

this whole dead horse of clans vs IS
#1
Posted 18 May 2012 - 03:30 AM
First of all i remmber reading some where that the ppl that are making this game are the same ones that invented Battle tech to start with. so does every one really think that they would bring in the clans and that the clans would be so much better that there would be no point in playing Inner Sphere? i mean really?
But let me go a lil farther down the road. id like to start at the date of May 1st 3052 on the FRR planet of tukayyid. at this time the planet had been evacuated of all civilians and was to be the site of a battle for control of terra (earth) between the clans and the comstar comgaurds. ( now im gonna sumerise alot of this because 1, i work on a river boat and internet sucks, 2 its 6 am and im ready for bed. and 3 because there is a ton of information and i dont feel like typing that much) if you want to read about this battle check out this link.
http://www.sarna.net...tle_of_Tukayyid
for those that dont want to read i will sumerise for you. the clans met the com gaurds in battle. after 21 days of fighting the comgaurds lead by precentor martial Anastasius Focht had beat the wholy hell out of the clans and send them packing. the only clan that was able to meet its goal ( the goals were for each clan to capture certain city's ) was clan wolf.
now this could have gone better if the batchall's had been different and had some of the comgaurds precentors had done things different. and a whole host of other infinite possibilitys that could have been done but were not.
now with that being said. if you have read any of the books they constantly hint at lostech being found and mechs that were thought lost to have been hidden away by some of the houses and comstar it self.
So do i think the clans will show up? yes. do i think that they will have some better mechs and weapons? sure. do i think that IS more that able to match the clans and give them a run for there money? hell yes.
that i just dont see our devs breaking the game like that. i mean maybe paul cause he is evil but the rest no. lol
#2
Posted 18 May 2012 - 04:23 AM
#5
Posted 18 May 2012 - 05:16 AM
PGI, the makers of MWO are not the ones who 'made' BatttleTech though.

The rest of your post I think you should try again, as it seems more of a sort of basic run down of Tukayyid and has no real point that I can find.
#6
Posted 18 May 2012 - 05:26 AM
#7
Posted 18 May 2012 - 05:26 AM
#9
Posted 18 May 2012 - 06:11 AM
CoffiNail, on 18 May 2012 - 05:16 AM, said:
PGI, the makers of MWO are not the ones who 'made' BatttleTech though.

