

Equipment Degradation And Second Hand Markets.
#1
Posted 15 December 2012 - 02:30 PM
A weapon or mech can perhaps degrate 0.3 percent for every match which it had fought and then it needs to be replace.
Say if you don't repair a laser after it was damage in battle it degrades more quickly.
In the real world, any war machine like tanks and aircraft needs to be replace, especially the more hours it is in combat, the quicker it needs to be replace.
The second part is the Auction house similar to diablo 3.
You can dump your old mech and let the starters to buy it for a cheap price and also you can bid on parts, clan weapons and etc..
#2
Posted 15 December 2012 - 02:49 PM
SO, all in all: Yes to degradation, no to constant need for repair, and base damage off hours used and times fired rather then per game.
Example: MPL Fired 400 times at a rate of 0.03% degradation per shot plus 2 hours used in game (at +1% degradation rate per hour) = 12.24% degradation, which accurately models how real equipment breaks over longer spans of time thus adding realism but not robbing you of C-Bills every game.
#3
Posted 15 December 2012 - 02:55 PM
#4
Posted 15 December 2012 - 02:55 PM
Alek Ituin, on 15 December 2012 - 02:49 PM, said:
SO, all in all: Yes to degradation, no to constant need for repair, and base damage off hours used and times fired rather then per game.
Example: MPL Fired 400 times at a rate of 0.03% degradation per shot plus 2 hours used in game (at +1% degradation rate per hour) = 12.24% degradation, which accurately models how real equipment breaks over longer spans of time thus adding realism but not robbing you of C-Bills every game.
Yes, however, in COMBAT, weapons wear out more quickly, say a tank barrel can only handle 60 to 80 rounds before wear and tear requires an tech to change it, or an armor is shot off, if there is structural damage, as you know metal fatigue is irreversable. A battlemech get hits by shells and lasers.. it is a miracle it last five years on the battlefield before it is turn to scraps.. as for those hundred years old relics.. you must have a mountain of spare parts to keep it going.
#5
Posted 15 December 2012 - 02:59 PM
M A L I C E, on 15 December 2012 - 02:57 PM, said:
That's what your repair bills are for...
sometimes a weapon and system can only be repair so much before you can't repair it anymore, just like a car.. or yourself, or the ladies..as it get older..
Edited by William Conrad, 15 December 2012 - 03:06 PM.
#6
Posted 15 December 2012 - 03:02 PM
#7
Posted 15 December 2012 - 03:15 PM
William Conrad, on 15 December 2012 - 02:59 PM, said:
sometimes a weapon and system can only be repair so much before you can't repair it anymore, just like a car.. or yourself, or the ladies..as it get older..
Yes, but repair costs are to simulate replacement of parts that are damaged or worn down.
You replace that barrel today, that capacitor tommorow, that breachblock the next day or the whole firing assembly due to that ac/2 round ricocheting a few times.
#8
Posted 15 December 2012 - 03:39 PM
William Conrad, on 15 December 2012 - 02:55 PM, said:
Yes, however, in COMBAT, weapons wear out more quickly, say a tank barrel can only handle 60 to 80 rounds before wear and tear requires an tech to change it, or an armor is shot off, if there is structural damage, as you know metal fatigue is irreversable. A battlemech get hits by shells and lasers.. it is a miracle it last five years on the battlefield before it is turn to scraps.. as for those hundred years old relics.. you must have a mountain of spare parts to keep it going.
This is beyond wrong... a Chromium plated tank barrel (every modern tank uses them) can last for THOUSANDS of rounds, not 60 or 80 (it may need a simple re-aligning but that can be done in the field by the crew). Armor is not "shot off" it is pitted and spalled away by repeated ricochets, and tanks are built to handle intense fire from all angles. Also, tank armor is designed to take multiple and devastating hits before failing, as modern MBT armor is anywhere between 1000mm and 2000mm thick.
As i said, a unit that requires constant repairs and replacement parts is useless in combat, so they must be using these "hundred year old relics" (even though Star League Era mechs are 500 years old...) for a good damn reason, I.E. THEY DON'T BREAK DOWN EVERY BATTLE.
Edited by Alek Ituin, 15 December 2012 - 03:40 PM.
#9
Posted 15 December 2012 - 03:45 PM
No.
#10
Posted 15 December 2012 - 03:52 PM
FrostCollar, on 15 December 2012 - 03:45 PM, said:
No.
Think of repair as "recovery" cost now. That means you are paying some poor ******* to take a tow truck and haul your mechs limbs back into the garage. Instead of paying for normal repairs, the weapons would degrade the same unless damaged (and subsequently destroyed) by a critical hit, thus saving you money in the long run even though normal repair rates apply to a destroyed weapon, you get it back at 100%. This means that survival and skilled piloting would be rewarded due to the fact that you now only have to pay 100 C-Bills to fix your 97.56% weapon instead of 25,000 C-Bills to recover and repair it.
#11
Posted 15 December 2012 - 03:53 PM
William Conrad, on 15 December 2012 - 02:59 PM, said:
sometimes a weapon and system can only be repair so much before you can't repair it anymore, just like a car.. or yourself, or the ladies..as it get older..
Have you ever seen the before and after pictures of the cars restored for pebble beach and other car shows?
Yes you can in fact replace every part of a car even to the point crafting obsolete parts by hand using the damaged parts as guides and restore a complete rust bucket to factory specs or better.
Edited by Franchi, 15 December 2012 - 03:54 PM.
#12
Posted 15 December 2012 - 03:56 PM
#13
Posted 15 December 2012 - 04:08 PM
#14
Posted 15 December 2012 - 04:14 PM

#15
Posted 15 December 2012 - 04:43 PM
#16
Posted 15 December 2012 - 05:05 PM
Second hand market would be nice to have, but not worth the effort. Most items aren't very expensive so there's really no need for it.
#17
Posted 15 December 2012 - 05:06 PM
#18
Posted 15 December 2012 - 05:11 PM
Ascendent, on 15 December 2012 - 05:06 PM, said:
Comparing this game to Diablo 3 is like comparing a beanie baby to a can of Coca Cola... This game has no economy to speak of... An auction house would actually introduce an economy to this game.
Edited by EnigmaNL, 15 December 2012 - 05:11 PM.
#19
Posted 15 December 2012 - 05:18 PM
Alek Ituin, on 15 December 2012 - 03:39 PM, said:
This is beyond wrong... a Chromium plated tank barrel (every modern tank uses them) can last for THOUSANDS of rounds, not 60 or 80 (it may need a simple re-aligning but that can be done in the field by the crew). Armor is not "shot off" it is pitted and spalled away by repeated ricochets, and tanks are built to handle intense fire from all angles. Also, tank armor is designed to take multiple and devastating hits before failing, as modern MBT armor is anywhere between 1000mm and 2000mm thick.
As i said, a unit that requires constant repairs and replacement parts is useless in combat, so they must be using these "hundred year old relics" (even though Star League Era mechs are 500 years old...) for a good damn reason, I.E. THEY DON'T BREAK DOWN EVERY BATTLE.
There is no AFV on the PLANET that has 1000mm of armor nor has their ever been because a full on meter of armor would be incredibly heavy. Most modern Glacis plates (the front part of the chassis and most armored part of the tank) range in the 100-200mm range (if that). THe difference is they are heavily sloped and made of exotic materials like the Chobham armor used on the M1A2 Abrams tank so they can effectively provide the equivalent of 1000mm of equivalent unsloped steel protection.
#20
Posted 15 December 2012 - 05:22 PM
In effect you're renting equipment with a system like that, and by and large people do not like that.
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