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Atlas D


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#1 bowlie

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Posted 13 June 2013 - 03:38 AM

Im thinking about a build with 2x lb10acx's, and this seems like a good bet. What do you think? Role will be brawler and attention attracter. http://mwo.smurfy-ne...ea9994e70be3d70

#2 Firereign

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Posted 13 June 2013 - 05:49 AM

Not a good build. LBXs are seriously lackluster right now, and mixing them with PPCs just doesn't make sense. Also, you really want to be using a larger engine than a 300 in an Atlas if possible. Most Atlas brawlers have an engine in the region of 335-350.

#3 bowlie

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Posted 13 June 2013 - 12:00 PM

View PostFirereign, on 13 June 2013 - 05:49 AM, said:

Not a good build. LBXs are seriously lackluster right now, and mixing them with PPCs just doesn't make sense. Also, you really want to be using a larger engine than a 300 in an Atlas if possible. Most Atlas brawlers have an engine in the region of 335-350.

Wow your right. I tried the LB 10 in the testing grounds and its useless. I thought the spread would be good, because Im not a good enough shot to hit damaged parts consistently, but the DPS is just too low for it to do anything useful. Oh well, Uac5xs2 or AC20 it is.

#4 Just wanna play

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Posted 13 June 2013 - 12:17 PM

View Postbowlie, on 13 June 2013 - 12:00 PM, said:

Wow your right. I tried the LB 10 in the testing grounds and its useless. I thought the spread would be good, because Im not a good enough shot to hit damaged parts consistently, but the DPS is just too low for it to do anything useful. Oh well, Uac5xs2 or AC20 it is.

whats with the pcs??

yeah lbxsy do have a spread problem, of course they do have great criting ability and cockpit shake (each lbx10 has 1.5 cockpit shake, which is higher then anything else aside from the ac20 which has 2), but thats probably not something your interested in, imo if you do go ac20 i recommend you use the rs, imo thats arguably a better brawling atlas then the others because of better maneuverability with its energy weapons


hmm, cant get smurfies to open your build now

#5 VonRunnegen

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Posted 13 June 2013 - 12:31 PM

i run 2*uac5s and 2*lpls, is quite nice. got 2*ssrms too, chain fire just to put people off really :ph34r: 350 std engine

#6 Just wanna play

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Posted 13 June 2013 - 01:06 PM

View PostVonRunnegen, on 13 June 2013 - 12:31 PM, said:

i run 2*uac5s and 2*lpls, is quite nice. got 2*ssrms too, chain fire just to put people off really :ph34r: 350 std engine

srm 2s on an assault <_<

#7 VonRunnegen

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Posted 13 June 2013 - 01:37 PM

Streaks...

#8 Just wanna play

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Posted 14 June 2013 - 03:05 PM

View PostVonRunnegen, on 13 June 2013 - 01:37 PM, said:

Streaks...

type of srm 2...

#9 Eumenes

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Posted 15 June 2013 - 09:28 AM

If you want to go scattershot, go with a D-DC and get 2 LBX and 3x SRM6. It looks pretty but you'll get chewed by PPC, gauss, and AC/20s. Until beam boating is addressed in the next patch this one just won't be as viable.

Here's my current AS-7D build. It can probably be optimized a bit with a bigger engine but it does pretty well in a brawl:

http://mwo.smurfy-ne...8a4acd17ad26794

Lasers and AC20 when in the furball; SRMs are simply for when heat is high just to throw something at the target.

#10 Just wanna play

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Posted 15 June 2013 - 10:51 AM

View PostEumenes, on 15 June 2013 - 09:28 AM, said:

If you want to go scattershot, go with a D-DC and get 2 LBX and 3x SRM6. It looks pretty but you'll get chewed by PPC, gauss, and AC/20s. Until beam boating is addressed in the next patch this one just won't be as viable.

Here's my current AS-7D build. It can probably be optimized a bit with a bigger engine but it does pretty well in a brawl:

http://mwo.smurfy-ne...8a4acd17ad26794

Lasers and AC20 when in the furball; SRMs are simply for when heat is high just to throw something at the target.

sorry but i couldn't help myself

http://mwo.smurfy-ne...aa8982a5dfd26ad
why not remove one external heat sink and put in endo steel??? for that build^^ removed some armor off of cockpit and bit more off legs to allow that 3rd heat sink to keep it at 16, but it has a 325 engine instead of 300

imo if you feel you want more leg armor you can take it off of the cockpit, atlases rarely get head shotted

#11 RLBell

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Posted 15 June 2013 - 09:28 PM

I run 4xML's, 2xSRM4's, 2xAC/5's, and AMS with a 340 std engine. It is only missing a single ton of armor, with 4 tons AC ammo, two tons SRM's, and a single ton of AMS ammo. The rest of the mech is DHS. The alpha is not great, but the DPS is pretty good and overheating is less of an issue


http://mwo.smurfy-ne...ce420d4cd94f895

Edited by RLBell, 15 June 2013 - 09:30 PM.


