- Increasing the cost of paint schemes but making them an inventory item like bobble heads. It would sell more in the long run because a person is more willing to buy something they can keep once instead of something that will need to be renewed. Being able to keep the item adds a since of ownership to it that is important for generating profit.
- Making Conquest in to an actual mode instead of TDM with a twist. There needs to be rewards for capping points and doing other things besides just killing. More reward for capping and possibly mech respawns (since their is no repair/rearm anyway) would be a great way to emphasize the capping.
- Renaming "Assault" to "Dropship Death match" or something of the like. Assault should be the name of a different game mode that should actually involve assaulting in an attack/defend style.
- Giving information on where PGI is thinking about heading with the game. This recent economy change was very alarming since no information was given as to whether or not is permanent, for testing, to be tweaked or what.
- Bringing back repair and rearm, maybe making it something for more skilled players or an optional feature for those of us that wanted the realism. RnR made the game feel more like a mech simulator than a person with a lot of guns on his hands.
Merry Christmas
Edit with new ideas
- A way to balance streaks: Make them have to leave the port and give them an actual projectile pattern instead of making a B Line no matter where they are fired from a mech. This might not solve a lot, but it would definitely help if mechs couldn't fire streaks and hit even when they can only see the target mech out of peripheral vision.
- Some sort of buff for small pulse lasers, they are marginally better than small lasers, but not enough to justify the increase from smalls in most cases. Also, as far as tonnage goes, they should be a medium between small and medium lasers.
Edited by Steemship, 25 December 2012 - 05:16 AM.