useful. Oh well, Uac5xs2 or AC20 it is.
#4
Posted 13 June 2013 - 12:17 PM
bowlie, on 13 June 2013 - 12:00 PM, said:
whats with the pcs??
yeah lbxsy do have a spread problem, of course they do have great criting ability and cockpit shake (each lbx10 has 1.5 cockpit shake, which is higher then anything else aside from the ac20 which has 2), but thats probably not something your interested in, imo if you do go ac20 i recommend you use the rs, imo thats arguably a better brawling atlas then the others because of better maneuverability with its energy weapons
hmm, cant get smurfies to open your build now
#5
Posted 13 June 2013 - 12:31 PM
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#7
Posted 13 June 2013 - 01:37 PM
#9
Posted 15 June 2013 - 09:28 AM
Here's my current AS-7D build. It can probably be optimized a bit with a bigger engine but it does pretty well in a brawl:
http://mwo.smurfy-ne...8a4acd17ad26794
Lasers and AC20 when in the furball; SRMs are simply for when heat is high just to throw something at the target.
#10
Posted 15 June 2013 - 10:51 AM
Eumenes, on 15 June 2013 - 09:28 AM, said:
Here's my current AS-7D build. It can probably be optimized a bit with a bigger engine but it does pretty well in a brawl:
http://mwo.smurfy-ne...8a4acd17ad26794
Lasers and AC20 when in the furball; SRMs are simply for when heat is high just to throw something at the target.
sorry but i couldn't help myself
http://mwo.smurfy-ne...aa8982a5dfd26ad
why not remove one external heat sink and put in endo steel??? for that build^^ removed some armor off of cockpit and bit more off legs to allow that 3rd heat sink to keep it at 16, but it has a 325 engine instead of 300
imo if you feel you want more leg armor you can take it off of the cockpit, atlases rarely get head shotted
#11
Posted 15 June 2013 - 09:28 PM
http://mwo.smurfy-ne...ce420d4cd94f895
Edited by RLBell, 15 June 2013 - 09:30 PM.
#12
Posted 16 June 2013 - 05:30 AM
RLBell, on 15 June 2013 - 09:28 PM, said:
http://mwo.smurfy-ne...ce420d4cd94f895
this here is a nice versatile build, i dont completely agree with that ammo placement but its a good build
#13
Posted 16 June 2013 - 07:34 AM
#14
Posted 16 June 2013 - 09:41 AM
#15
Posted 16 June 2013 - 09:59 AM
Modo44, on 16 June 2013 - 09:41 AM, said:
well you did sacrifice armor, a heat sink as well as potential damage since ac10 does more dmg per ton of ammo then ac20 and not to mention range to get the ac20 in there
dont think its perhaps he is mainly a med range fighter considering he is using a large laser in the center instead of 2 mediums???
Edited by Just wanna play, 16 June 2013 - 10:05 AM.
#17
Posted 16 June 2013 - 11:18 AM
Your math misses two points: If going for damage and range, one can do better with the DDC 2xUAC5 build. If you want to punch+twist, the AC20 is the best gun for that, since all others require that you face the enemy more often.
66 leg armor is good enough. It will still be quicker to blow out your side torso than to go for your legs.
Edited by Modo44, 16 June 2013 - 11:19 AM.
#18
Posted 17 June 2013 - 05:39 AM
Modo44, on 16 June 2013 - 11:18 AM, said:
Your math misses two points: If going for damage and range, one can do better with the DDC 2xUAC5 build. If you want to punch+twist, the AC20 is the best gun for that, since all others require that you face the enemy more often.
66 leg armor is good enough. It will still be quicker to blow out your side torso than to go for your legs.
uac5 is all range (and weighs a lot more and has the worst damage per ton of ammo of any ballistic weapon except for the mg), ac20 is all brawling, hes being balanced, ac10 is a mix of both and ddc would be more ammo dependent and have less energy weapons, he did say he is doing great after switching to an ac10, why would you come in and say "fit in an ac20 cause you can"
RLBell, on 16 June 2013 - 11:16 AM, said:
I am not an expert in ammo placement. I will not be offended if you make any suggestions.
okay here is how i would set it up
http://mwo.smurfy-ne...527d6d31f4fc03d
this way the most endangered ammo is used up first and has lots of unexplosive cushioning then it starts getting consumed from the legs, and ams ammo only explodes for 24 damage if any hasnt been used up, i wouldn't recommend letting it take the place of another type of ammo in the legs (did move a hs over to cushion it though) and might as well put it on the same side of the mech as the ams it self so that you loss all of the ammo if you lose the ams after losing a side torso (arm would be better but there would be less cushioning)
personally i still say move some cockpit armor over to the legs, many assaults can instantly remove all of your leg armor with one alpha like my brawling atlas build, not good at all
Edited by Just wanna play, 17 June 2013 - 05:42 AM.
#19
Posted 18 June 2013 - 12:43 AM
Edited by bowlie, 18 June 2013 - 12:56 AM.
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