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Equipment Degradation And Second Hand Markets.


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Poll: Do you want equipment degradation? (57 member(s) have cast votes)

Do you want mech and equipment degradation?

  1. Yes (13 votes [22.03%])

    Percentage of vote: 22.03%

  2. No (46 votes [77.97%])

    Percentage of vote: 77.97%

Would you like to see an Auction house or Second hand market?

  1. Yes? (23 votes [40.35%])

    Percentage of vote: 40.35%

  2. No? (34 votes [59.65%])

    Percentage of vote: 59.65%

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#1 William Warriors

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Posted 15 December 2012 - 02:30 PM

This poll is to see how many players wanted more realism in the game, where you have equipment degradation.

A weapon or mech can perhaps degrate 0.3 percent for every match which it had fought and then it needs to be replace.

Say if you don't repair a laser after it was damage in battle it degrades more quickly.

In the real world, any war machine like tanks and aircraft needs to be replace, especially the more hours it is in combat, the quicker it needs to be replace.

The second part is the Auction house similar to diablo 3.

You can dump your old mech and let the starters to buy it for a cheap price and also you can bid on parts, clan weapons and etc..

#2 Alek Ituin

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Posted 15 December 2012 - 02:49 PM

You realize sir that Tanks and Aircraft are two totally different logistical beasts right? A tank can survive in the field for weeks without even basic maintenance, where as aircraft require constant supervision and repairs due to their rigors of flight. A Mech' is more akin to a tank, as it wouldn't need constant maintenance in the field or back home, as well as the fact that a main line combat vehicle that needs constant repairs and upkeep is totally worthless in combat. Also, tanks are built for durability in the field, which means that if it has to it can survive without repairs, but keeping a vehicle well maintained when you can never hurts.

SO, all in all: Yes to degradation, no to constant need for repair, and base damage off hours used and times fired rather then per game.

Example: MPL Fired 400 times at a rate of 0.03% degradation per shot plus 2 hours used in game (at +1% degradation rate per hour) = 12.24% degradation, which accurately models how real equipment breaks over longer spans of time thus adding realism but not robbing you of C-Bills every game.

#3 AnnoyingCat

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Posted 15 December 2012 - 02:55 PM

the game will become less balanced

#4 William Warriors

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Posted 15 December 2012 - 02:55 PM

View PostAlek Ituin, on 15 December 2012 - 02:49 PM, said:

You realize sir that Tanks and Aircraft are two totally different logistical beasts right? A tank can survive in the field for weeks without even basic maintenance, where as aircraft require constant supervision and repairs due to their rigors of flight. A Mech' is more akin to a tank, as it wouldn't need constant maintenance in the field or back home, as well as the fact that a main line combat vehicle that needs constant repairs and upkeep is totally worthless in combat. Also, tanks are built for durability in the field, which means that if it has to it can survive without repairs, but keeping a vehicle well maintained when you can never hurts.

SO, all in all: Yes to degradation, no to constant need for repair, and base damage off hours used and times fired rather then per game.

Example: MPL Fired 400 times at a rate of 0.03% degradation per shot plus 2 hours used in game (at +1% degradation rate per hour) = 12.24% degradation, which accurately models how real equipment breaks over longer spans of time thus adding realism but not robbing you of C-Bills every game.



Yes, however, in COMBAT, weapons wear out more quickly, say a tank barrel can only handle 60 to 80 rounds before wear and tear requires an tech to change it, or an armor is shot off, if there is structural damage, as you know metal fatigue is irreversable. A battlemech get hits by shells and lasers.. it is a miracle it last five years on the battlefield before it is turn to scraps.. as for those hundred years old relics.. you must have a mountain of spare parts to keep it going.

#5 William Warriors

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Posted 15 December 2012 - 02:59 PM

View PostM A L I C E, on 15 December 2012 - 02:57 PM, said:


That's what your repair bills are for...


sometimes a weapon and system can only be repair so much before you can't repair it anymore, just like a car.. or yourself, or the ladies..as it get older..

Edited by William Conrad, 15 December 2012 - 03:06 PM.


#6 8CH Trooper

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Posted 15 December 2012 - 03:02 PM

I played Eve for years and I liked the market system they had, you could buy or sell on the open market or you buy or trade with individuals.