#12 Just wanna play

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Posted 16 June 2013 - 05:30 AM

View PostRLBell, on 15 June 2013 - 09:28 PM, said:

I run 4xML's, 2xSRM4's, 2xAC/5's, and AMS with a 340 std engine. It is only missing a single ton of armor, with 4 tons AC ammo, two tons SRM's, and a single ton of AMS ammo. The rest of the mech is DHS. The alpha is not great, but the DPS is pretty good and overheating is less of an issue


http://mwo.smurfy-ne...ce420d4cd94f895

this here is a nice versatile build, i dont completely agree with that ammo placement but its a good build

#13 Alekzander Smirnoff

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Posted 16 June 2013 - 07:34 AM

I refit my AS7-D the other day just playing around with configurations and this one did surprisingly well trashing three mechs and scoring 800 damage on the first match I took it in. I was pleasantly surprised considering I had an AC/10 fitted instead of a gauss or 20. I might stick with this load out for a while.

#14 Modo44

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Posted 16 June 2013 - 09:41 AM

Why would you not take an AC20 when you obviously can?

Edited by Modo44, 16 June 2013 - 09:43 AM.


#15 Just wanna play

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Posted 16 June 2013 - 09:59 AM

View PostModo44, on 16 June 2013 - 09:41 AM, said:

Why would you not take an AC20 when you obviously can?

well you did sacrifice armor, a heat sink as well as potential damage since ac10 does more dmg per ton of ammo then ac20 and not to mention range to get the ac20 in there
dont think its perhaps he is mainly a med range fighter considering he is using a large laser in the center instead of 2 mediums???

Edited by Just wanna play, 16 June 2013 - 10:05 AM.


#16 RLBell

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Posted 16 June 2013 - 11:16 AM

View PostJust wanna play, on 16 June 2013 - 05:30 AM, said:

this here is a nice versatile build, i dont completely agree with that ammo placement but its a good build


I am not an expert in ammo placement. I will not be offended if you make any suggestions.

#17 Modo44

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Posted 16 June 2013 - 11:18 AM

@Just wanna play
Your math misses two points: If going for damage and range, one can do better with the DDC 2xUAC5 build. If you want to punch+twist, the AC20 is the best gun for that, since all others require that you face the enemy more often.

66 leg armor is good enough. It will still be quicker to blow out your side torso than to go for your legs.

Edited by Modo44, 16 June 2013 - 11:19 AM.


#18 Just wanna play

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Posted 17 June 2013 - 05:39 AM

View PostModo44, on 16 June 2013 - 11:18 AM, said:

@Just wanna play
Your math misses two points: If going for damage and range, one can do better with the DDC 2xUAC5 build. If you want to punch+twist, the AC20 is the best gun for that, since all others require that you face the enemy more often.

66 leg armor is good enough. It will still be quicker to blow out your side torso than to go for your legs.

uac5 is all range (and weighs a lot more and has the worst damage per ton of ammo of any ballistic weapon except for the mg), ac20 is all brawling, hes being balanced, ac10 is a mix of both and ddc would be more ammo dependent and have less energy weapons, he did say he is doing great after switching to an ac10, why would you come in and say "fit in an ac20 cause you can"

View PostRLBell, on 16 June 2013 - 11:16 AM, said:


I am not an expert in ammo placement. I will not be offended if you make any suggestions.

okay here is how i would set it up
http://mwo.smurfy-ne...527d6d31f4fc03d
this way the most endangered ammo is used up first and has lots of unexplosive cushioning then it starts getting consumed from the legs, and ams ammo only explodes for 24 damage if any hasnt been used up, i wouldn't recommend letting it take the place of another type of ammo in the legs (did move a hs over to cushion it though) and might as well put it on the same side of the mech as the ams it self so that you loss all of the ammo if you lose the ams after losing a side torso (arm would be better but there would be less cushioning)

personally i still say move some cockpit armor over to the legs, many assaults can instantly remove all of your leg armor with one alpha like my brawling atlas build, not good at all

Edited by Just wanna play, 17 June 2013 - 05:42 AM.


#19 bowlie

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Posted 18 June 2013 - 12:43 AM

Ok I went for the D-DC. I like it, but its a tough build. Its too slow for my liking, so I need a 360/350 engine for it. I want to keep the AC20 for now, so it has to be a 350/360STD. Thats alot of tons already. Any tips for a good brawling build?

Edited by bowlie, 18 June 2013 - 12:56 AM.


#20 Modo44

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Posted 18 June 2013 - 01:06 AM

I would start with this. Fill 'er up with missiles/heatsinks/ammo/AMS/armor to your liking.





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