There is an advantage to being in a light mech-Small feet.
-Let's say there is an area filled with rubble. All mechs must slow down here or risk tripping on the rubble.
A mech with small feet might not need to slow down quite so much as one with bigger feet.
-Lighter mechs are just that...lighter. What if we were fighting in a swamp or in a thick layer of snow?
In this type of enviroment a heavier mech could have it's feet sink into the mud/snow while a lighter mech would have the same problem but to a lesser degree.
This would increase the lighter mechs manueverability advantages and keep them alive.
In addition- Let's say there is a light mech with feet that are larger than it's class normaly have. A light mech with heavy sized feet for example.
-Because of it's large feet it would have the same penalty to its speed in the rubble as a heavy mech due to feet size.
-But because larger feet equals more surface area it would face less difficulties in thick snow/mud since it's feet doesn't sink so much.
It's like it's wearing snowshoes for lack of a better term.
Of course the opposite is also true. An assault mech with feet that are normaly sized for a medium mech would have smaller speed penalty in the rubble area but a larger one in snow/mud.
How large should the speed penalty be? I don't know. Should it be in % or should a cap be put on maximum speed in that area?
I know this is not canon but it's simply a bit of logic that was mostly ignored in the games. Hope the dev's read this one.
Your thoughts?
Edited by Sheilei, 18 May 2012 - 03:42 AM.