Stanton Langley, on 16 December 2012 - 11:00 AM, said:
Yes, this is another ECM thread.
There appears to be two main viewpoints on ECM--that it is gamebreaking or that it isn't. Personally I fall somewhere in between; I think ECM has a rather disproportionate impact on some styles of gameplay while others are far less affected.
My suggestion is to allow every chassis to mount ECM. For those that think it is gamebreaking, they can run their ECM in counter mode and have at least some defense against enemy ECMs regardless of the chassis they choose to pilot. Those that think it isn't gamebreaking can continue playing as they do now.
The disadvantage would be a greater diversity of mech builds that include ECM... The advantage would be that players can drive the mech they want to drive with or without ECM. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the developers).
I'd also like to see a graph showing LRM/SSRM loadouts pre/post ECM going active. I have a feeling it would be a very telling graphic. Likewise use of the ECM-capable chassis pre/post ECM active. These requests are probably far below the notice of the development team, but it's worth a shot.
There appears to be two main viewpoints on ECM--that it is gamebreaking or that it isn't. Personally I fall somewhere in between; I think ECM has a rather disproportionate impact on some styles of gameplay while others are far less affected.
My suggestion is to allow every chassis to mount ECM. For those that think it is gamebreaking, they can run their ECM in counter mode and have at least some defense against enemy ECMs regardless of the chassis they choose to pilot. Those that think it isn't gamebreaking can continue playing as they do now.
The disadvantage would be a greater diversity of mech builds that include ECM... The advantage would be that players can drive the mech they want to drive with or without ECM. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the developers).
I'd also like to see a graph showing LRM/SSRM loadouts pre/post ECM going active. I have a feeling it would be a very telling graphic. Likewise use of the ECM-capable chassis pre/post ECM active. These requests are probably far below the notice of the development team, but it's worth a shot.
I am moving this thread to the Suggestions Forums, as it is a suggestion, or rather a set of suggestions, to the Game Devs.

Edited by Prosperity Park, 16 December 2012 - 01:19 PM.