The rest of your post I think you should try again, as it seems more of a sort of basic run down of Tukayyid and has no real point that I can find.
His point is that the people making this game know the BT lore and won't allow the clan invasion to so over balance the game that it becomes unfun. So the people whining that the clans are going to get all the players and roll over everyone left need to man up and quit sniffling.
#12
Posted 18 May 2012 - 06:36 AM
And for the record, Jade Falcon and Ghost Bear had partial victories /// draws as well, it's not like Wolf was the only one that had any success.
But really, I'm sure it will be handled fine, which is why I've been trying to stay out of these topics, but...the general consensus is that they'll find ways to balance it, between having Clan players follow Zellbrigen, Clan tech being more expensive to purchase and maintain, balancing between binaries and companies, or whatever numbers game needs to be played, doing only clan vs. clan, etc.
#13
Posted 18 May 2012 - 06:54 AM
Even the, the Clans were able take over at least 1/3 of the IS with a faction of the total IS numbers. Without the truce time to catch up in tech, the Clans could have easily taken over 1/2 of the IS.
From a pure MW perspective on numbers, clan tech was DESIGNED extremely superior to old IS tech. To the point where it made zero sense to take IS tech if a Clan alternative was availible. Seriously, if the players could afford it, eveyone would go clan tech until much much later in the time line where NEW IS techs were valid alternatives to Clan tech.
#14
Posted 18 May 2012 - 07:11 AM
So stop worrying about Clan weapons and Mechs when they come we will face them some of us will do well other wont with in a few battles Clan tech will trickle in to the stores or will be salvaged.
#15
Posted 18 May 2012 - 07:39 AM
Could be wrong, though. I don't have time to look it up and I'm leaving now, FEEL FREE TO SHOOT ME DOWN SOMEBODY!
#16
Posted 18 May 2012 - 07:54 AM
#17
Posted 18 May 2012 - 08:10 AM
"The architect of the Com Guard strategy, Precentor Martial Anastasius Focht, had been preparing for the battle since returning from his first visit with the Clans in 3050. Running simulations and war games using ComStars stores of advanced Star League era 'Mechs"
" Twenty Five Galaxies (3-5 clusters each (Cluster = roughly equivalent to a reinforced battalion or understrength regiment)) from Seven Clans would face off against Twelve entire Armies of the Com Guards (equivalent to 144 regiments), each Clan being assigned two objective cities to take."
"Focht carefully constructed his plans. Scoffed at by most of the Clans as a 'paper-General' leading a glorified honor guard for an organization of bureaucrats"
"With only a few exceptions, the Clans had run roughshod over all Inner Sphere forces they had come up against during the invasion. Their superior technology mated with their strategic initiative let them pick and chose the battles, and apply sufficient force to win on almost every occasion in very short, sharp battles pitting strength against strength; in short, playing to the Clans strengths and preference for direct, 'trial-like' encounters."
"As such, Focht built his battle plans around a classic long-term Battle of Maneuver. He would deny the Clans the short, sharp 'Trial' like battles they were suited to fighting. Instead, he would use terrain and mobility to erode them Cluster by Cluster with a series of rapid and never ending hit and run attacks combined with massive air and artillery strikes, until he could crush what was left of each Clan on his own terms with overwhelming firepower. Tukayyid offered excellent defensive terrain that the Com Guards prepared to great effect; bridges were rigged with explosives, shielded bunkers constructed from which units sized from Lances to Regiments could appear without warning were scattered in strategic locations and entire cities were razed and recreated as little more then giant traps. "
"After twenty-one days of fighting the ilKhan of the Clans conceded victory to ComStar. Of the Clans, only the Wolves had successfully gained control of both target cities, with the Ghost Bears earning a maginal victory for holding Spanac but failed to take Luk, and the Jade Falcons achiveing a draw based on inflicting far greater losses than they took. But both sides suffered staggering losses in the process. Though victorious, the relatively green Com Guards took more than forty percent fatalities, with even more injured. Despite their much higher level of experience and life-long training, the various Clans suffered almost as bad, with the Wolves taking the least fatalities at 20 percent through to the Diamond Sharks forces who were virtually wiped out."
ComStar set up ambushes. The ComStart pilots knew they were preforming suicide missions. They were giving their fellow warriors who would meet the clanners later on a better chance to win. So even Green Com Star warriors, in Star League era Mech, placed in entrenched positions, were able to produce heavy losses to the Veteran and Elite pilots in Can Mechs. Remeber ComStar was defending. The Clans were assaulting.
As for the initial invasion of the inner Sphere. Most House units were Regular to Green Warriors. Only the Merc and Elites units did well. But, one battalion or Company cannot hold a planet against the clans. Many Merc units were destroyed when they were sent to the front to stop the Clans as the House units crumbled and ran.
I would like to see the players fight against the Devs in their Clan Mech during the Clan invasion. The Devs can set up several groups of 12 Mechs. Then show up as the oposing force. SURPRISE guess who your fighting tonight.. But, remember. Even if you win your engagement. The forces to your flanks are being over run.
Edited by Skylarr, 18 May 2012 - 08:20 AM.
#18
Posted 18 May 2012 - 09:17 AM
Jonas, on 18 May 2012 - 07:11 AM, said:
So stop worrying about Clan weapons and Mechs when they come we will face them some of us will do well other wont with in a few battles Clan tech will trickle in to the stores or will be salvaged.
I am hoping they release the Clans as an eventiual expansion pack or so. And at first the Clans did have an advantage. But they were as stated eventually outnumbered and faced newer IS omnimechs with hardpoints as well.
#19
Posted 18 May 2012 - 09:33 AM


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