#7 Deadoon

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Posted 15 December 2012 - 03:15 PM

View PostWilliam Conrad, on 15 December 2012 - 02:59 PM, said:


sometimes a weapon and system can only be repair so much before you can't repair it anymore, just like a car.. or yourself, or the ladies..as it get older..

Yes, but repair costs are to simulate replacement of parts that are damaged or worn down.
You replace that barrel today, that capacitor tommorow, that breachblock the next day or the whole firing assembly due to that ac/2 round ricocheting a few times.

#8 Alek Ituin

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Posted 15 December 2012 - 03:39 PM

View PostWilliam Conrad, on 15 December 2012 - 02:55 PM, said:



Yes, however, in COMBAT, weapons wear out more quickly, say a tank barrel can only handle 60 to 80 rounds before wear and tear requires an tech to change it, or an armor is shot off, if there is structural damage, as you know metal fatigue is irreversable. A battlemech get hits by shells and lasers.. it is a miracle it last five years on the battlefield before it is turn to scraps.. as for those hundred years old relics.. you must have a mountain of spare parts to keep it going.


This is beyond wrong... a Chromium plated tank barrel (every modern tank uses them) can last for THOUSANDS of rounds, not 60 or 80 (it may need a simple re-aligning but that can be done in the field by the crew). Armor is not "shot off" it is pitted and spalled away by repeated ricochets, and tanks are built to handle intense fire from all angles. Also, tank armor is designed to take multiple and devastating hits before failing, as modern MBT armor is anywhere between 1000mm and 2000mm thick.

As i said, a unit that requires constant repairs and replacement parts is useless in combat, so they must be using these "hundred year old relics" (even though Star League Era mechs are 500 years old...) for a good damn reason, I.E. THEY DON'T BREAK DOWN EVERY BATTLE.

Edited by Alek Ituin, 15 December 2012 - 03:40 PM.


#9 FrostCollar

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Posted 15 December 2012 - 03:45 PM

I already have to pay to repair damage. You're telling me that I'll have to repair my mechs for simply hauling them out of the garage too.

No.

#10 Alek Ituin

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Posted 15 December 2012 - 03:52 PM

View PostFrostCollar, on 15 December 2012 - 03:45 PM, said:

I already have to pay to repair damage. You're telling me that I'll have to repair my mechs for simply hauling them out of the garage too.

No.


Think of repair as "recovery" cost now. That means you are paying some poor ******* to take a tow truck and haul your mechs limbs back into the garage. Instead of paying for normal repairs, the weapons would degrade the same unless damaged (and subsequently destroyed) by a critical hit, thus saving you money in the long run even though normal repair rates apply to a destroyed weapon, you get it back at 100%. This means that survival and skilled piloting would be rewarded due to the fact that you now only have to pay 100 C-Bills to fix your 97.56% weapon instead of 25,000 C-Bills to recover and repair it.

#11 Franchi

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Posted 15 December 2012 - 03:53 PM

No in game trading post, No player to player trades. DO NOT DO IT!!!!!!!! Keep the goldfarmers in GW2 and WOW i don't need the spam bots in my matches.

View PostWilliam Conrad, on 15 December 2012 - 02:59 PM, said:


sometimes a weapon and system can only be repair so much before you can't repair it anymore, just like a car.. or yourself, or the ladies..as it get older..


Have you ever seen the before and after pictures of the cars restored for pebble beach and other car shows?

Yes you can in fact replace every part of a car even to the point crafting obsolete parts by hand using the damaged parts as guides and restore a complete rust bucket to factory specs or better.

Edited by Franchi, 15 December 2012 - 03:54 PM.


#12 Inconspicuous

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Posted 15 December 2012 - 03:56 PM

No thanks, second hand digital merchandise being artificially nerfed to simulate wear and tear is a bit more than I would like from this game...

#13 MuonNeutrino

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Posted 15 December 2012 - 04:08 PM

I would probably stop playing if they made you do that, I am not joking. Make equipment wear down and require regular replacement and you add an incentive *NOT* to use your stuff, which is the stupidest thing I've heard in a while. It's also annoying as ****, and plays directly opposite to the sort of game I actually enjoy playing. This is a fun stompy robot explosion simulator - sure, it actually requires tactics and strategy, but this is not EVE or anything similarly hardcore, and let's leave it that way. Realism be damned - I want a *FUN* game.

