


Going Critical
#21
Posted 04 November 2011 - 09:34 AM

#22
Posted 04 November 2011 - 10:03 AM
Razor Kotovsky, on 04 November 2011 - 07:34 AM, said:
Chernobyl threw out lots and lots of radioactive stuff, it didn't Stackpole.
EDIT: And fusion =/= fission.
EDIT II: The sort of thing that happened at the CNPP cannot happen with a fusion reactor.
Edited by kargush, 04 November 2011 - 10:07 AM.
#23
Posted 04 November 2011 - 10:24 AM
best way to see this? the atlas that is killed in the opening of Mechwarrior 2:Mercs; notice how after the core explodes, most of the mech is still standing. Lore also makes mention that mechs that go critical are pretty much unsalvagaeble, hence, most mechs are made not to go critical...
#24
Posted 04 November 2011 - 10:30 AM
kargush, on 04 November 2011 - 10:03 AM, said:
Quote
Aaron DeChavilier, on 04 November 2011 - 10:24 AM, said:
That ammo doesn't feel like popcorn when it hits you, does it?
Edited by Razor Kotovsky, 04 November 2011 - 10:33 AM.
#25
Posted 04 November 2011 - 11:18 AM
The TimberWolf/Madcat gets done in from behind and then its reactor lets go. No major explosion but a clear indication that you can now turn your back on it and not worry about it coming back to life. Insta kills the non-ejected pilot as well.
Here it is. Skip ahead to 3:00+ to see the end.
Edited by MaddMaxx, 04 November 2011 - 11:19 AM.
#26
Posted 04 November 2011 - 12:15 PM
#27
Posted 04 November 2011 - 12:26 PM
Razor Kotovsky, on 04 November 2011 - 10:30 AM, said:
Clearly you are unfamiliar with fusion reactors.
Breach resutling in expulsion of air =/= meltdown that irradiates the entire area. Furthermore, we're not talking about a plant the size of a building here, which further reduces the risk. Comparing the two is like saying that an artillery shell is bad because look what happened when they dropped the MOAB.
#28
Posted 04 November 2011 - 12:29 PM
If the engine takes damage incrementally until it stops working, whatever, mech shuts down and falls over as a kill.
If say someone shot an lbx20 point blank into someone's armor stripped CT, it stands a chance that it might splode.
#29
Posted 04 November 2011 - 12:50 PM
kargush, on 04 November 2011 - 12:26 PM, said:
Breach resutling in expulsion of air =/= meltdown that irradiates the entire area. Furthermore, we're not talking about a plant the size of a building here, which further reduces the risk. Comparing the two is like saying that an artillery shell is bad because look what happened when they dropped the MOAB.
Noone ever mentioned meltdown or radiocative materials. Steam explosion.
You see, water rushed in the overheat reactor when the piping melt. It turned to steam and went off with the force of a thousand suns.
Here we have plasma and air, possibly water too.
Cold and hot. Building tremendous pressure in the process of exchanging heat. Grasp any of this?
And i sure as hell never compared the power of Chernobyl to a mech's reactor breach.
Edited by Razor Kotovsky, 04 November 2011 - 12:54 PM.
#30
Posted 04 November 2011 - 01:02 PM
Always bothered me to have the mech die the very same way.
Hope to see more diversity this time. Keeping the pilot intact, if not direct hit.
#31
Posted 04 November 2011 - 06:30 PM
#32
Posted 04 November 2011 - 06:52 PM
#33
Posted 04 November 2011 - 08:30 PM
I agree that mechs exploding spectacularly when they go down shouldn't happen every time, in fact it should be extremely rare. But when they do explode they should explode spectacularly and deal massive damage to stuff nearby and inflict extreme heat upon anything in a wide radius. Nearby buildings should collapse, dust clouds should form, mechs should scramble to get away from the blast center and then rush to get out of the heat zone. But again, this should be rare, so rare that when it happens it should be a surprise and it should catch you off guard. You shouldn't really be warned about it either imo because if it's going to happen it should happen FAST, while the mech is still on its feat it should just detonate. Maybe you get a second or so of your computer flashing a warning and then the explosion, you should have enough time to think 'OH ****!' and maybe duck behind a building to avoid the brunt of the blast if you're very close or start turning around to get away from the heat of the blast because it's going to make your heat sinks stop working till you get far enough away.
#34
Posted 04 November 2011 - 10:08 PM
#35
Posted 04 November 2011 - 11:13 PM
Edit: it censored the word ***? really....***? that's offensive now? ***....
Edited by Lorebot, 04 November 2011 - 11:14 PM.
#36
Posted 04 November 2011 - 11:23 PM
#37
Posted 04 November 2011 - 11:25 PM
Sideways, on 04 November 2011 - 11:23 PM, said:
Edited by Razor Kotovsky, 04 November 2011 - 11:26 PM.
#38
Posted 04 November 2011 - 11:25 PM
Lorebot, on 04 November 2011 - 11:13 PM, said:
Edit: it censored the word ***? really....***? that's offensive now? ***....
Yeah its censored **** or S....T.....F....U.....Really and Acronym?
#39
Posted 04 November 2011 - 11:27 PM
Anyways, you should try the compatibility mode for win 98 or something.
Edited by Razor Kotovsky, 04 November 2011 - 11:28 PM.
#40
Posted 04 November 2011 - 11:28 PM
Razor Kotovsky, on 04 November 2011 - 11:25 PM, said:
I know, people were doing it about the JJ's....really? its a game, based on another GAME, this is science fiction not a military training simulator...I know I've flown one, LOL
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