

Is It Really That Hard To Add A Deathmatch Mode With Respawn?
#21
Posted 15 December 2012 - 11:53 AM
It's coming. Be patient.
#22
Posted 15 December 2012 - 12:12 PM
UraniumOverdose, on 15 December 2012 - 09:38 AM, said:
Also a capture the flag mode with respawn, You gotta stand in the enemy base to hack some files or something and then after downloading the files you gotta make it back to your base to upload them to your serves for a point.
These game modes are prevelant in many shooters and sims for a REASON, because they are FUN.
This game is currently in beta, so there is only one game mode right now as PGI works things out. But death match doesn't sound very appealing to me. Mechwarrior has always been about accomplishing a set of objectives, which don't always include killing all of your enemy. Also respawning is completely unrealistic, very C-bill costly, and seems rather lame. This game is already unrealistic enough with the big stompy robots, we shouldn't throw all sense of realism out the window. So keeping the fact that once your mech has been disabled, you are out of the fight does add a bit of realism.
#23
Posted 15 December 2012 - 12:38 PM
If you want to repair your mech, then please add mech repair bays that can be destroyed by the enemy instead.
#24
Posted 15 December 2012 - 06:08 PM
Sky walker, on 15 December 2012 - 11:53 AM, said:
It's coming. Be patient.
this. Drop ship Assault mode would be fun. I tend to not think of it as Death match as we brought lots of mechs and so did the other guy. Still needs objectives, otherwise we all know that one guy in a fast mech would just avoid everyone till time was up.
This also opens up variations. like Defenders have less re-spawns but obviously are well, defending the objectives the assaulter must take. could get interesting!
as for Free For All, no. unless its Arena matches or something. it just doesn't make sense from Canon perspective otherwise. Arena should eventually be included but its not something i personally care for.
#25
Posted 15 December 2012 - 08:59 PM
#26
Posted 15 December 2012 - 09:39 PM
Sky walker, on 15 December 2012 - 11:53 AM, said:
It's coming. Be patient.
Expanding on this, you select 4 mechs from your mechbays, then drop one-by-one, 4 lives total in different mechs. It will be interesting to see, since it's full on DM. Lights can avoid fighting till opponents have used up a few mechs, then drop in a heavier chassis.
#27
Posted 15 December 2012 - 10:55 PM
#28
Posted 17 December 2012 - 05:29 PM
nungunz, on 15 December 2012 - 10:30 AM, said:
I honestly find death match boring as all shi.t to play....especially if respawns are allowed. However I get that people want it, I'd just keep mindless circle-jerk deathmatches away from the galactic warfare scene.
Whether or not you find it fun doesn't ultimately matter though.
Also circle jerk? Reminds me of current assault. One team zergs one way, the other zergs the opposite, and a base is capped within a minute based on who was stacking the most ECM lights.
Thinking Mans Shooter indeed.
#29
Posted 17 December 2012 - 05:48 PM
#30
Posted 17 December 2012 - 05:52 PM
#31
Posted 17 December 2012 - 09:41 PM
you want to be stupid and rush base, go ahead; I have enough time on my hands to kill you again and again.
-So long, and thanks for all the salvage.
#32
Posted 17 December 2012 - 10:54 PM
Pariah Devalis, on 15 December 2012 - 10:11 AM, said:
Right now, we have a mode where you either kill he enemy or capture the base, and an upcoming mode where you either kill the enemy or capture MORE bases. That is not much in variety. A king of the hill style thing (secure the HPG?), TDM and DM, respawn capable game modes, and perhaps even a Convoy type mission mode would be great.
More modes is a good thing. Hell, more modes has been a popularly requested thing. A stupid response like "HAWKEN is over there" does nothing to address anything. At all.
I will add as an edit: Any game mode with respawn should absolutely NOT reward XP or CB. It would be for funzies, not serious play.
Why is it needed.. The thing that will make this game last is getting the community Warfare going.. ANYTHING that slows that down is a BAD IDEA. They have to do enough goofy stuff already to keep the 12 years olds interested and the investors happy..
#33
Posted 18 December 2012 - 01:42 AM
#34
Posted 18 December 2012 - 08:53 AM
the closest we'll get to respawn is when hot drop is brought in and the 4 mechs you can slect will be the 4 you get to drop in when 1 dies, the next drops, once all 4 of yours are dead, game over, no more mechs. Such a better idea than respawning.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users