#14 Px x64

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Posted 15 December 2012 - 04:14 PM

Cool first vote, voted for both :)

#15 Hatachi

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Posted 15 December 2012 - 04:43 PM

Let's not forget that a large part of the Battletech setting is that some single mechs have been around hundreds of years passed down family lines.

#16 EnigmaNL

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Posted 15 December 2012 - 05:05 PM

Nope, item degradation is a very lame idea. I already paid to buy them and I already pay repair bills. Big nope.

Second hand market would be nice to have, but not worth the effort. Most items aren't very expensive so there's really no need for it.

#17 Ascendent

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Posted 15 December 2012 - 05:06 PM

Definitely definitely definitely definitely definitely definitely definitely DEFINITELY DEFINITELY DEFINITELY NO AUCTION HOUSE!!!!!!!!! It is the single thing responsible for destroying the players experience by short circuiting the economy in Diablo 3 and would do the same here. Sorry for being a bit melodramatic, but to watch an auction house destroy this game like it has others would be a bit hard to bear.

#18 EnigmaNL

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Posted 15 December 2012 - 05:11 PM

View PostAscendent, on 15 December 2012 - 05:06 PM, said:

Definitely definitely definitely definitely definitely definitely definitely DEFINITELY DEFINITELY DEFINITELY NO AUCTION HOUSE!!!!!!!!! It is the single thing responsible for destroying the players experience by short circuiting the economy in Diablo 3 and would do the same here. Sorry for being a bit melodramatic, but to watch an auction house destroy this game like it has others would be a bit hard to bear.


Comparing this game to Diablo 3 is like comparing a beanie baby to a can of Coca Cola... This game has no economy to speak of... An auction house would actually introduce an economy to this game.

Edited by EnigmaNL, 15 December 2012 - 05:11 PM.


#19 Craftyman

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Posted 15 December 2012 - 05:18 PM

View PostAlek Ituin, on 15 December 2012 - 03:39 PM, said:


This is beyond wrong... a Chromium plated tank barrel (every modern tank uses them) can last for THOUSANDS of rounds, not 60 or 80 (it may need a simple re-aligning but that can be done in the field by the crew). Armor is not "shot off" it is pitted and spalled away by repeated ricochets, and tanks are built to handle intense fire from all angles. Also, tank armor is designed to take multiple and devastating hits before failing, as modern MBT armor is anywhere between 1000mm and 2000mm thick.

As i said, a unit that requires constant repairs and replacement parts is useless in combat, so they must be using these "hundred year old relics" (even though Star League Era mechs are 500 years old...) for a good damn reason, I.E. THEY DON'T BREAK DOWN EVERY BATTLE.


There is no AFV on the PLANET that has 1000mm of armor nor has their ever been because a full on meter of armor would be incredibly heavy. Most modern Glacis plates (the front part of the chassis and most armored part of the tank) range in the 100-200mm range (if that). THe difference is they are heavily sloped and made of exotic materials like the Chobham armor used on the M1A2 Abrams tank so they can effectively provide the equivalent of 1000mm of equivalent unsloped steel protection.

#20 Tor6

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Posted 15 December 2012 - 05:22 PM

Not only does this not fit with the lore and with reality, it's a slap in the face to folks who really like that *particular* mech they always use. Sentimentality for inanimate (or even imaginary) objects is pretty normal for folks, and telling them that the more they use that mech they've become attached to the faster they'll need to throw it in the trash is the last thing you want them to do. Also it'd make hero and founder's mechs amazing (there's no way PGI is gonna say 'oh yea those mechs you paid all that money for have a finite life span! SURPRISE!! :V') or make all of the people that bought them leave in disgust. Same for paint jobs and all the other stuff. It's an awful idea that really has no place in this game, or any game outside of maybe the survival horror genre or post-apocolypic survival genre. Even that's stretching it.

In effect you're renting equipment with a system like that, and by and large people do not like that.





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