I'm not sure if these things have been brought up or not but... a few suggestions / questions?
Why is there a delay between when I click, and my SRM's fire? Why make a dumbfire weapon harder to use by making it have a delay?
Can assists be shown on our Stats page? If possible, maybe make it so that you have to do at least 25-50% of the damage for it to count? I dunno...
Will I have the ability to rename mechs, or change their order in my mechbay?
I've noticed that a good majority of colors in Camo Spec are kind of hard to see... can we get some colors that aren't hard to see? Brighter blues / greens ... anything really.
.....
If any of these have been asked before, sorry for the double posts.


A Few Suggestions
Started by Skandrannon, Dec 15 2012 11:52 PM
7 replies to this topic
#1
Posted 15 December 2012 - 11:52 PM
#2
Posted 15 December 2012 - 11:55 PM
if its the catapult, its because the weapon bay doors, you can keep them open if you wanna get rid of the delay, but you'll take more dmg in the arms.
#3
Posted 16 December 2012 - 12:06 AM
In any mech I pilot, there is a delay between when I click and when my srm's fire. This happens in the raven, and opening bay doors does nothing. Lead and pray :/
#4
Posted 16 December 2012 - 12:32 AM
All missile weapons have a short firing delay, it's there for balance as missiles give the most firepower per weight and crit slots when you factor in heat sinks.
#5
Posted 16 December 2012 - 03:09 PM
If I'm running around in a Cent, which is a smaller mech, with missile tubes in the torso... why is there a delay? No missile doors.
I don't know if they need a delay to be balanced. they hurt more, but there are more drawbacks... you have to buy ammo, hope you don't miss, or they don't go behind cover, or ecm, or, or, or.. Missiles aren't good enough to warrant multiple "acts of balancing".
It is ether a bug, or maybe the way they coded it, all missiles have a delay because they didn't think of the case where a mech didn't have bay doors.
I dunno... but it needs to be not happen if there aren't doors to open.
I don't know if they need a delay to be balanced. they hurt more, but there are more drawbacks... you have to buy ammo, hope you don't miss, or they don't go behind cover, or ecm, or, or, or.. Missiles aren't good enough to warrant multiple "acts of balancing".
It is ether a bug, or maybe the way they coded it, all missiles have a delay because they didn't think of the case where a mech didn't have bay doors.
I dunno... but it needs to be not happen if there aren't doors to open.
#6
Posted 16 December 2012 - 03:10 PM
Skandrannon, on 16 December 2012 - 03:09 PM, said:
If I'm running around in a Cent, which is a smaller mech, with missile tubes in the torso... why is there a delay? No missile doors.
I don't know if they need a delay to be balanced. they hurt more, but there are more drawbacks... you have to buy ammo, hope you don't miss, or they don't go behind cover, or ecm, or, or, or.. Missiles aren't good enough to warrant multiple "acts of balancing".
It is ether a bug, or maybe the way they coded it, all missiles have a delay because they didn't think of the case where a mech didn't have bay doors.
I dunno... but it needs to be not happen if there aren't doors to open.
I don't know if they need a delay to be balanced. they hurt more, but there are more drawbacks... you have to buy ammo, hope you don't miss, or they don't go behind cover, or ecm, or, or, or.. Missiles aren't good enough to warrant multiple "acts of balancing".
It is ether a bug, or maybe the way they coded it, all missiles have a delay because they didn't think of the case where a mech didn't have bay doors.
I dunno... but it needs to be not happen if there aren't doors to open.
Cent has missile doors too.
#8
Posted 17 December 2012 - 05:54 PM
Excellent Question Wolf.
Also... where are the missile doors on a Cent? I've never seen tiny little doors pop open on a Cent torso.
Also... where are the missile doors on a Cent? I've never seen tiny little doors pop open on a Cent torso.
Edited by Skandrannon, 17 December 2012 - 07:14 PM.
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