Raid Mode
#1
Posted 15 December 2012 - 11:40 AM
#2
Posted 15 December 2012 - 11:47 AM
Whatever, sounds cool to me.
#3
Posted 15 December 2012 - 11:48 AM
Perhaps giving bonuses for the attacking side for a lack of losses as well as giving bonuses to the defending side for enemies destroyed/ammo dumps protected?
(EDIT: poorly worded)
Edited by Torqueware, 15 December 2012 - 11:49 AM.
#4
Posted 15 December 2012 - 11:50 AM
#5
Posted 15 December 2012 - 11:56 AM
Edit: Conquest mode? Anybody had a look at the HAWKEN page?
Edited by Red squirrel, 15 December 2012 - 11:57 AM.
#6
Posted 15 December 2012 - 11:58 AM
The git is also needed, grab the prize and get beck to your "escape zone"?
#7
Posted 15 December 2012 - 12:03 PM
#8
Posted 15 December 2012 - 12:04 PM
Joseph Mallan, on 15 December 2012 - 11:58 AM, said:
The git is also needed, grab the prize and get beck to your "escape zone"?
#9
Posted 15 December 2012 - 12:09 PM
#10
Posted 15 December 2012 - 12:11 PM
Penneywize, on 15 December 2012 - 11:47 AM, said:
Whatever, sounds cool to me.
That's cured by having the teams switch sides after a victory, and whoever completes the round in lesser time, or escapes with more mechs, wins.
#11
Posted 15 December 2012 - 12:17 PM
#12
Posted 15 December 2012 - 12:18 PM
#13
Posted 15 December 2012 - 12:24 PM
#14
Posted 15 December 2012 - 12:25 PM
#15
Posted 15 December 2012 - 12:27 PM
Then the map resets and switches your side. If a player drops, it takes a rando to fill their slot.
Simple, fast, and 100x more fun than the current mode.
#16
Posted 15 December 2012 - 12:37 PM
#17
Posted 15 December 2012 - 12:41 PM
#18
Posted 15 December 2012 - 12:43 PM
#19
Posted 15 December 2012 - 12:49 PM
#20
Posted 15 December 2012 - 12:51 PM
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